ED is still an MMO.
You can't switch from an offline character to an online character in EDAsides from picking up my first MMO, Ultima Online, and having played almost exclusively MMOs ever since, calling Elite Dangerous an MMO just sets entirely the wrong expectations. The connotations aren't just negative, they are wrong.
1) MMOs don't have the ability to switch in to single player, they are played persisently online
It depends on the game type and technology used and how much direct interaction makes sense, in certain race games more than 32 players on the grid wouldn't make sense, even though the high level meta-game can be MMO and in the case of a twitch spacegame it would never be possible to have thousands of players interacting at once without slowing down the update rate.2) MMOs allow interaction between a MASSIVE amount of players. The term MMO was coined to indicate the difference in approach between games such as Quake and Team Fortress etc, which were just multi-player. There is interaction between players on a massive scale in Elite Dangerous but it will be entirely indirect, handled by the Background Simulation.
You should read the Groups Design Document more carefully3) MMOs to-date haven't had, as far as I know, the ability to make a player disappear entirely from your universe never to see them again. Elite Dangerous allows this to happen.
- If a person earns a bounty their ignore list and friend preferences won’t affect matchmaking, and bounty hunters will still be able to encounter the player, even if the bounty hunter is on the player’s ignore list
- If a player is in a session with another player on their ignore list they will still receive messages relating to that players in game actions and pre-canned dialogue, such as declarations of piracy
- If a player follows another player’s hyperspace trail, the ignore rules cannot be applied to them. The players will join their next session as a group
ED has a centrally controlled galaxy server too, the peer-to-peer (not secret at all, nor unknown) is only for high frequency twitch gameplay such as position updates.4) MMOs typically have centrally controlled servers, with all players connecting to that same server. E: D will rely on some (secret and yet unknown) Peer-to-peer, and will have centrally managed data feeds for the background simulation and other interesting stuff that needs to be run centrally.
All the Groups in ED, even Ironman and the Solo Group are in the same persistent galaxy, it's only the direct twitch gameplay that is affected by the grouping.5) MMOs don't split their player-base, unless it's by shard or server. APB didn't even do it, you could still SEE the players that were not in your instance. You also have different game styles (Ironman, PvE-only, friends groups, alliances) to further segment the group.
You can't switch from an offline character to an online character in ED.
The mere existence of this option still doesn't invalidate the rest of ED's MMOness.but you do have solo online...
We have plenty of dev-diaries and DDF documents to get the scope across, also Star Citizen doesn't seem to have a problem either, right now many people think that SC has all the features like dynamic economy and stuff and think ED won't have that and they are now so emotionally and financially invested in SC that they will not give ED the chance it deserves.
Nice list of games I don't want to play![]()
Meh. I kinda do care. And Star Citizen has no chance in hell to come out in 2014!
FD should really step up the PR and marketing for Elite Dangerous:
-Tell em that ED is in fact an MMO
-Add guild support (chat channel, invite system, persistance, 100+ players, web app)
-Give Website more "bling", like this
-Give info on ships or content
-Personal storytelling not featured. Find a way to tell how cool generated missions are
-Make sure people can make good screenshots and vids (without UI/Cockpit/3rd person)
The mere existence of this option still doesn't invalidate the rest of ED's MMOness.
When we're talking about building hype, marketing, and PR, it's essential that the audience's expectations are adequately realised. Calling Elite an MMO and then landing them in the above scenarios would be a crazy move on FDev's part.
All themepark MMOs are massively single player.really, how many other mmos have solo online play?