If you had ONE bug fix you could wish for, which one would it be?

  • Thread starter Deleted member 182079
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Deleted member 182079

D
You're lucky it sends you up to refuel... when this happens to me it skips to auto launch.
Heh, happens to me now and then which is why I raise both hands straight into the air and let the game settle before I touch anything.
 
Not sure if he would have time with lockdown and all, but I wonder what would come of it if Braben just took a few weeks off, stealthly bought a fresh copy of the game, and just binged on it until he reached a set of goals, say engineer at least two ships, kill a thargoid, get to rank 3 with a power, and make at least 50 million in every profession.
 
If I had to pick a "most hated" bug today, it would be this stupid bouncing UI bug. I land, and I tab down to the "Station Services" [sic] menu, and the UI rubberbands back up to the refuel icon. Every. Single. Time... Something similar happens in the navigation panel, where the selected navigation point is some random system 3/4 down the list rather than the top (closest) object. Even the docking request UI has a similar problem where I have to request, then cancel, then request again to dock. None of these are game-breaking, but they sure do get on my nerves!

Grrrr, that refuel sticky one wears me out, too. Doesn't happen every time for me, but often. Honestly, I didn't realize it was a bug, I thought I was just being too quick with the hat switch that ui navigation is bound to.
 
I just thought of another one (I'm done with my bug tracker rant now). Every single time I land on a planet, dismiss my ship and then later recall and board it ... my planetary vehicle hangar and cargo rack are subsequently disabled and have to be turned back on. Every time. Grrr.
 
Can someone fix these NPC corkscrew patterns?

Every time I'm in Supercruise I see some crazy NPC orbiting and looping around other NPC's like a moth to a bright light. The thing is I thought it was just interdictions, but then they joined up in the same wing... they were security!
 
Not a bug but a "feature" that was introduced into the game a couple of years ago. I play in VR with a HOTAS. So why oh why on approach to a station in SC do I get told to exit SC by pressing key F (or whatever it is)?

Code:
if (fnSC.BoundToHOTAS)
{
    printf("Exit SC")
}
else
{
    printf("Exit SC - press " + toStr(keyBindList(keySC)))
}
 
Can someone fix these NPC corkscrew patterns?

Every time I'm in Supercruise I see some crazy NPC orbiting and looping around other NPC's like a moth to a bright light. The thing is I thought it was just interdictions, but then they joined up in the same wing... they were security!
The system objects are bug zappers.
 
Can someone fix these NPC corkscrew patterns?

Every time I'm in Supercruise I see some crazy NPC orbiting and looping around other NPC's like a moth to a bright light. The thing is I thought it was just interdictions, but then they joined up in the same wing... they were security!
The SysSec guys can have fun too.

trip.gif
 
Fix the Galmap bug where on wide screen monitor the info box is not lined up corrected to the object you have selected. It has been bugged for at least four years and Frontier still has not fixed it. After the first two years then would not even comment on it anymore.
 
Actually, I've got another option. The smuggling one is a big one but you can work round it.

Authority/conflict zone ships aggroing friendly/clean ships for no readily apparent reason.
I've lost count of the number of times I've had to ditch a zone or cut a bounty hunting session short because some individual random friendly ship has decided I'm the enemy for literally no reason whatsoever and if I return fire on them (or worse, if I have my fighter set to engage at will and they do it before I even notice there's a hostile ship on my "side") then it turns the entire zone hostile, or else if it's cops I get a bounty for fighting back, and at the very least have to ditch the area instead of picking up materials like I usually do after killing a pirate.

If you want a reason to only bounty hunt in zones that don't have cops, this bug is it.
 
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