The thing with "nerfs" if they are even that is that all it is is a change to a number. The personal narative is no where near a personal narative. Even if they reduced it to once or twice it wouldn't be a part of a personal narative. The hole concept needs to be revised and looked at.
Again it is a case of great idea, dreadful implementation, just like powerplay.
That +1.
Great ideas, poor design and implementation seems to be the norm. Which makes me sad every time.
Damn, it's not like there are loads of open world adventure games doing it right that they could use as models...
The main issue IMO is that they use an MMO grind Template whilst the gameworld is large enough to not need it,
and would be more suited to something like quests/places "gear up as you go" ala Skyrim/Far Cry/Witcher.
It's a bit like if FD is driving in Italy while using a Germany map, and insisting that it's the right one, no matter how
how lost they become and how many ditches they fall in. Quite Tragic TBH.