If they make ship interiors - they'll be rich

Imagine being able to decorate your ship with cosmetics. Warframe does it. It gives you items you can purchase, or make or collect or quest for to decorate your ship. I've done a lot of decorating and collecting. I've also spent a fair amount of money! It is very enjoyable.

Now with Fdev the pricing in the arx store is a little over the top and always has been for skins and such. But if they made a HUGE variety of items and continued to pump them out at a reasonable price, with the ability to earn ARX in game, they will rake in piles of cash. So if I spend $20 cash, and I can add a fish tank, a bed, posters, coffee maker etc.

What if you could convert 1 ton of cargo space into a themed "room" for the larger ships? Imagine a stellar cartography room where you can directly interact with the galaxy map. I'd pay for that! Just make them like storable modules you can add or subtract from your ship.

No man's sky. How your can build inside your freighter and change the interior. That would even be cooler. I don't think we'll see much of this though it is possible.

But if they did make interiors they'll need to make things to fill them with.. and some of the premium items could bring them some serious cash!

image.png
 
Imagine being able to decorate your ship with cosmetics. Warframe does it. It gives you items you can purchase, or make or collect or quest for to decorate your ship. I've done a lot of decorating and collecting. I've also spent a fair amount of money! It is very enjoyable.

Now with Fdev the pricing in the arx store is a little over the top and always has been for skins and such. But if they made a HUGE variety of items and continued to pump them out at a reasonable price, with the ability to earn ARX in game, they will rake in piles of cash. So if I spend $20 cash, and I can add a fish tank, a bed, posters, coffee maker etc.

What if you could convert 1 ton of cargo space into a themed "room" for the larger ships? Imagine a stellar cartography room where you can directly interact with the galaxy map. I'd pay for that! Just make them like storable modules you can add or subtract from your ship.

No man's sky. How your can build inside your freighter and change the interior. That would even be cooler. I don't think we'll see much of this though it is possible.

But if they did make interiors they'll need to make things to fill them with.. and some of the premium items could bring them some serious cash!

image.png
Their not exactly short of a bob or two
 
Imagine being able to decorate your ship with cosmetics. Warframe does it. It gives you items you can purchase, or make or collect or quest for to decorate your ship. I've done a lot of decorating and collecting. I've also spent a fair amount of money! It is very enjoyable.

Now with Fdev the pricing in the arx store is a little over the top and always has been for skins and such. But if they made a HUGE variety of items and continued to pump them out at a reasonable price, with the ability to earn ARX in game, they will rake in piles of cash. So if I spend $20 cash, and I can add a fish tank, a bed, posters, coffee maker etc.

What if you could convert 1 ton of cargo space into a themed "room" for the larger ships? Imagine a stellar cartography room where you can directly interact with the galaxy map. I'd pay for that! Just make them like storable modules you can add or subtract from your ship.

No man's sky. How your can build inside your freighter and change the interior. That would even be cooler. I don't think we'll see much of this though it is possible.

But if they did make interiors they'll need to make things to fill them with.. and some of the premium items could bring them some serious cash!

image.png
One tone of cargo space is probably a little too small a space to make a room as cargo canisters are nominally 2m tall x 1m diameter cylinders, but yeah I agree that interior skins ould make a mint, so +1 to you bud, I actually suggested this last year before legs were announced:
As per subject, I'm suggesting a new store item be made available, namely cockpit interiors, these would:
  • fit with the no pay to win ethos of FDev's store item policy
  • offer a lot more customisation to commanders
  • be an item that the players would see more often, I mean you cannot see ship kit or paintjobs without using external camera but cockpit skins, every time you play you'd see them
  • they'd be relatively easy to implement, simply applying new textures to the existing mdoels for ship cockpits
  • picking up on textures in bold above, they could include things like old duck's elephant hide leather and not just offer new colours but new textures as well, at extremous taking the form of furry dashboards, leather interiors, carpeted floors, metal elements, etc...
Your thoughts please, and in particular I'm curious to know would I be the only one to buy these interior skins if they were available in the store?
 
Looks like someone has been playing around with the shader stuff. ;)
I've been using RenderDoc to debug the shaders and play around with the textures ... nothing to this level. I was just doing it cause I like to tinker and mess with things. Seeing this makes me want to jump back into it and do my interiors. The issue (if you want to call it that) I have seen and experienced is that this is only an effect to your own view. No one else sees it. Like changing the textures for decals - it looks neat to me but no one else get to see what I am seeing. Even other Cmdrs who ride in my ship don't get to see any of the changes I make.
It is also a nice way to change HUD colors in a much more modular way.
 
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Imagine being able to decorate your ship with cosmetics. Warframe does it. It gives you items you can purchase, or make or collect or quest for to decorate your ship. I've done a lot of decorating and collecting. I've also spent a fair amount of money! It is very enjoyable.

Now with Fdev the pricing in the arx store is a little over the top and always has been for skins and such. But if they made a HUGE variety of items and continued to pump them out at a reasonable price, with the ability to earn ARX in game, they will rake in piles of cash. So if I spend $20 cash, and I can add a fish tank, a bed, posters, coffee maker etc.

What if you could convert 1 ton of cargo space into a themed "room" for the larger ships? Imagine a stellar cartography room where you can directly interact with the galaxy map. I'd pay for that! Just make them like storable modules you can add or subtract from your ship.

No man's sky. How your can build inside your freighter and change the interior. That would even be cooler. I don't think we'll see much of this though it is possible.

