If You Could See Any Feature Added to Elite: Dangerous...

Many papers suggest that wormholes can be blackholes or even are... plus I wasn't really talking about 20ly here :/ I mean going into one can land you hundreds of light years away and even accidentally drop you very close to a white dwarf.

You'd get ripped apart approaching a black hole. Black holes are a mystery box of unparalleled gravitational force while wormholes are hacks in the fabric of space time that allow you to move infinitely in space without spending any time. However they are purely theoretical. Papers may suggest things about black holes but we'll never know for sure on account of we can't directly observe them. I think mini black holes have been made in particle accelerators but they decay almost instantly for whatever reason. I don't see why a black hole would be a wormhole but I'm not an astrophysicist and I suspect you aren't either. But maybe you're working on it
 
More dangerous.

Exploration should be approximately 75 times more dangerous than it is.
Mining should be more dangerous, too. Those rocks are way too gentle.
Supercruise. If you're stupid enough to aim for a sun and fly at it you should burn.
Black holes: Ditto
Supercruising into an asteroid belt: Splat

Right now the only really dangerous thing is NPCs and the occasional human.
 
You'd get ripped apart approaching a black hole. Black holes are a mystery box of unparalleled gravitational force while wormholes are hacks in the fabric of space time that allow you to move infinitely in space without spending any time. However they are purely theoretical. Papers may suggest things about black holes but we'll never know for sure on account of we can't directly observe them. I think mini black holes have been made in particle accelerators but they decay almost instantly for whatever reason. I don't see why a black hole would be a wormhole but I'm not an astrophysicist and I suspect you aren't either. But maybe you're working on it

I wasn't working on anything just as much as you from the looks of that wall of text. But bygones be bygones.
 
More dangerous.

Exploration should be approximately 75 times more dangerous than it is.
Mining should be more dangerous, too. Those rocks are way too gentle.
Supercruise. If you're stupid enough to aim for a sun and fly at it you should burn.
Black holes: Ditto
Supercruising into an asteroid belt: Splat

Right now the only really dangerous thing is NPCs and the occasional human.

Fuel Ratting should be dangerous too. ;) I kid, of course, but not everything we do should be dangerous. This isn't Space Australia.
 
I don't see why a black hole would be a wormhole but I'm not an astrophysicist and I suspect you aren't either.

It doesn't make any sense for a black hole to be a wormhole. The reason there's a black hole at all is because of the gigantic gravity of the singularity; it's matter in a weird state but it's still just matter. Anything going into a black hole past the event horizon winds up in the form of a thin scum on the singularity and a blip of radiation.

We actually know this to be true because black holes have been measured to be spinning (really fast, too!*) due to the angular momentum of the stuff in-falling to them. So that means conservation of matter and energy still hold, which is no surprise.

Wormholes in black holes is pure hollywood (because: your movie ends abruptly when something crosses the event horizon) Wormholes in theory are some kind of handwavy thing that are basically in the form of: "imagine there was a power capable of ripping space-time into a weird shape sort of like a klein bottle!" uh. Ok. Imagine that.





(* scary close to light speed! black holes are sooooo cooooool)
 
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It doesn't make any sense for a black hole to be a wormhole. The reason there's a black hole at all is because of the gigantic gravity of the singularity; it's matter in a weird state but it's still just matter. Anything going into a black hole past the event horizon winds up in the form of a thin scum on the singularity and a blip of radiation.

We actually know this to be true because black holes have been measured to be spinning (really fast, too!*) due to the angular momentum of the stuff in-falling to them. So that means conservation of matter and energy still hold, which is no surprise.

Wormholes in black holes is pure hollywood (because: your movie ends abruptly when something crosses the event horizon) Wormholes in theory are some kind of handwavy thing that are basically in the form of: "imagine there was a power capable of ripping space-time into a weird shape sort of like a klein bottle!" uh. Ok. Imagine that.





(* scary close to light speed! black holes are sooooo cooooool)

I'm no expert, but from what I've read which I can gladly send you. Wormholes are 'apparently' a entangled blackholes. Might be false which I apologise or might be Ture. We will never know.
 
I'm no expert, but from what I've read which I can gladly send you. Wormholes are 'apparently' a entangled blackholes. Might be false which I apologise or might be Ture. We will never know.

PM it to me, because everything I've ever read before has said basically they're 100% theoritical. No way to prove or disprove their existance which in my book is not real until proven otherwise, like the thing's crypto-zoologist's study.
 
I'd actually like to see the slight left-right movement in standard flight controls removed. That's the point of alternate controls, right? Also when you move left-right the pilot should use the pedals his feet are on. Pedals control the rudder, which controls left-right movement of an aircraft
 
I'd actually like to see the slight left-right movement in standard flight controls removed. That's the point of alternate controls, right? Also when you move left-right the pilot should use the pedals his feet are on. Pedals control the rudder, which controls left-right movement of an aircraft

The Yaw Into Roll" is a toggleable option.
 
