If the AI is gonna stay this smart... any and all cheats have got to go

Tell that to Bob Loblaw in an elite FDL who interdicted me in a 30LY jump ASP. After I submitted and boosted. High waked to the next system. One more jump and 60LY later.. guess who interdicted me again? That's some bug. Or part of a spawn mechanic that needs some serious revisiting.

Some people really slow at jumping, I mean really slow. I've chased people down my FDL. But that was before the heat nerf.

/ninja'd by Corlas. Ah well. :)
 
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IIRC, the main advantage AIs have over humans in this game is better pip and thruster control.

Lord knows that is my main problem. Despite having a CH HOTAS with a mini joystick for lateral and vertical thrusters, I still tend to go full burn when using them. I also can't count the number of times I've told myself, "You weren't taking fire or firing weapons just now, you should've diverted pips to engines for better maneuverability."

Pip macros. :) Free up a hat switch, and map it up. Boom - four insta pip settings. :)
 
Some people really slow at jumping, I mean really slow. I've chased people down my FDL. But that was before the heat nerf.

/ninja'd by Corlas. Ah well. :)

He is correct about the weird spawning :) I do agree with you though, I flew with a cmdr in a high jump range Cobra, told him about a long range system and agreed to escort him out there in my T9, I had to keep waiting for the dude to jump. In the end I just carried on.. told him to meet me there, I was always 6 or more jumps ahead of him and increasing distance.
 
Pip macros. :) Free up a hat switch, and map it up. Boom - four insta pip settings. :)

That would only help if I remembered to do it in the first place. :p

There's a part of me that's really tempted to program pip control into my CH HOTAS using CH's scripting language. It should be fairly trivial for the script to predict, based on what I'm doing with the controls at the moment, what my pip settings should be. But I want to earn my "novice" rating honestly, not how well I can get a computer to do the work for me.
 
It's not an AI cheating, it's the game not being smart enough to manage NPC's across multiple star systems. It would be really cool to have that feature, I agree. I'm sure FD would like to have that in the game as well. But it's an additional feature that would need to be worked on (and take a lot of resources), it's not "cheating".
If it kept it even less persistent and didn't keep the name, it'd still be irritating that there was an entire fleet of FDLs after you, but it wouldn't get mistaken for a single NPC cheating on the jump range.
 
That would only help if I remembered to do it in the first place. :p

There's a part of me that's really tempted to program pip control into my CH HOTAS using CH's scripting language. It should be fairly trivial for the script to predict, based on what I'm doing with the controls at the moment, what my pip settings should be. But I want to earn my "novice" rating honestly, not how well I can get a computer to do the work for me.

Voice attack is the best $10 you will spend on Elite. I steer and pull the trigger, everything else is done by voice command.
 
I counted chaff, used 11 per module. I am a bit puzzled why the AI apparantly only cheats against humans who already struggle with competent-rated NPCs. Care to comment, SJA? :p
 
According to the AI programmer they do not:
- Use Flight Assist Off
- Have unlimited ammo (except MC)
- Ignore the effects of heat
- Have infinite chaff
- Have infinite SCBs

Hmm that's interesting.

From my current encounters I would conclude that they have and use
- endless missiles
- endless caffs
and one even had a hull that was beyond everything reasonable normal I ever hit.

Since my python still laks in truning rate I fight more in backward flying mode than Forward. I don't know how long it took me to destroy those ships (small one and large ones) 3 to 5 min perhaps?
But I can tell that they fired missiles and caff the whole time non stop.

I don't care so much. Can deal with that.
But I still would like my tiny bit python out of the blue turn rate improvement so I can take on them in a normal forward flying dog fight.
 
That would only help if I remembered to do it in the first place. :p

There's a part of me that's really tempted to program pip control into my CH HOTAS using CH's scripting language. It should be fairly trivial for the script to predict, based on what I'm doing with the controls at the moment, what my pip settings should be. But I want to earn my "novice" rating honestly, not how well I can get a computer to do the work for me.

What do you mean 'remember'? What else is there to remember during a fight except pip management? All the other things are either directing the ship where you want to go, pull the trigger and pop chaff if you have them.
 

Arguendo

Volunteer Moderator
Hmm that's interesting.

From my current encounters I would conclude that they have and use
- endless missiles
- endless caffs
and one even had a hull that was beyond everything reasonable normal I ever hit.

Did you check its sub-systems? Utilities? Hardpoints?
What may seem like "endless this or that" really isn't, but it seems like it to a player because it's a strange build (ie. alle missiles and chaff).
I suggest you check next time, and then count them all. If it's above the possible numbers, report it as a bug. Until then, it's a "feeling" more than anything else.
 
Hmm that's interesting.

From my current encounters I would conclude that they have and use
- endless missiles
- endless caffs
and one even had a hull that was beyond everything reasonable normal I ever hit.

Since my python still laks in truning rate I fight more in backward flying mode than Forward. I don't know how long it took me to destroy those ships (small one and large ones) 3 to 5 min perhaps?
But I can tell that they fired missiles and caff the whole time non stop.

I don't care so much. Can deal with that.
But I still would like my tiny bit python out of the blue turn rate improvement so I can take on them in a normal forward flying dog fight.

If you ever fight one of this game's very good viper PVP specialists (of which there's a few), you'll soon realise that the way they're able to take seemingly overwhelming odds is based to a large extent on chaff and it can seem to go on forever. You can fit more than one chaff launcher and in a little ship you can be quite hard to hit in with fixed weapons. The NPCs have just upped their game and have been using the same tactics, that's all. However, once you're good enough with fixed lasers, you can wear them down without too much trouble just like you can with the real commanders. It's a strategy which relies on your opponent either being forced to use gimballed weapons, or allowing themselves to be outmaneuvered such that they can't hit you with fixed. Once you've got the counter moves down, a big ship with much more shielding etc will win out.
 
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Can you provide some clear evidence that the AI cheats? Because it doesn't look that way when I play.


I've managed to get into a fight with a System Authority NPC that was defending a base, while in my SRV yesterday. It started trying to attack me with railguns and pulse lasers and for some reason or another, was just constantly hitting ahead and to the right of my SRV non-stop. Firing its railguns once every few seconds. I decided to sit there and just see how long it would keep that up and... Almost half an hour later, it was still firing railguns. Never stopped to reload and never ran out of ammo.

Sadly I don't run any recording software so I wasn't able to document it, but I can't imagine it's that difficult to reproduce, given how all AI tend to behave the same and most tend to fit railguns even in situations where it makes no sense.
 
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What do you mean 'remember'? What else is there to remember during a fight except pip management? All the other things are either directing the ship where you want to go, pull the trigger and pop chaff if you have them.

Which is hard enough for me to manage at this time, thus the "earn my novice rating honestly" comment. I don't get into combat very often in this game, preferring the other elements, and thus l lack practice.

That isn't to say I don't know the theory, but I'm lacking in the practical.
 
Run from an Federal Assult Ship.
I counted 60 dumpfire missiles. He fired them within 2 minutes ( one each 1 to 2 seconds )
I turned around and scanned him. He had exactly 1 Missile Rack.
Too long since I last played ED and knew such things but how many missile does such a Dump Fire Missile Rack have?
Guess he had the largest one installed.
 
A well at least we have some definitions starting to a appear

A griefer Noun (Gree Fur) a Human player who beats you in combat

A Cheater Noun (Chee tur) (1) a human player who beats you in combat when you are trying to be a griefer. (2) a NPC player that beats you
 
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