If we want Space Legs we will have to accept Teleprescence

Can we have a timer on recovery like ship transfer?

Issue is ship transfer still allows you to do something - in fact, if space legs arrive, I will take a stroll around station if I will wait for my ship to come, it's perfect break which I could use to stretch my legs.

However recovery of avatar which means you are blocking player to do anything is a big no in my book. I don't mind handwavium of why we are wake up where we wake up, it is gamey part of ED I am fully accept.
 
Well somebody had to suggest God awful timers didn't they... I hope this is mischief on your part!
No more timers for the love of sanity!!

Although the game happens in "real time", there wouldn't really need to be any kind of "timer" cos you would, supposedly, be in stasis so the whole thing would be instant from your POV.

I guess if they wanted to make it "meaningful" in some way they could, perhaps, set it up so that if you were rescued in a populated area you'd still be able to have another go at completing any ongoing missions (assuming you didn't lose any mission-critical items during the incident) whereas if you were rescued from the middle of nowhere any ongoing missions would fail 'cos you ran out of time.

Basically, just set it up so that being rescued from a populated system results in, say, 6 hours getting deducted from the remaining mission time while being rescued from an empty system deducts, say, 24 hours from the remaining mission time.
If the mission timer hits zero, the mission fails.
 
You're correct about that, it allows me to log out and do something more entertaining that participating in busy work because a bunch of immersion junkies wanted a timer.

Whatever floats your boat.

Personally, I like the transfer timer.

If I'm smart enough to bring a suitable ship and modules to a location, I damned-well EXPECT that to provide me with an advantage over any muppets who've failed to do so.
 
18 month timer?

Sounds more than reasonable to me and is very immersive.

If that's what floats your rootbeer, sure. But even asking someone to wait three real minutes to be recovered is a stretch.

Although the game happens in "real time", there wouldn't really need to be any kind of "timer" cos you would, supposedly, be in stasis so the whole thing would be instant from your POV.

I guess if they wanted to make it "meaningful" in some way they could, perhaps, set it up so that if you were rescued in a populated area you'd still be able to have another go at completing any ongoing missions (assuming you didn't lose any mission-critical items during the incident) whereas if you were rescued from the middle of nowhere any ongoing missions would fail 'cos you ran out of time.

Basically, just set it up so that being rescued from a populated system results in, say, 6 hours getting deducted from the remaining mission time while being rescued from an empty system deducts, say, 24 hours from the remaining mission time.
If the mission timer hits zero, the mission fails.

I see where you're going, and I don't disagree.. personally I'd rather see something like...

After your ship goes boom, switch to an external camera view, show your escape pod floating among the debris of your ship, then one of those pretty red-and-yellow Rescue painted ships swoops in, scoops you up, then cut to the rebuy screen instead. Make the whole process take a couple of minutes, to give the sense of time passing - the only problem with simply reducing the mission times is the time-and-date clock in the upper right corner, if you haven't turned it off reminding you that no time actually has passed.
 
There is really not much they can do here, you just respawn in your Ship as it is now with dying in the SRV. There is no way you can make dying realistic in a game like Elite, unless you implement permadeath.
 
Although the game happens in "real time", there wouldn't really need to be any kind of "timer" cos you would, supposedly, be in stasis so the whole thing would be instant from your POV.

I guess if they wanted to make it "meaningful" in some way they could, perhaps, set it up so that if you were rescued in a populated area you'd still be able to have another go at completing any ongoing missions (assuming you didn't lose any mission-critical items during the incident) whereas if you were rescued from the middle of nowhere any ongoing missions would fail 'cos you ran out of time.

Basically, just set it up so that being rescued from a populated system results in, say, 6 hours getting deducted from the remaining mission time while being rescued from an empty system deducts, say, 24 hours from the remaining mission time.
If the mission timer hits zero, the mission fails.
Knocking time off the allotted mission time as a means of 'you have this many lives' IS intetesting insofar as it makes a death meaningful. I have no problems resurrecting on your ship. Or if we are raiding other ships/bases hijacking their 'clone pods' or whatever if it's going to be a longer mission. Dropping cmdrs right back at the start after every death is just gona be annoying. I'm thinking a combination of Dark Souls and MGSV but in first person.
 
I see where you're going, and I don't disagree.. personally I'd rather see something like...

After your ship goes boom, switch to an external camera view, show your escape pod floating among the debris of your ship, then one of those pretty red-and-yellow Rescue painted ships swoops in, scoops you up, then cut to the rebuy screen instead. Make the whole process take a couple of minutes, to give the sense of time passing - the only problem with simply reducing the mission times is the time-and-date clock in the upper right corner, if you haven't turned it off reminding you that no time actually has passed.

