Illegal Passengers

Remember this:

If you are friendly with the local enforcement (they show green on your HUD) at the station, you are less likely to get a scan, so you stand a good chance of getting back without a scan if you are quick and efficient with your approach to the slot. If you are scanned, try to boost away - but you need a ship that has a decent boost speed >350 or thereabouts. Alternatively, boost through the slot !

Picking up illegal passengers in a non-friendly base is asking for trouble on your return, but you can do it well enough with speed. Silent running is a second option, but you still need to get in through the slot fast.

Bases on planets are more of a problem because the enforcers tend to scan you when you are slow moving over the base and trying to land. Hence you can't boost away in time to avoid a scan. I have succeeded in landing by switching to silent running as I get close and chucking out a heat sink for good measure and to control heat buildup. That will buy you enough time to land and get below.
 
I do see them listed on the mission boards pretty regularly, but if you read the mission description VERY closely, you will find a reference to them being wanted in multiple systems. This message is often listed in RED, but the choice of color doesn't POP. Instead it is nearly invisible and hardly something that jumps out at you. It can also be listed in the BLUE section, so be careful!

I reported this bad choice of warning color several times, but as usual, my reports have been ignored for over a year. But... The warnings are there, albeit hardly something that jumps off the page.

As far as what happens if you get scanned with a Criminal Passenger? Nothing good! If you get scanned at a station or planetary base and the scan is allowed to complete, that installation will open fire on you and you will be destroyed. (There is no fighting an angry station or base!)

Just be careful with them. I tend to avoid any that involve a drop at a planetary base because getting down onto a pad of one of those without getting scanned is pretty tough most of the time. Starports are relatively easy by comparison. Just drop down at full throttle, ask for docking permission as soon as you hit under 7500 and hit the slot as fast as you possibly can!

Lastly...Regarding the passenger requests?... I just ignore them all. I have never been penalized for doing so. Just don't click on the message to show you read it.

I do enjoy some of their requests though!

I once had one that read like this:

"Please secure me 4 Landmines! I wish to make this journey more comfortable."

[haha]

I seriously laughed out loud at that one! ;)
I don't know about you, but unless I have a few landmines, I just can't get comfortable in new and unfamiliar places. As for everything else, so far I've been ignoring special requests. I assume the software has them behave like a normal passenger when they're clearly not a normal passenger. Legal passenger? Sure, I might consider a special stop, but an illegal passenger? Look buddy, you shut up and just stay underneath that giant wooden steamer trunk until we land on the platform!

I do have this mental image of a station starting a scan, only for me to eject the passenger out an airlock before the scan can finish. You just see this little blip speeding away from the cargo hatch, waving its arms in panic. lol

THANK YOU! I was going to post this question. Docking in a station is pretty simple if you line up to the slot several km's out and just boost my way in. However, doing the same planet side is a chore. The only solution I've seen is to run silent and pop 1-3 heat sinks while I land. Any idea how long it takes for lunch?
I like creeping in from underneath or over top. It's a tight squeeze, but I seem to make it every time.

I just go "silent"... seems to work
Indeed. I've tried it twice now, and it's worked both times.

Remember this:

If you are friendly with the local enforcement (they show green on your HUD) at the station, you are less likely to get a scan, so you stand a good chance of getting back without a scan if you are quick and efficient with your approach to the slot. If you are scanned, try to boost away - but you need a ship that has a decent boost speed >350 or thereabouts. Alternatively, boost through the slot !

Picking up illegal passengers in a non-friendly base is asking for trouble on your return, but you can do it well enough with speed. Silent running is a second option, but you still need to get in through the slot fast.

Bases on planets are more of a problem because the enforcers tend to scan you when you are slow moving over the base and trying to land. Hence you can't boost away in time to avoid a scan. I have succeeded in landing by switching to silent running as I get close and chucking out a heat sink for good measure and to control heat buildup. That will buy you enough time to land and get below.

I don't know if you guys realize this, but you're making me want to keep smuggling illegal passengers just to see how many times I can get away with it before it finally catches up to me. lol
 
When passenger missions were first implemented, they had this glitch: sometimes, the guy asking you to do the transporting was Clean, but one or more of his travel companions were Wanted. So you didn't get any warning whatsoever that there would be criminals onboard your ship until they were already on board. This has now been fixed up, I believe.

It should also perhaps be pointed out that "May be Wanted in some systems" is a bit misleading. "Will be Wanted in every single star system in the galaxy" would be more accurate.
 
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You get destroyed by the station if you get scanned with illegal passengers. Pretty harsh tbh considering you might not be paying attention to these kinds of details....

The station itself doesn't destroy you any more since one of the patches. Now you just get targeted by system security so you have some chance of getting away with it. Destruction by station on the other hand used to be pretty much instant.
 
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When passenger missions were first implemented, they had this glitch: sometimes, the guy asking you to do the transporting was Clean, but one or more of his travel companions were Wanted. So you didn't get any warning whatsoever that there would be criminals onboard your ship until they were already on board. This has now been fixed up, I believe.

