I think we're down to arguing semantics on this. Because theyre still changing a BGS faction to gain an edge, except replacing the one or two government types with the broader spectrum that 'superpower' allegiance offers.
Don't we always? But i don't feel my faction has any risk of powerplayers destabilzing our faction at the moment due to how things work. We are compaitble with Mahon i think. But once the randoms start running missions to affect their power, that is where it might all blow up.
Don't get me wrong, i think the inclusion of missions for powers is a great step forward. They talked about PP missions before 1.3 but then they were dropped. However, back then, if it goes in like i think, then we would perhaps have chosen a different superpower for our faction or a system well away from Powerplay. Perhaps this is a bit like the Grom situation. Some groups were badly affected by the appearance of a new power right on their heads. We may face a similar issue with the new mechanics.
So, i'm hoping, that they separate out PP missions or let people choose a reward - either powerplay or BGS (in addition to the credits/materials,etc).
See, I didn't for one minute see this as the way he's envisaged it. I'm under the impression we'll have PP cookie cutter missions where the rewards are merits instead of BGS Influence ticks.
If so, i'll be more than happy.