Lets not get distracted from the fundamental point here.
The fundamental reason to use Open is to meet other players. It has nothing to do with rewards or whatever else. So long as people can't meet other players in the way they enjoy, they're never going to bother.
I think even those who disagree the most can at least agree that additional features like the ability to locate nearby players, or to find other players doing the same thing as you, or to coordinate easily with other members of your own faction(IE, knowing the person over there or in chat is a member of your own Power), are a good thing.
And unlike content, these sorts of QOL features don't take balance changes or new lore to implement. You slot them into the game and pow, it makes every other aspect of the game better. They multiply the game, they don't just add to it.
People constantly suggest changes to get more people into Open, failing to realize this fundamental truth. Unless you make the game enjoyable to potential players, they won't play. You can't force or bribe people into playing a game they don't enjoy. I don't care how many fireworks I get at the end of a game of Solitaire, it won't change the fact that the game is fundamentally boring to me.
The only difference between solo and open is other players, and therefore the only way to make that mode more appealing is by emphasizing that singular difference.
The fundamental reason to use Open is to meet other players. It has nothing to do with rewards or whatever else. So long as people can't meet other players in the way they enjoy, they're never going to bother.
I think even those who disagree the most can at least agree that additional features like the ability to locate nearby players, or to find other players doing the same thing as you, or to coordinate easily with other members of your own faction(IE, knowing the person over there or in chat is a member of your own Power), are a good thing.
And unlike content, these sorts of QOL features don't take balance changes or new lore to implement. You slot them into the game and pow, it makes every other aspect of the game better. They multiply the game, they don't just add to it.
People constantly suggest changes to get more people into Open, failing to realize this fundamental truth. Unless you make the game enjoyable to potential players, they won't play. You can't force or bribe people into playing a game they don't enjoy. I don't care how many fireworks I get at the end of a game of Solitaire, it won't change the fact that the game is fundamentally boring to me.
The only difference between solo and open is other players, and therefore the only way to make that mode more appealing is by emphasizing that singular difference.