If you play it, we'll go on and develop it!

The issue with that sort of reasoning is that we might not use it because we want more before wanting to start.

I can see this sort of way of doing things working on CQC. but for other elements of the game it just seems odd.
 
My read was Horizons has not sold that well. People are moaning about paying up front, so we are changing the model. How long we continue depends on the take up.
 
Yep, that's the one, great video and thank you! :)

Gives some indication of the popularity of exploration and activities outside the bubble.

https://www.youtube.com/watch?v=8xzlGaqrq3M

Well I am kind of a niche player myself.. I dont really care for the credits so for me MC will be a possible way to join fellow explorers and just witness what they see. I dont even mind that I wont get anything aside the experience from it. (However I can totaly understand many of the concerns here)
Maybe I can ride along in your Asp one day too Ant would be quite the honor :)
 
Well I am kind of a niche player myself.. I dont really care for the credits so for me MC will be a possible way to join fellow explorers and just witness what they see. I dont even mind that I wont get anything aside the experience from it. (However I can totaly understand many of the concerns here)
Maybe I can ride along in your Asp one day too Ant would be quite the honor :)

I have to agree with your stance, for me multi crew has never been about actual progression in game... just a means to play with pals on the same ship. As long as it does that, I'm happy. I don't actually care how it affects creds, or rep, but I understand the want for it to tie in better with the rest of the game
 
I don't think it was misinterpreted. David Braben specifically talked about the number of players using the feature will determine whether they will develop the feature further. The lead designer of the game has also said exactly the same thing more than once. There is no room for misinterpretation, as Frontier have been explicitly clear on this issue.

if true it does indeed sound a odd thing to say :S

so.. no more main stream activities evryone..! go explore now, in multicrew preferably! (and while u ar at it do some deep space mining in mega ships... and dont come tell me that aint possible yet) :)
 
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"Here's a half-baked, under-delivered, half-a'd feature we told you that you had to have. If you don't play it sufficiently, we're not going to expand on it in any meaningful way." - Frontier Developments

Bass ackwards.
 
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It's the worst kind of game design imaginable. To explain that to a moron who wouldn't recognize it automatically, an unenjoyable feature of X type will be used massively less than an enjoyable feature of X type. That has no bearing on whether X type features are enjoyable or not, in themselves.

Take for example station docking as a minigame which is just an oscillating slider where you have to click a button at the right time, vs. station docking as actual flight maneuvers. You could introduce the first version, which everyone hates, and decide station docking "doesn't work" because no one likes that.
 
For me Multicrew is pretty much DOA. There's no reason to play it, and even if it were super profitable, credits are no motivator for me to play ED.

If FD doesn't realize this, then I foresee a troubled future for ED.

Frontier, you have to have a VISION for your game, and then you need to execute that vision. You can't put a "first throw" of a major feature that lacks fun and depth, and expect people to play that so much that you get motivated to flesh out the implementation.

And if you don't have a vision, fret not, for the community has given you a treasure trove of ideas for making the current game deeper by giving players more control and things to play with.


If you wait for players to pick up Multicrew before you consider adding deeper functionality like a systems engineer, repair management, or even a sensor position with deeper systems for planetary and ship scanning, then you should probably stop investing any more time into MC at all because it's going to be dead quicker than CQC.
 
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stupid sentence, a game needs to bedeveloped first to deserve being played, if you develop bad, no one palys it, If you do a good job people paly it. thas how it works, not the other way around. If people stop playing your game, ask yourself what you did wrong. But of course with this inverted logic devs can blame their gamers more easily. lol.
 
Yes. I just hope that have done that with multicrew. A lot of people certainly seem to like it which is great, but the low payouts certainly isn't going to help much...

This is a real kicker, my friend and I played MC last night for a short while (he had VR trouble, although mine worked fine so we had to cut short). The main thing that went through my head was, so I get no rep and only a small amount of the over all cash.. great just great..
 
My read was Horizons has not sold that well. People are moaning about paying up front, so we are changing the model. How long we continue depends on the take up.

FD will need to up their game though.
No point putting out dross and then blaming the players for not buying it.

Horizons probably didn't sell that well because it was initially massively overpriced, very vague on what would be delivered for that price and planetary landings while cool didn't really add much gameplay which was desperately needed (and still is).

As time's gone on it's been delayed, the content released has been lackluster and in some cases much reduced from what was originally described.

FD over promised, charged too much and under delivered again.

If they're going for bite sized DLC chunks in the future they have to put the effort in as people will be able to see what they're getting rather than some nebulous promise of future content. They will also need to be priced accordingly. Whomever at FD sets the prices for things needs a reality check as Horizons and the cosmetic DLC has been massively overpriced. I just don't know what they are thinking with the prices.
 
Downloads update.
Logs in.
Plays with Holo-Me for 20 minutes.
Gets antsy and decides to launch ship.
Launches ship.
Keybinds are gone.
Sigh.
Log off.
 
With reference to comments by Dear Sandro and Master Braben recently, regarding the relationship between the player up-take of a partially featured Multicrew, and its potential for further development...

Obviously, CMDRs have been saying that this is something of a circular argument/statement in that, the up-take of any new feature may well, in fact, be reliant upon its initial release feature "richness".

I have to agree that this seems at best a clumsy take on how the game might be conceived and developed - if player up-take is the ONLY consideration. What about the edge cases of the player base? Maybe we really do come later?

It seems just bit like simply saying, "You'd better like it?!"

Sadly, I suspect we will hear more of this type of statement from FD over the next period of Elite's development.

I think it's just a marketing way to drop the ball.
Of course if an implementation is barebone and barely useful it won't be used much by the players, and i think they totally know it, and since they can't do more about it, they are looking for an excuse to drop it.
 
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