If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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Cam down young padawan, am in complete agreement that the implementation is pants. I just don't bother with it, others should do the same.. They will eventually get the msg

I hope you are right. My cynical side says that it's just as possible that they won't get the message we expect. They might say, "Look, no one's complaining about that...it must be OK!"

I dunno.

But I agree with the general consensus that repeating the same exact puzzle multiple times is a ridiculous gameplay mechanic.
 

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Frontier is like a shady dealer selling wonky medicine.
They only sell the stuff but would never be stupid enough to try or taste it (kinda explains the massive lack of in-game experience found all around FDev and the many "headless chicken" helpless balancing attempts, some of which could only be described as downright bizarre).

I have little doubt they fully know the only thing their product often does is to toss Player time out of the Window by the truckload. Again and again and again and again and again. Now Copy&Paste that 50 times. Then once more.
Produces a fairly realistic description.

The Re-Log fests are just symptoms of the underlying flawed design. Couldn't fault anyone for doing whatever necessary to shorten the boring, brain-destroying grind.

Around ELITE, "time wasted" is very frequently misinterpreted as "quality gameplay time".
And lacking any modern Game Design, all we have are the placeholder Smartphone-type, 100.0% repetitive Grind(tm) mechanics that form the 100% mechanical Game.

PS.
What Sandro says and what Sandro does are two different things that per-case may or may not even have any relation to each other ;)
 
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I think this would be a very good thing.

Ed, livestreaming, without any special 'dev tricks', and with perhaps one or two 'respected' members of the forum community joining him to 'observe' as he completes this task, and I will donate £100 immediately on completion (and subject to all stipulations being satisfied) to a charity of the community's choice.

HOWEVER

My stipulations are that:

* This livestream is completely live, and with no competitions, no other distractions, no 'special guests', no 'To Be Continued'.
* Ed uses absolutely no shortcuts whatsoever.
* Ed must start the stream from the station that gives the mission, and with a completely empty hold (he can fill it with whatever he wishes once the stream starts).
* The ship being used must use a maximum of standard engineered modules only.
* Previous to the stream, the community votes on which guardian tech is to be unlocked.
* After the stream, I would also like to see a special forum thread created specifically to discuss the stream, and the conclusions drawn from it's outcome - with FDev responding to sensible, and repeated issues raised.

Feel free to add anything I might have missed. I'm serious about this as I believe fun has definitely been replaced by game mechanics designed to try and keep players in-game for as long as possible in order to perhaps skew the playing figures.

I will also be tweeting a link to this specific post - please feel free to share it around. Let's see if Frontier can put my money where their mouth is.

(if there's enough interest, then we could consider extending this to something like a JustGiving page)
 
Yeah, I mean, if their game is as good as they tell us, it would be nice to see them them doing it.

Show us all how great it is. These terrific new additions to the wonderful game-play of ED.
 
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+1 OP. You hit the nail on the head. It would be great to watch a dev do a zero to hero 20 hour unedited gameplay in one hour increments on youtube.

I can see that first mission board with 12 Massacre missions all requiring 60-90 ships. Hooo ha!
 
No it doesn't, but I understand everything's fine as long as you make billions.. Carry on

The art team do a brilliant job, the sound team do a brilliant job,whoever initially designs the puzzles does a good job, then someone comes along and decides that doing that 10+ times is a great idea. Screw that, I can't fathom why anyone would bother for a bunch of modules that are not even needed to play ED or fight the thargoids.

The only way that dev will figure things out if people stop doing these repetitive puzzles.. I took one look and flew back to the bubble.

Same here. I did both Ram Tah missions at the same time, flew to almost every site I found using the Galaxy Map filter (no guides), drove back and forth in my SRV countless (literally) times, and then discovered that to complete one of them I still needed Thargoid stuff. FML.

I like the idea behind missions themselves, but it will be a long time before I go back to try and grind out all the bluperints...
 
Just to point out before I begin that my eyepatch is not just some scrap of leather. There is lots of tech crammed in there that lets me interface with my ship directly through my eye socket to my brain. So it will be crunchier than y'all might think.

What happened to your eye?
 
I'll throw a hundred pucks in the pot, knowing full well that my money is absolutely safe. Hell, I'd probably throw that amount in on a bet to see if anyone in fdev could start from scratch and successfully unlock all the engineers, or even buy a Chieftain and starting from scratch modify it to bring it up to top tier levels. The average player bumbling around in an Adder or iEagle only a month out of Erevate probably plays this game more than the designers.
 
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So how many times is an acceptable number, in order to have access to all the new Guardian toys?

Personally, I feel 18 is unreasonable but think 6 is probably fair - with the caveat that each Guardian site only provides a single blueprint type.

I guess it depends on how you arrange things.

Personally, I wouldn't mind re-doing the same thing for different reasons.
If, for example, one Guardian puzzle provided one complete blueprint but it only unlocked one class of module then I wouldn't mind doing it again to unlock a different class of module.

That way, if I just wanted to unlock, say, the C5 FSD Booster for my Corvette, I could go and do the relevant puzzle once.
If I wanted to unlock every size then I'd still have to go and do it a bunch of times but it'd be up to me how much grind I put in.

Hell, even if one module required collecting 3 blueprint fragments from 3 different sites I'd still be okay with that.
It's not the effort, itself, which is irritating.
It's the lack of imagination that's gone into creating the required effort which is irritating.
 
I'll throw a hundred pucks in the pot, knowing full well that my money is absolutely safe. Hell, I'd probably throw that amount in on a bet to see if anyone in fdev could start from scratch and successfully unlock all the engineers, or even buy a Chieftain and starting from scratch modify it to bring it up to top tier levels. The average player bumbling around in an Adder or iEagle only a month out of Erevate probably plays this game more than the designers.

Wha???

That's like 5 good cigars! Think twice, man!

(And enjoy a nice cigar.)
 
For once, or possibly second a time, most people actually agree with punished mobius.

Can we see you eat your eye patch anyway, just because of that??? [big grin]
 
The only problem is the words. With all the community streaming, there's a massive disconnect between image and reality. The classic problem.

When i first started, the public image was "elite was being built to last 10 years". I looked at the game systems and it matched.

Today, apart from nerfing superpower rep i haven't seen that change. The only difference is the public relations attitude.

Its frontiers choice what it will be, but it should match. Elite isn't a front page steam blockbuster by build, so if it wants to be, it needs to change..
 
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