Hello,
Ive started and stopped playing this game several times in frustration... I even bought a 200$ HOTAS kit ...and stopped again out of frustration... it would seem i need more buttons to do anything in this game. 300+ hours in this game and its been a ton of frustration.
Im not the only one to have said this, but given the latest set of updates, and the devs seeming desire to gain more players, i think it bares repeating it all.
Between the masses of buttons and micromanaging this game is not fun.
There is no fun, no pay off. Nothing.
It takes such a long time to even just bind keys, and sort out menus... It's maddening!
the game seems like its not so much a space simulator, but rather a Button Binding, micro managing simulator.
My car has less to learn to use it, and i had to get a licence for that thing. I have yet to receive my Elite Licence in the mail.
Luckily for us, nearly every update just adds more modes and buttons to bind and more fiddly things to micromanage!
The game has a really high learning curve. With very poor tutorials, this can only mean you don't want new players. And yet the last update seemed to be all about new player quality of life things. You must want people to buy the game and demand their money back and/or leave a hateful review somewhere on the internet.
Its not that its just hard to learn to play it... it's just difficult to do very basic things.
As a new player, you can't do a thing until you sort out what "joy 5 button 2" is and why you should care. A new player seems to need to spend an hour or five just binding buttons for things they have no idea what are for, yet. ...Just bind a button to a thing and hope to figure it out later.
Also, apparently the computerized ships of the future are dumber than the cell phone in my pocket, and seem capable of less.
So are the station interactive menus.
My ship can't even figure out how to filter missions based on what i've already accepted, something i have cell phone apps that can do for other things. You need a scratch pad to remember what is what, and a bevy of 3rd party apps to keep you organised with your missions. Most of which now are no longer functional because of some update to how they interact with the frontier servers on the backend.
Im guessing the devs have never used a modern day database or play their own game. must be too much work to play this game, and really, once you play it, i understand.
Much of the micro managing makes little sense. Math or computer tech seems to not be a strong suit in the distant future.
I mean, really... a limpet is 1 ton of cargo... for each limpet. Because counting limpets is someones idea of fun. More so if its hidden somewhere in the bowels of sub-menus. 1 ton. I can only guess what they must be made of. Given their depth of thought, its certainly not PCB boards or computer chips.
It also takes 1+ ton of ship space to house and control it's systems on the ship... so now the system is at least a couple of tons in weight, and im guessing that none of it can sort out the basic AI brains that the computer that is running this game can... that is much less than a ton in weight.
Less brains than a raspberry pit, in fact.
And for all the tonnages of parts, they last for seconds!
Oh the wonders of future science!
Id say it must be for rocket fuel, but that would only lead to more questions about other game mechanics.
Every thing you want to do requires a different special mode, that you can only get into in a special way, with more buttons to bind.
Nothing is just easy to do. nothing.
If my car was a Elite Ship, id have to change to a certain gear, reduce my speed, open the glove compartment and toggle my blinkers to turn on my headlights for "night mode" driving.
The last update made simple scanning honks into a nightmare for me. Not only do i have to figure how to do it again, but i also have to sort out what buttons to bind and how. There is a special mode that i can only get into if the stars line up a certain way with my local baristas horoscope and even then i need to bind a dozen more buttons to do it. im not even told which barista i need to line the stars up with.
The tutorials telling me "use joy 2 + button 4" doesn't help me sort out what the hell they are talking about. ...and that is assuming there is a tutorial to be found. I have a 200$+tax HOTAS... do you know how many joys and buttons i have? do you know how many of those are numbered? (pssst... its labeled none of them on the unit, but i bet i don't have enough of them)
The latest update gave me hope, but alas more of the same.
I can't even get a Hutton Orbital mug for the dash... you have to buy it by the tonnage and paw at the cargo inventory screen to remember the good ole days when you remembered what buttons allowed you to fly there in the first place... for almost an hour... for so much reward that your pilot might even afford a coffee after handing in the mission... but not in said mug... or in the tonnage of them, you'd have to buy the coffee by the tonnage after all...
please make the game more "game" like and less fiddly. I don't want to spend hours rebinding all of my buttons and sorting out all of the flight modes WOW wasn't successful because it was fiddly button-binding fun. If you want players, make it more accessible to those of us that do not want to spend our prescious weekends learning to do simple things in a "game", with or without the help of a poorly thought out tutorial.