It should also perhaps be pointed out that "May be Wanted in some systems" is a bit misleading. "Will be Wanted in every single star system in the galaxy" would be more accurate.
This! I was just doing a passenger mission, and I passed up a 1.8million credit sightseeing trip because in the blue text near the bottom, I read "Criminal. This person doesn't like being scanned" yada yada yada. I had never noticed that before, but when you guys said it might also be in blue text, I started seeing it pop up more often. I've now turned down 8 passenger missions because they're all criminals. WHY DO THESE PEOPLE WANT TO GO SIGHTSEEING WHEN THEY'RE WANTED IN EVERY SYSTEM?!

I like the thoughts of that ;)
Yes, I'm fairly good at sneaking, it seems. Of course, I know my luck. It will work right up until I get a big 3 or 4 million credit deal, and *boom* all my dreams up in space dust.

The station itself doesn't destroy you any more since one of the patches. Now you just get targeted by system security so you have some chance of getting away with it. Destruction by station on the other hand used to be pretty much instant.
Oh, well that doesn't sound as bad. Of course, then that leaves you with an angry client, an angry space station, and nowhere to dump said client without getting exploded. lol
 
I've done several of these and not had issues. Just hurry and get in the station (you don't actually have to boost with DD, just go fast). Them again, maybe I just got lucky.
 
This! I was just doing a passenger mission, and I passed up a 1.8million credit sightseeing trip because in the blue text near the bottom, I read "Criminal. This person doesn't like being scanned" yada yada yada. I had never noticed that before, but when you guys said it might also be in blue text, I started seeing it pop up more often. I've now turned down 8 passenger missions because they're all criminals. WHY DO THESE PEOPLE WANT TO GO SIGHTSEEING WHEN THEY'RE WANTED IN EVERY SYSTEM?!


Yes, I'm fairly good at sneaking, it seems. Of course, I know my luck. It will work right up until I get a big 3 or 4 million credit deal, and *boom* all my dreams up in space dust.


Oh, well that doesn't sound as bad. Of course, then that leaves you with an angry client, an angry space station, and nowhere to dump said client without getting exploded. lol

You can drop illegal passengers without risk in every anarchy system (except of the risk beeing in anarchy system)
 
Yeah I've had a few extras lately. Almost got scanned going into a high security system, and had to boost my Orca through the mailslot (from .5 km out) to break LOS. Lemme tell you, boosting an Orca through the mailslot with undersized shields at 535 m/s is nothing short of a butt puckering experience, luckily the Orca flies like a giant Vulture (only faster, which I still can't figure out) so I was able to scrub off the speed by pitching and counter thrusting.

Not a useful anecdote, but I hope someone was entertained. At least I didn't get melted by the station.
 
As a follow up question, can anyone tell me if the 'wanted' mechanic only applies to individual passengers (Rich tourist, Rebel Leader, General, etc.) or can it also apply to jobs involving generic groups of passengers (12 Business Men, 15 Refugees, 8 Aid Workers, etc.)? Having learned the hard way that just because a passenger is described as a tourist that doesn't mean they aren't also a criminal, I am always very careful to read the mission details when it comes to individuals, but you are given a lot less information about groups. Generally the mission description just mentions that ships 'may be sent after you' but doesn't say what might happen if you get scanned by the authorities. Are you safer transporting groups, or are they just as / more likely to include wanted criminals in their number?
 
As a follow up question, can anyone tell me if the 'wanted' mechanic only applies to individual passengers (Rich tourist, Rebel Leader, General, etc.) or can it also apply to jobs involving generic groups of passengers (12 Business Men, 15 Refugees, 8 Aid Workers, etc.)? Having learned the hard way that just because a passenger is described as a tourist that doesn't mean they aren't also a criminal, I am always very careful to read the mission details when it comes to individuals, but you are given a lot less information about groups. Generally the mission description just mentions that ships 'may be sent after you' but doesn't say what might happen if you get scanned by the authorities. Are you safer transporting groups, or are they just as / more likely to include wanted criminals in their number?


I tend to assume if it isn't stated they "May be wanted in multiple systems" in the blue text, you're good. Or at least, I haven't picked up a generic group where 1 guy turned out to be wanted. I just trust the blue text.
 
I tend to assume if it isn't stated they "May be wanted in multiple systems" in the blue text, you're good. Or at least, I haven't picked up a generic group where 1 guy turned out to be wanted. I just trust the blue text.



As you've said, I've not had any trouble transporting Business people, Aid workers, Security workers or other groups. However, when transporting Protestors, I have had a negative impact on the station state, red lettering for civil unrest when claiming my reward.

I usually just fire off heat sinks until I land if carrying Wanted passengers. I've been scanned and chased by security, but never killed. I got a bounty that expired in 8 minutes, and made it back into the system fine.
 
As you've said, I've not had any trouble transporting Business people, Aid workers, Security workers or other groups. However, when transporting Protestors, I have had a negative impact on the station state, red lettering for civil unrest when claiming my reward.

I usually just fire off heat sinks until I land if carrying Wanted passengers. I've been scanned and chased by security, but never killed. I got a bounty that expired in 8 minutes, and made it back into the system fine.

Hmm, I've been away for a bit, but it used to be if you fired off a heat sink while going through the slot or inside the station made the station go aggro, so you had to time it so the heat sink would dump right before you slid through the slot. Is that still a thing? This was a while ago during the smuggling days, so it may have been changed.
 
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