Yep, I'd love to see a little cinematic like that.

I don't really mind if there's any acknowledgement of the time it takes for you to be rescued or not.
I was just saying, if people do want something like that, knocking a bit of time off your mission timer might be adequate in that regard.
 
Must be , the daily grind(real life) prevents me long pc sessions. all relative ofcourse the misses think 1 hour is long. I like how it is now with SVR. could be the same with a person ava
 
I suppose we could have our DNA replicated and united with a memory store of our brain and its memories, experience, etc.

[video]player.theplatform.com/p/HNK2IC/ZApfWARFP3pQ/select/media/guid/2304990266/2877340[/video]

Can't embed the actual video, but watch it, it will make you feel good.
 
I know, I don't like the idea of teleprescence either but .....

If we want to accept that Space Legs will be a feature one day 'soon', are we going to have accept the concept of teleprescence too?

I'd love to feel I was really climbing out of my ship and walking across the virgin waste of some previously undiscovered planet, or wiping the windshield of my SRV to get the grime off for some half decent photography but .....

The problem, as I see it is this: If we die, what happens to us?

There can't be a rebuy, as with a ship. Does our body get whisked out to some escape pod in the sky and back to civilization?

Do we have some kind of 'insurance' that pays for our body to be repatriated and resurrected like new again? But then, what if we died in a terrible accident and got blown apart, or (shock horror) somebody pointed a gun at us and boiled us into atoms?

Unfortunately, unless we accept an immersion-breaking message "You were killed .... Play again?" I fear we will have to accept teleprescence with legs :(

Unless you can think of a way around the problem before FD gets there?

Telepresence works well in the case of the SLFs I think.
I would be ok with having a choice to use telepresence with SRV too.

When space legs are added we will see what happens then.
In the end this is a game and FDev makes the decisions.


To explain the death mechanic in ED I proposed to use the clone system as described in the excellent Takeshi Kovacs trilogy by Richard K. Morgan.

There is no good rationale/backstory for death in the Elite universe currently.
Early on (years ago, when ED was not even released yet) I proposed the implementation of a cloning system to explain what is going on.
The author Richard K. Morgan devised a wonderful and intriguing cloning mechanic for his Takeshi Kovacs cyberpunk trilogy (Altered Carbon, Broken Angels, and Woken Furies). Something like that would have added a very useful and rich background to gameplay in ED and it would have laid the groundwork for future FPS/FPA gameplay too. I am not going to explain this in detail here, but it would be perfect for this game.

Currently in ED there is a huge gap where there needs to be a useful game mechanic. This could be ignored more easily when it was just about us players. We could assume that we escaped with escape pods, even though this mechanic is not shown in the game, but now with the addition of crew the lack of a good explanatory mechanic becomes more distressing and this will only increase in the future when we get fps/fpa gameplay.
I think FD should consider this now before it becomes a real problem.
 
Last edited:
[snipped a bit]
... unless we accept an immersion-breaking message "You were killed .... Play again?"
This was the way Elite was in the beginning, survive or die!

You did however have save game option, which broke any hint of reality anyway so what's changed?

It's also a non-issue imo

😉
 
Last edited:
The problem, as I see it is this: If we die, what happens to us?

You're one of them:

occupation-20061005025036696.jpg
You just don't know it yet ;)
 
Last edited:
Death in ED - Imagine:

Your sitting in your comffy Livingroom with a VR headset flying your Spaceships via "Telepresence" thru the Milkyway.... If it pops you open a can of Soda, pay the rebuy and relog again ^^

...wait a Minute...

:p
 
I know, I don't like the idea of teleprescence either but .....

If we want to accept that Space Legs will be a feature one day 'soon', are we going to have accept the concept of teleprescence too?

I'd love to feel I was really climbing out of my ship and walking across the virgin waste of some previously undiscovered planet, or wiping the windshield of my SRV to get the grime off for some half decent photography but .....

The problem, as I see it is this: If we die, what happens to us?

There can't be a rebuy, as with a ship. Does our body get whisked out to some escape pod in the sky and back to civilization?

Do we have some kind of 'insurance' that pays for our body to be repatriated and resurrected like new again? But then, what if we died in a terrible accident and got blown apart, or (shock horror) somebody pointed a gun at us and boiled us into atoms?

Unfortunately, unless we accept an immersion-breaking message "You were killed .... Play again?" I fear we will have to accept teleprescence with legs :(

Unless you can think of a way around the problem before FD gets there?

You make/leave a will, and after paying death duties, inherit the estate of your former self and continue playing as your son/daughter :D
 
Back
Top Bottom