Should be "if you buy it, we develop it" ... just from a business point of view though...
I imagine the office is a bit like this...
https://www.jonathanrosenbaum.net/wp-content/uploads/2012/12/dr-strangelove-warroom.jpg
Yep, that's the one, great video and thank you!
Gives some indication of the popularity of exploration and activities outside the bubble.
https://www.youtube.com/watch?v=8xzlGaqrq3M
Well I am kind of a niche player myself.. I dont really care for the credits so for me MC will be a possible way to join fellow explorers and just witness what they see. I dont even mind that I wont get anything aside the experience from it. (However I can totaly understand many of the concerns here)
Maybe I can ride along in your Asp one day too Ant would be quite the honor![]()
I don't think it was misinterpreted. David Braben specifically talked about the number of players using the feature will determine whether they will develop the feature further. The lead designer of the game has also said exactly the same thing more than once. There is no room for misinterpretation, as Frontier have been explicitly clear on this issue.
If you play with it, it will grow.
If you play with it, it will grow.
Wish the devs had seen field of dreams or had a vision of their own telling them:
"If you build it, they will come".
Not the other way around.
Yes. I just hope that have done that with multicrew. A lot of people certainly seem to like it which is great, but the low payouts certainly isn't going to help much...
My read was Horizons has not sold that well. People are moaning about paying up front, so we are changing the model. How long we continue depends on the take up.
With reference to comments by Dear Sandro and Master Braben recently, regarding the relationship between the player up-take of a partially featured Multicrew, and its potential for further development...
Obviously, CMDRs have been saying that this is something of a circular argument/statement in that, the up-take of any new feature may well, in fact, be reliant upon its initial release feature "richness".
I have to agree that this seems at best a clumsy take on how the game might be conceived and developed - if player up-take is the ONLY consideration. What about the edge cases of the player base? Maybe we really do come later?
It seems just bit like simply saying, "You'd better like it?!"
Sadly, I suspect we will hear more of this type of statement from FD over the next period of Elite's development.