But if they did make interiors they'll need to make things to fill them with.. and some of the premium items could bring them some serious cash!

Oh bad idea to have Fdev focus on the arx store even more.
Go and buy Animal Crossing. You will love it!
 
Now imagine if they also did base building like we were thinking they would. Decorating your base, adding rooms, etc... Frontier would become filthy rich.
 
HOW!?!?!?!?

Actually - I'm stabbing a guess, are those screenies the results of file dipping? Did you splice textures from a paintjob folder into interior subfolder for those ships?

LOL, I've got an entire thread dedicated to all this fun stuff. Everybody clicked "Ignore Thread" too quickly and now you are missing out on all the good stuff. I also have atmospheric planets in VR :p

No "file dipping" (Frontier encrypts all their assets from what I can tell), so this is 100% done using custom GPU shaders. This means it is a bit of a gimmick that has limited use, but at the very least I was able to make my ugly Python cockpit look good. Now if Frontier wants to sell cockpit paint jobs like these, I'll happily give them my Arx!
 

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LOL, I've got an entire thread dedicated to all this fun stuff. Everybody clicked "Ignore Thread" too quickly and now you are missing out on all the good stuff. I also have atmospheric planets in VR :p

No "file dipping" (Frontier encrypts all their assets from what I can tell), so this is 100% done using custom GPU shaders. This means it is a bit of a gimmick that has limited use, but at the very least I was able to make my ugly Python cockpit look good. Now if Frontier wants to sell cockpit paint jobs like these, I'll happily give them my Arx!
Is that to say you are making those with your immersive mod thingumy?
 
Is that to say you are making those with your immersive mod thingumy?
Yes! Well kinda... I'm using the same tool but in a much more advanced way, very much in an experimentation phase at the moment. So I'm posting the results of all these various experiments (you have to check out my Duck-Themed Eagle) to that thread, but most of this stuff I'm doing is not available as part of the .ini file currently linked to in that thread.
 
LOL, I've got an entire thread dedicated to all this fun stuff. Everybody clicked "Ignore Thread" too quickly and now you are missing out on all the good stuff. I also have atmospheric planets in VR :p

No "file dipping" (Frontier encrypts all their assets from what I can tell), so this is 100% done using custom GPU shaders. This means it is a bit of a gimmick that has limited use, but at the very least I was able to make my ugly Python cockpit look good. Now if Frontier wants to sell cockpit paint jobs like these, I'll happily give them my Arx!
One of the issues I ran into was that the changes I made sometimes looks really bad in other ships I switch to. I guess I could put on my programming hat again and write something that ties into the journal file and switches my customized shaders when I switch ships.... Another idea that comes to mind is to have a hotkey pull up an editing overlay so I can more easily "paint" the interior and save it.....
Now I DEFINITELY want to go back to playing with my shaders.... Damn you @Old Duck , I have to program 8 hours a day at work and now you are making me want to do it again in my spare time... Actually I like programming and do it on my spare time constantly.
 
One of the issues I ran into was that the changes I made sometimes looks really bad in other ships I switch to. I guess I could put on my programming hat again and write something that ties into the journal file and switches my customized shaders when I switch ships.... Another idea that comes to mind is to have a hotkey pull up an editing overlay so I can more easily "paint" the interior and save it.....
Now I DEFINITELY want to go back to playing with my shaders.... Damn you @Old Duck , I have to program 8 hours a day at work and now you are making me want to do it again in my spare time... Actually I like programming and do it on my spare time constantly.
I'm using 3DMigoto, which allows me to bind shaders to keys, so I can toggle the "new paint" on and off depending on the ship I'm in. Technically I could have the key loop through different paint modifications for different ships, but most ships I own are fine as-is (my fleet is minimal). The worst ship I own, interior-wise, is the Python, and I just couldn't stand flying that 1970s piece of junk in VR. That is, until I gave the living room (aka cockpit) a fresh coat of paint!

FWIW, I've been playing with shaders more than I've been playing the game lately. Check out my thread below. The best stuff is closer to the end, so you might want to flip through it backwards.

 
I'm using 3DMigoto, which allows me to bind shaders to keys, so I can toggle the "new paint" on and off depending on the ship I'm in. Technically I could have the key loop through different paint modifications for different ships, but most ships I own are fine as-is (my fleet is minimal). The worst ship I own, interior-wise, is the Python, and I just couldn't stand flying that 1970s piece of junk in VR. That is, until I gave the living room (aka cockpit) a fresh coat of paint!

FWIW, I've been playing with shaders more than I've been playing the game lately. Check out my thread below. The best stuff is closer to the end, so you might want to flip through it backwards.

I'll check out 3DMigoto. The RenderDoc is quite intrusive and requires me to "inject" into the game just as the executable loads BUT before any of the shaders load. Sometimes I don't get it in time and the game crashes.
 
Yes! Well kinda... I'm using the same tool but in a much more advanced way, very much in an experimentation phase at the moment. So I'm posting the results of all these various experiments (you have to check out my Duck-Themed Eagle) to that thread, but most of this stuff I'm doing is not available as part of the .ini file currently linked to in that thread.
I'll need to read through this latest developments, but I had wondered why the thread kept popping up.

I would pay good money to have a David Braben frozen in carbonite.
Unless they change their mind on Odessy having no VR, carbonite could be arranged...

...what do you mean you only meant in game?
 
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