You all are still missing the point. even if you pyt these things in, these are just deterrents to protect people who dont want to pvp. The problem is, no matter what you put in, there is always the risk of it happening, for absolutely zero benefit to playing in open, and until there is, you will never get more people into open ever, no matter how many little things or even major things you do to protect them from PVP, unless you out right enable pvp flags across the entire galaxy.
The problem is this. The choice between playing in open and PG/Solo is like being placed in front of 2 doors. You can go through the solo/pg door and you get 100 bucks. Or you can go through the open door, you might get stabbed though, but you still get 100 bucks. Most people dont wanna be stabbed so they are going to take the solo/pg door.
The changes proposed of making it so its harder to be ganked is like the same situation, except now when you go through the open door, you might only get stabbed, but its just going to be with a needle. Most people still dont wanna be stabbed with a needle.
You all are just trying to make a suggestion on how big the knife is that stabs you, but you are ignoring that, people dont wanna be stabbed, people dont wanna bother with pvp.
The ONLY way you will get people into open, is if you provide a pvp flag that extends across the entire galaxy, or, there needs to be legitimate incentive to playing in open, this can be done in a number of ways, such as introducing a crafting system where only players have the ability to craft unique grade componants that requier materials that no one person could grab themselves with out vast amounts of effort. You would need to put in a market system from people to have a reason to play in open.