Everything that GG7 listed above, plus the following two items:


  • The ability to orbit an astral body - this would be especially useful if applied to fuel scooping.


  • The ability to turn off or at least dim down the white space dust specks that are flying past you when in supercruise. I always thought that those were added for effect only (to give you sense of movement when it may seem like you're not moving.) Basically, If that's how it would look in real life, then I would want it to be the same.. anything put in for "effect" should be an option.
 
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That idea is absolutely brilliant. Would be real handy for traders to plot whole trade route at one time in Galaxy Map instead of one stop at a time.

EXACTLY

The ability to orbit an astral body - this would be especially useful if applied to fuel scooping.

I can't determine whether or not "sling shotting" around planets is a thing in this game or not. Suns and planets have gravity that can effect your thrust but how far does it go?
 
That idea is absolutely brilliant. Would be real handy for traders to plot whole trade route at one time in Galaxy Map instead of one stop at a time.

On my top 5 too. Every time I am in the Galaxy map menu, one finger typing some insane system name, I am asking myself... "Why isn't there a FAVORITES feature for this kind of stuff?" I mean seriously!

Over 18 months on PC and no one thought to add such a DUH feature as route favorites? Come on FD! COME ON!

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Everything that GG7 listed above, plus the following two items:


  • The ability to orbit an astral body - this would be especially useful if applied to fuel scooping.


  • The ability to turn off or at least dim down the white space dust specks that are flying past you when in supercruise. I always thought that those were added for effect only (to give you sense of movement when it may seem like you're not moving.) Basically, If that's how it would look in real life, then I would want it to be the same.. anything put in for "effect" should be an option.

I agree with having the option to turn off certain effects, and even some of the Cockpit LIGHTS on some ships. For example, the proximity warning lights on the Vulture are always on! WHY? I LOVE the FLASHING when you are in a PROX situation, but I would like the option to either DIM those down, or turn them off, and just have them activate for PROX warnings only.

With all the other SIM related features for the ship, which I love, how about taking it to an even more realistic level, by allowing ship systems and indicators like Prox Warning to be shut off or changed to a "WARN ONLY" mode? I would also like to turn off the LEFT and RIGHT panel pop-up in HEAD LOOK mode. I call those up with the "HOLD DOWN "X" and L or R - D-Pad". I don't need those to pop up when I am trying to look out the side of my ship and the stupid panel gets in my line of sight!
 
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That idea is absolutely brilliant. Would be real handy for traders to plot whole trade route at one time in Galaxy Map instead of one stop at a time.

The other aspect of a system like that I would really like to see would be a "TRAVEL HISTORY"! Imagine how useful it would be to see an overlay of all of your travels on the Galaxy Map? Being able to highlight certain aspects, like travel between such and such a date and other stuff like that. Being able to add notes to the route such as marking systems and stations with certain ships for sale, module types and the prices etc.

I am amazed that all of this kind of stuff is totally missing from this game! Being that it is billed as a SIMULATION, I assumed the basics like the above stuff would have been in there from day one... Yet we see NADA. ???

Very odd in my opinion, and I really hope this kind of stuff gets added soon!
 
What I would really like to see is some smaller changes that could possibly done easily, but have a big impact on game play.



Stronger Lights with much greater distance, so when I am fighting in a RES zone that is in the planets shadow, I can see what I am about to fly into a lot faster than .00004 seconds.. lol Also it would look really cool, especially if other ships are using their lights and they all had volumetric lighting.. fighting in dark zones would take on a whole new kind of level, and look unique

Getting a wanted status on targets that I havent scanned yet, but have accidentally shot first.. I mean.. cmon.. if the target is already wanted, then why should I get penalized for shooting at it even if I havent scanned it yet.

Route Memory and Favorite Routes in the Galaxy Map. Also be able to tag certain systems and bookmark them with the ability to add notes.. Maybe a bit ambitious, but I think would help pilots a lot.

Have an explorer mode on your hud, that displays target information (planets, stars, etc.) And a minimap for the galaxy map with information of the star type your about to jump to, and a list of contacts, to detect signals that could be appearing in the system your in.

Just some of my thoughts
 
I would like to see derelict ships out in the far reaches of space, possibly with the ability to dock with and board. Maybe find the blackbox recorder and or captains logs with a description of what happened, where they came from, where they were going and how long they were out there for.
 
Voice Attack

Can do a lot of this, if your'e a PC player of course.

I have a number of routes set up and on launch i can give "plot route 1" or whatever and it goes via the galaxy map, there's bit of fiddling to with with mouse movement and clicking and timing but it seems to work for me.

I had to go with plot route 1, plot route 2 etc. I seem to be limited to very short commands, something to do with my accent (scottish) I'm told. I could never get things like " plot route to junga" working reliably.







I'd like to have some sort of quick tab to select for return trip that will plot your course back the way you came with out going into the galaxy map. It would be so handy when grinding out those trade routes.
 
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