If you think ED's too difficult...

yes,it is too difficult...

I've seen so many games just become glorified pump and dump schemes to satisfy the average casual gamers quick attention span and willingness to play with their wallets.

David Braben seems to be a breath of fresh air not trying to gain as many players as possible in the shortest amount of time. He understand a good quality and long lasting game will draw in players on it's own. It's like he is making his dream game without the crap the gaming industry has become accustomed to.

The things you speak of leads to the game quality degrading while the price is increasing. People like you never seem to understand that many players have fun in simulation games. The reason we sim players have fun playing simulators is because of what we do in game. Another few reasons are that skill really matters, you have to actually earn things and not every moment of the game feels like an adrenaline rush. You talk about amazing moment for months with your friends while games like battlefield are setup to have constant epic moment. Messing around with realistic features can be million times more fun than messing around with non realistic features. Non sim players sometimes think they are entitled to throw sim players under the bus while most sim players let themselves be thrown under the bus without so much as a fight. I have bought so many games with the hope the sim players wouldn't just let themselves be thrown under the bus, and I truly hope Elite Dangerous will be the first game that sim gamers fight back and let people know realistic and hard is fun to many!

"Realistic and hard is fun" well I can't argue with that ,so have fun sweating it out,but I'm sorry I won't be joining you...
 
If you think ED's too difficult...

...spend some time gathering and reading all available information about the game and specifically about your controller of choice and set it up properly...

...play combat scenarios until you move naturally...

...don't mind be blown in online world as this is beta and if not practicing now then when...

...invest no less than 100 hours in playing the game...

...if still is too difficult then you are playing game from wrong genre.

and there are many pilot's out there who are actually frustrated that the game is way too easy.

i got into ED one gamer who played mainly rpg before, and he is playing with track ball and just recently told me that he likes game a lot and didn't expect that, this is his first space sim and he doesn't even find that difficult, he said that every game must have a learning curve and difficulty because he likes challenges.

so what we can take out from this? it's difficult because gamers do not want to adapt to the game but want the game to adapt to them and that is plain dumb.
 
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@ OP: so you want to rule out people who are colour blind? Wow, you think they don't have a right to play and enjoy a GAME just because of their inability to differ colours? Wake up and realize that many games offer a colour blind mode, it hurts nobody and it helps the poor guys and girls to join the party.

Girls are not playing games like E: D. YEAH, surely not. *shakes head*
Just so you know: I love flight sims (I would go for a real pilot license but I lack the money... for the moment I enjoy co-piloting a friend of mine -brace yourself, she's female, too- who works as a flight controller, team leader, and owns a sweet little Cessna). But hey, stick to your small medieval world and be happy.

About games being hard: I like the difficulty to overcome a game mechanic (learning to fly at least with x-plane if not in the real world *sigh*), a boss fight (Souls series, anyone?)... the more challenging the better. And to be honest, it took me some time to figure things out in Elite Dangerous, I never tried space sims -apart from the jump to lightspeed add-on in SW:G), but after a few tries I got it handled and was happy to be ready to go exploring the star systems.

But crap, I forgot: I need to uninstall the game again, cause "no women allowed" in this oh so elitist band of wannabespacejockeys.

2 cents for anyone who cares.
 
@ OP: so you want to rule out people who are colour blind? Wow, you think they don't have a right to play and enjoy a GAME just because of their inability to differ colours? Wake up and realize that many games offer a colour blind mode, it hurts nobody and it helps the poor guys and girls to join the party.

Girls are not playing games like E: D. YEAH, surely not. *shakes head*
Just so you know: I love flight sims (I would go for a real pilot license but I lack the money... for the moment I enjoy co-piloting a friend of mine -brace yourself, she's female, too- who works as a flight controller, team leader, and owns a sweet little Cessna). But hey, stick to your small medieval world and be happy.

About games being hard: I like the difficulty to overcome a game mechanic (learning to fly at least with x-plane if not in the real world *sigh*), a boss fight (Souls series, anyone?)... the more challenging the better. And to be honest, it took me some time to figure things out in Elite Dangerous, I never tried space sims -apart from the jump to lightspeed add-on in SW:G), but after a few tries I got it handled and was happy to be ready to go exploring the star systems.

