Come on, you're taking the... 'liquid'.
Exciting liquid updates?
Out of interest, will we be seeing rivers or bodies of liquids in EDO?
Come on, you're taking the... 'liquid'.
Exciting liquid updates?
Out of interest, will we be seeing rivers or bodies of liquids in EDO?
Not looking for an echo chamber, just a relief from people who complain about anything and everything. Criticism is obviously fine, I've shared quite a lot of it myself over the years.
Also, I really doubt Hello Games improved NMS because of the death threats they received. I think they just continued making the game they wanted to make.
What?First he sided with the pink hair clown army and now this. I am so disappointed.![]()
What?
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I was referring to the great forum wars of 2019.What?
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Just on this point, how are the current low lying fog and the volumetric lagrange clouds handled across clients? Genuinely, I'm not sure if its currently an instancing problem, and if it's not would clouds present more of a problem?The specific problem I'm thinking of is this:
- weather has to be synchronised across clients (if you see it's foggy and I don't, that's very bad)
- weather has to exist on billions of procgen planets
- weather therefore has to be consistent and persistent to stop weird stuff happening when two people get close enough together to merge instances (and also stop "I don't like fog" / relog / "ah, bright sunshine")
What was the forum war about.
Anything in particular or just the usual infighting?
No you're right, ED will continue to make fdev good money, and they will continue to develop it for that reason.Is that news that suprising? If memory serves me well, recently we had an earning call. There was stated that ED is standing well, above expectations and set some new record levels. Abandoning such a successive title won't happen. So it's logical that they plan more stuff for the future.
Unless Oddysey turns ED into pile of broken beyond repair, unplayable piece of biowaste and looses like 95% of playerbase within a week after release I don't see a reason not to announce plans for future expansions.
Just on this point, how are the current low lying fog and the volumetric lagrange clouds handled across clients? Genuinely, I'm not sure if its currently an instancing problem, and if it's not would clouds present more of a problem?
Ah, so the usual things i guess. Many others?The first was Open Powerplay.
Ah, so the usual things i guess. Many others?
The specific problem I'm thinking of is this:
...all things which they've solved for terrain.
- weather has to be synchronised across clients (if you see it's foggy and I don't, that's very bad)
- weather has to exist on billions of procgen planets
- weather therefore has to be consistent and persistent to stop weird stuff happening when two people get close enough together to merge instances (and also stop "I don't like fog" / relog / "ah, bright sunshine")
- it also has, as you say, to be consistent between the orbital level flying right down (in normal space, potentially) to the surface through the atmosphere layers
- weather changes over time
...so the generation has to be dynamic and very efficient ... and ideally, given the rest of the game, give reasonably realistic weather patterns for the terrain, wind going around obstacles, etc.
The combination of the three underlined bits is the bit I cannot possibly see how they can do. Current stellar forge surface generation takes a few seconds just for a heightmap. I can just about see the very edge of how they might theoretically get something that works as a proof of concept for gas-giant atmospheres (where the lack of terrain simplifies matters a lot). Now, of course, Frontier can hire someone much better than me at "procedural weather generation" to work on the problem. I hope they do, because it would be amazing. But if the next five years is simply and only "Elite: Weather" that might not be enough.
The other games are all single-player (or limited location multiplayer?), so "consistent and persistent" isn't needed.
There's probably a reason why Microsoft are taking real world weather data: to save themselves from the very problem that Ian describes. I too would be happy with static weather patterns that are updated on a server tick (for example). Although a few will wave pitchforks, gnash teeth or whatever because Frontier have "been lazy", I am sure 99.99% of players will not notice and/or care.I'm not even going that far -I'd be happy with static clouds and weather systemsI never expected to have full weather systems like MSFS, more like simple NMS level or simple things just to break up the flat sky.
I have read some things about pp and the others so have a fair idea.It was ironic in the first as many people were more afraid of FD making more Open than Powerplay (even though it was never on the cards).
ADS / FSS and VR being the second, and third. But the first was the most brutal.
Main reason I'm posting this is it seemingly didn't get caught by our supersleuth @StuartGT, and it might otherwise have gotten swept aside amidst the hype from the dev diary and the additional stream in the evening, and there's been some chatter on here wondering if Odyssey is the end of an epic journey for elite?
Well... according to this article, it's not the final update for elite, instead Odyssey is only putting the framework in place for future updates.
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Elite: Dangerous Odyssey Doesn't Mean Frontier Is Finished with Elite's Space Exploration - IGN
Elite's space content is "by no means done", despite the on-foot Odyssey expansion being the focus right now.www.ign.com
They're completely static - the fog is just a lighting effect based on particular lighting/terrain conditions (ultra-low altitude, twilight/eclipses) and the lagrange clouds don't change either. Not sure how the lightning strikes are handled, though.Just on this point, how are the current low lying fog and the volumetric lagrange clouds handled across clients? Genuinely, I'm not sure if its currently an instancing problem, and if it's not would clouds present more of a problem?