Ive started and stopped playing this game several times in frustration... I even bought a 200$ HOTAS kit ...and stopped again out of frustration... it would seem i need more buttons to do anything in this game. 300+ hours in this game and its been a ton of frustration.
Im not the only one to have said this, but given the latest set of updates, and the devs seeming desire to gain more players, i think it bares repeating it all.
Between the masses of buttons and micromanaging this game is not fun.
There is no fun, no pay off. Nothing.
It takes such a long time to even just bind keys, and sort out menus... It's maddening!
the game seems like its not so much a space simulator, but rather a Button Binding, micro managing simulator.
My car has less to learn to use it, and i had to get a licence for that thing. I have yet to receive my Elite Licence in the mail.
Luckily for us, nearly every update just adds more modes and buttons to bind and more fiddly things to micromanage!
The game has a really high learning curve. With very poor tutorials, this can only mean you don't want new players. And yet the last update seemed to be all about new player quality of life things. You must want people to buy the game and demand their money back and/or leave a hateful review somewhere on the internet.
Its not that its just hard to learn to play it... it's just difficult to do very basic things.
As a new player, you can't do a thing until you sort out what "joy 5 button 2" is and why you should care. A new player seems to need to spend an hour or five just binding buttons for things they have no idea what are for, yet. ...Just bind a button to a thing and hope to figure it out later.
Also, apparently the computerized ships of the future are dumber than the cell phone in my pocket, and seem capable of less.
So are the station interactive menus.
My ship can't even figure out how to filter missions based on what i've already accepted, something i have cell phone apps that can do for other things. You need a scratch pad to remember what is what, and a bevy of 3rd party apps to keep you organised with your missions. Most of which now are no longer functional because of some update to how they interact with the frontier servers on the backend.
Im guessing the devs have never used a modern day database or play their own game. must be too much work to play this game, and really, once you play it, i understand.
Much of the micro managing makes little sense. Math or computer tech seems to not be a strong suit in the distant future.
I mean, really... a limpet is 1 ton of cargo... for each limpet. Because counting limpets is someones idea of fun. More so if its hidden somewhere in the bowels of sub-menus. 1 ton. I can only guess what they must be made of. Given their depth of thought, its certainly not PCB boards or computer chips.
It also takes 1+ ton of ship space to house and control it's systems on the ship... so now the system is at least a couple of tons in weight, and im guessing that none of it can sort out the basic AI brains that the computer that is running this game can... that is much less than a ton in weight.
Less brains than a raspberry pit, in fact.
And for all the tonnages of parts, they last for seconds!
Oh the wonders of future science!
Id say it must be for rocket fuel, but that would only lead to more questions about other game mechanics.
Every thing you want to do requires a different special mode, that you can only get into in a special way, with more buttons to bind.
Nothing is just easy to do. nothing.
If my car was a Elite Ship, id have to change to a certain gear, reduce my speed, open the glove compartment and toggle my blinkers to turn on my headlights for "night mode" driving.
The last update made simple scanning honks into a nightmare for me. Not only do i have to figure how to do it again, but i also have to sort out what buttons to bind and how. There is a special mode that i can only get into if the stars line up a certain way with my local baristas horoscope and even then i need to bind a dozen more buttons to do it. im not even told which barista i need to line the stars up with.
The tutorials telling me "use joy 2 + button 4" doesn't help me sort out what the hell they are talking about. ...and that is assuming there is a tutorial to be found. I have a 200$+tax HOTAS... do you know how many joys and buttons i have? do you know how many of those are numbered? (pssst... its labeled none of them on the unit, but i bet i don't have enough of them)
The latest update gave me hope, but alas more of the same.
I can't even get a Hutton Orbital mug for the dash... you have to buy it by the tonnage and paw at the cargo inventory screen to remember the good ole days when you remembered what buttons allowed you to fly there in the first place... for almost an hour... for so much reward that your pilot might even afford a coffee after handing in the mission... but not in said mug... or in the tonnage of them, you'd have to buy the coffee by the tonnage after all...
please make the game more "game" like and less fiddly. I don't want to spend hours rebinding all of my buttons and sorting out all of the flight modes WOW wasn't successful because it was fiddly button-binding fun. If you want players, make it more accessible to those of us that do not want to spend our prescious weekends learning to do simple things in a "game", with or without the help of a poorly thought out tutorial.