Don't worry about it. You got lucky. 95% of pirates would at that point blow you out of the sky."... And they then proceed to be flabbergasted and eventually let me go.... Which is kind of depressing..
Don't worry about it. You got lucky. 95% of pirates would at that point blow you out of the sky."... And they then proceed to be flabbergasted and eventually let me go.... Which is kind of depressing..
I know who I'd rather be.
I work in banking so that may explain it a bit
Well said. Pirates should bring fear and destruction. Despite what others said about victims would just go back to solo, that loses entire purpose of drama and conflict between players in open play.
+1 rep
That cuts both ways - hopefully you wouldn't be demanding goods under the threat of violence in reality either.If you want the real deal, the full immersion of the galaxy, and you want others to play in the spirit of the game, you'd never admit to preferring self destruction over giving a few tons of cargo to another player trying to enjoy their role. You'd live it as close to theme as you could.
You can be whatever you want.
The one who submitted and is in the process of frameshifting to another system by time the pirate has his demand script going?
That cuts both ways - hopefully you wouldn't be demanding goods under the threat of violence in reality either.
Hehe. No, I've always said if a player interdicts me and I'm defenseless, I'd give them cargo.
No, that's one reason for making deaths more inconvenient. Maybe just even self-inflicted ones. I may try to run or fight (even if I wouldn't in reality and my odds aren't great), I won't ever self destruct or combat log to a pirate.Indeed. But I don't think self destruct is part of the immersion of the games theme.
Welcome to the game, commander.
Just a friendly pointer; the pirates were playing the role of pirate no less than you were playing the role of prey. No one facing certain death would flaunt in the face of their aggressor if they actually stood to lose their life. Thankfully for you, all you had on the line was an hour of your time. And the pirates who opted to not destroy your ship decided your bounty fine wasn't worth it. Or felt they didn't want to put new players off from the game too much..
If you want the real deal, the full immersion of the galaxy, and you want others to play in the spirit of the game, you'd never admit to preferring self destruction over giving a few tons of cargo to another player trying to enjoy their role. You'd live it as close to theme as you could.
You're using trade to progress and this is the fastest, easiest way to do it. The pirate's path is the hardest and slowest. And if everyone self destructed then no one would bother trying, limiting the depth and immersion of our galaxy to the point where you might as well play solo.
Enjoy the game how you like (it's a lot of fun). But if you're to call others out for not playing in the spirit of the game, please don't avoid that spirit yourself.
I don't get anything about what you are saying.
If cattle disagrees, it gets put down. Simple.
Nothing Elite does with Crime and Punishment will stop that from happening.
The one who submitted and is in the process of frameshifting to another system by time the pirate has his demand script going?