Why not? It's a good cause.
I'd be in for that.
Final increase - I'll do 4 times original amount. But that's it.
But some kinda response would be great, as this is the community trying to put together a community event, for a very good cause.
Why not? It's a good cause.
I'd be in for that.
Final increase - I'll do 4 times original amount. But that's it.
But some kinda response would be great, as this is the community trying to put together a community event, for a very good cause.![]()
I wish they'd just make their intentions clear. If Farmville-style grind mechanics are just their thing and they don't want to deviate from that (despite their promo videos), a brief comment would be helpful. Those hoping for more would know its time to put up or uninstall.
The endless silence while serving up more grind, it's infuriating. At least when Brookes was around you'd get the odd clarification or nudge. It was helpful and at least people knew that someone had an eye on things.
Well if they don't show up maybe we should just do it anyway.
Tantrums never work, but they are entertaining.
We obviously don't have the same deifinitions of tantrums.
I only see people turning FDev and their game design in derision. Which is fully deserved here.
Tantrums never work, but they are entertaining.
The game certainly doesn't deserve the derision...Design decisions? Another kettle of fish entirely![]()
I've come to the conclusion i'm not happy with the new system. I have half a dozen new ships to engineer. Under the old system i would have them all maxed to my satisfaction with a tenth of the work the new system will require from me. Basically the min-maxers have multiplied the work engineers will take from me.
Under the old system, most modules would have been done with 3 rolls at G5 (i used a best of 3 system which worked very well most of the time, and if it didn't, a 4th or 5th roll would).
Under the new system, not only do i need to get the mats for more than 3 rolls at G5 (up to 12!), but the mats for G1 to G4. Sure, i can get better overall results, but that's because of the new system itself, and again, its because of the min-maxers.
If they had put the mat traders in with the old system, i think it would have been fine... except it wouldn't have dealt with the issue of the min-maxers, especially the PvP min-maxers who presumably were the main cause of this.
Sometimes I wish the game hadn't been made multiplayer, or at least self-hosted servers. Then a lot of the effort that had gone into some of these changes, such as Crime and Punishment, PvP balance changes, Engineers 2.0, would never have needed to have happened, and FD might be further along implementing other things. Plus then it would be open to modding, so anyone who didn't like the requirements for guardians stuff could lower the costs to their satisfaction. Plus all those arguments about modes would dissapear. For those wanting PvP there could have been PvP servers, where the owners could mod things to their satisfaction.
Oh well, that ship has long sailed.
Well, that’s not true.
(Nor is this thread is a tantrum).
Guys any official responce about the stream? I havent read the latest pages but if not, it is getting really frustrating, as it is 30+ pages.
We had responce much sooner on older threads created by some specific "groups".
Do we have to gank people to get a responce and a date for the stream? Jeezzz....
Euro Truck Simulator has no official multiplayer. The multiplayer server is ran, and was built by random guys from their spare time. It has no official support and has nothing to do with the developers of the game.
Well, I'm not a fan of The Engineers V1 or V2 TBH. Just seems a contrived attempt to give importance to "materials", so as to then create time sponges to make people go out and farm them using X year old generally shallow gameplay.
Given the net effect is then simply to raise the performance bar on ships which IMHO seems somewhat pointless, and it does this at the risk of unbalanced PvE and PvP, and worse still just creates a myriad of frustrating (Magic The Gathering) side effects which just turn combat into even more paper scissor stone gameplay.... No, not a fan.
I'd much prefer there to be a more limited set of modules and behaviour, and for them to be more balanced and throught through, with (most importantly) development time being spent to create a backdrop of more interesting gameplay to then undertake with them. Rather than development repeatedly being spent on just upgrading ships over and over and over to ultimately then return back to the same 3yr old shallow gameplay.
Maybe they'll make another joke in their patch notes.
It's a little odd though the whole ENG and Guardian thing. As I understand it, You need AX weapons or Guardian stuff to damage the Thargoids so ENG you're ship's weapons is useless for that task?
But at least with Eng you're not repeating stuff as obviously as Guardians but.... what is the point of upgrading anyway.
Before the guardians there wasn't anything that required an upgrade of anything other than the FSD right? Nothing in the Eng's update got you on to extra content that needed those more powerful modules. So they were a waste of time.
And now, with PVP ruined, players are scrapping Eng ships and agreeing to just go A-Rated - this is ridiculous when you're in a game and have to agree to not use certain things in the game. What exactly did Eng's accomplish for gameplay other than to waste everyone's time?
Now we have the Guardians but it's worse. Someone at Fdev thought repeating the exact same task 20 times would be fun and fun for 15 hours. I'm sure the same person at FDev must watch the same movie for 15 hours in a sitting because s/he must not have a life or kids or a wife otherwise how on earth can FDev say, with a serious face, they don't want to waste people's time? But to damage the TG's you need these, right so unless you want to play the new TG content in 3 months time, you are forced into grinding this?
The really bad thing about all this, the worst possible scenario that could come from this is that FDev actually believe this is fun and engaging gameplay,
Yep... Just more and more modules/weapons/crafting/engineering/side effects... For what purpose?
The icing on the cake, will be the Thargoid tech modules and weapons to unlock using yet more new materials, on your personal narrative... Before returning to use them in the 3yr old game mechanics we've been basically playing since release.
By the number of game mechanics that where deliberately implemented since release of ED, this seems to be more a "fact" than a "guess" - unfortunately.The really bad thing about all this, the worst possible scenario that could come from this is that FDev actually believe this is fun and engaging gameplay,
I have a simple solution, I just don't play anymore.