But crap, I forgot: I need to uninstall the game again, cause "no women allowed" in this oh so elitist band of wannabespacejockeys.

2 cents for anyone who cares.

It doesn't matter to me if you're female or male - to me you're a player, just like me, and you'll either be friendly, or unfriendly during the game.

Gender doesn't come into it, and I won't give female players any special leniency just because of their gender - I'm fair like that ;)

rgds.
 
It doesn't matter to me if you're female or male - to me you're a player, just like me, and you'll either be friendly, or unfriendly during the game.

Gender doesn't come into it, and I won't give female players any special leniency just because of their gender - I'm fair like that ;)

rgds.
Nothing else expected! (in the past I played some MMOs, like SW:G and had mostly male characters, just to have my peace ;) )
 
I absolutely agree with OP. I played both Elite & Frontier, & at first they were HARD, but by practice & paying attention to the game world's mechanics I became frighteningly good. (Only wish I was like that now ! lol)
Damn ! Instead of fearing thargoids I used to hunt them ! Pirates ? I was like "Great ! Twelve of them ! Lots of bounty & free cargo !"
If I could do it then so can anyone, so stick with it !

On the BBC original elite you could force a miss jump with about 80-90% success rate (not sure if this was intentional, a bug exploit or something left over from testing - i think as you pressed the hyperspace key you held down pitch up and caps lock or something?) for a dust up with the Thargoids and once you'd destroyed the motherships you could scoop up all those lovely bots to sell as Alien Items :)

At first a random miss jump was certain death but once i was good (and kitted out to be fair) I was a regular Thargoid hunter too.

As a noob in Elite you have to pick your fights carefully until your eye is in and you have suitable gear, as the cliché goes you don't want to take a knife to a gun fight.
 
I agree with the ops sentiment but in the real world we had a socialist government that dumbed down the education system to a point where the averagely intelligent could get an A* in the name of inclusion.

Society has changed over the years so that sheople live a very comfortable safe life. Back in the day most of the people that move around these days would've been eaten by something by now.

That's why these games are little bit daft. In the next 50 years you won't be driving a car manually why would you be trusted to fly a ship? Most people can't even drive in 2D on a motorway in the same direction as everything else without hitting something. Can you imagine them coping with up and down as well?

I like the difficulty rating it is fairly easy to get into but you have to pay attention. So many games these days are just way too simple and easy. I'm beginning to appreciate the little ED nuances. My first impressions weren't good but it is growing on me.
 
A game which is hard to master is fine. A game which thoroughly and unnecessarily difficult to pick up, in this day and age is not.

Yes I remember just being dropped on a landing pad with no docking computer, no hyperdrive or whatever and figuring it out. And having done that I found this to be easier than I was expecting. But there's still a lot to pick up that isn't necessarily intuitive.

Yes, it's learnable anyway and yes this is beta, it's unreasonable to expect a bunch of training missions at this stage. But that should change by launch. It's easy to look down on people who are struggling with it. But difficulty is one thing, not explaining the controls is something different. It is how games used to be in the past out of necessity. It is not how games should be or some great feature. It is thoroughly unrealistic that the pilot of a spacecraft would not know how its systems work.

We should also bear in mind that most of us have played games like this before and have followed this one for a long time. We have kept up with the different gameplay mechanics and heard what people have to say about the game as is for many months. A new player buying the game at release will not have this wealth of knowledge. They may be a very intelligent, capable gamer who's up for a challenge - but will they know why their ship just started taking damage in silent running, or why they keep getting bumped out of super cruise and seemingly can't move? No, but they need to.

There may be a big temptation to hope this game is just for old school players, but no game - certainly not one that hopes to have continued development for years to come (and sold expansion passes) - should make itself inaccessible to new players.

TLDR; Hard to master is fine. Hard to understand (beta aside), not so much.

The costs of building games is extraordinarily high so, to recoup the costs and make a profit, you can sell a lot of units at a lower price, or fewer units at a higher price. The smaller the player base, the less likely a game can survive.

There should be a place for games like ED - I hope that enough people want this too!
 
Its about the journey... not the end result....

You have to understand straight away.... there is no end results in Elite.

Just like real life. The only end result is death.

....thanks folks, Im here all week.... try the Veal....
 
I agree with the practice, and effort part of this thread. I am not sure about hand-eye coordination not able to be learned or improved.
I have a friend who wanted to try his hand at combat simulators, so I recommended IL-2.
He can take-off and do basic CFM (combat-flight-maneuvers), but could not stick the landings.
After many hours of frustration he gave up, but I could see that he indeed was improving on each attempt.
My point is that, although he was frustrated and quit. I could see, from an external perspective (was flying him in each time), that there was marked improvement.
It is a combination of learning the flight model, hand-eye coordination, and practice, practice, practice.
Oh... and stop flaring early and high! :p
 
I am not sure about hand-eye coordination not able to be learned or improved.

It can be improved unless you have damage to that part of the brain. the H-IC required for ED is rudimentary to say the least and similar to that required for operating a knife and fork.
 
OK, my first post here, and a rant ... :cool:
Let's go ;-)

I can just subscribe what the OP wrote, more than that: Make it harder, make it more complicate, more sub systems, more you have to care about!
More frustrating if you do a mistake ...
Please!

50 % of the threads (perhaps more, perhaps less, just my view) is about: Please do this (for me) please leave that out (for me), this sucks, that takes too long, this is too complicate, I lost all my money because of an crash and have to start again (trade only with dead money, like in Poker), I am to dumb to learn or at least view some videos on YT, blah blah blah ...

And no, it is not about problems of Beta stage or unfinished product or problems in the code.
For me it is a very different thing: As an old fart, I can't stand the usual Shooter gaming community anymore!!! I learned that I have to play more difficult games (which also bring more fun to me) like flight simulators to meet decent people online. I really can't stand this lazyness. All things for some people have to work by one mouseclick, all things have to work without waiting, planning or consequences if you frack it up. By the way, in my opinion the insurance should be kicked out ouf the game: If you loose your ship, it's history. You dont have money enough to buy another? Start from the beginning. This would learn respect to your things you own and ...
(sorry, can't write this here)

But that, to finish, is something the gaming industry brings to the people, all must be warm and cosy, they want to do games in which every honk can be a hero, its called mass compatibility. They don't want to loose people because the game ist too complicate. My silent hope is that ED will not go this way ...

OK, now I feel better [redacted]
Have all a nice evening, Hans Olo out

Sorry my english, it' not my mothers' tongue :D
 
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a little to over-confidend in ourselves maybe?

game difficulty is not a problem. now that I got adjusted to the way the ship flies and now that I'm making heaps of money with my trade runs, enough to get me upgraded for what I want to do in-game, ED doesn't seem that difficult anymore. Sure, I will get my :D:D:D:D kicked in a dogfight in MP, so what? I know what fights to pick and what to avoid. I would go further and say that game progression is quite fast once you learn the ropes. What to trade, where.

it's unnecessary difficulty that I have a problem with. a big one. if someone expects hand-holding - that's their problem. nothing wrong with a game deciding not to do that. but ED has many examples of unnecessary difficulty (i.e. finding a good station that you should see if they buy the product you want to sell at competitive prices; at the moment you have to check out multiple screens before or save that information off-game for later use; that's not how these games should be developed at all, and I'm glad to see Frontier constantly improving the game). no matter how much one might have liked the original in a series, it's absurd not to allow this new iteration to evolve and adopt some of the good ideas that other games implemented already to tackle similar issues. it's unimersive to see things not available because of "legacy" features (which were very much influenced by severe limitations of games developed in the past, and this is why they should become a thing of the past).

frankly, this thread is full of examples of mentality and expectations that should GO AWAY. technology should constantly improve and get better and complacency with how things are at one time is not the way you push things forward.
 
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