I’m a HP Reverb G2 user and bought a Meta Quest 3 here’s what I think, please don’t hate me.

This mean, when I run game via SteamVR, I'm using Desktop+ application to insert additional tool's windows in VR scene. Like in this picture - Observatory & EdCoPilot wiindows near panel 4.
View attachment 376529
So, my question - is it posiible to make like this with OpenXR/Composite?
I think I'm correct in saying, but stand to be corrected, no.
Desktop+ is a SteamVR app so won't run in OpenXR/Composite.
You either run SteamVR or OpenXR/Composite.
I'm getting better VR game performance by using OpenXR/Composite over SteamVR.
I run ED in VR through Virtual Desktop in its OpenXR/Composite mode. I don't use the Oculus app at all.
Virtual Desktop does have a Steam VR launch mode and maybe Desktop+ will run in this mode, but I don't know if there is any performance benefits to be gained by doing this.
 
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I think I'm correct in saying, but stand to be corrected, no.
Desktop+ is a SteamVR app so won't run in OpenXR/Composite.
You either run SteamVR or OpenXR/Composite.
I'm getting better VR game performance by using OpenXR/Composite over SteamVR.
I run ED in VR through Virtual Desktop in its OpenXR/Composite mode. I don't use the Oculus app at all.
Virtual Desktop does have a Steam VR launch mode and maybe Desktop+ will run in this mode, but I don't know if there is any performance benefits to be gained by doing this.
Thank you.
I'll definitely try to OpenXR/Composite with ED, when I don't need additional game tools. Basicly I'm using it in exploration.

P.S.
I don't use Oculus app also, due to my HMD is Pico4.
 
It's a strange thing with the Quest 3 lenses - I can see the lights in my peripheral vision when looking ahead but if I move my eyes to look at them I can only see just past the outer HUD elements. In the image, blue line is what I can see when looking ahead, red line is what I can see up to if I actually try to look at it:
View attachment 374692
(Possibly a touch further out on the blue line, but every time I try to look and check it’s back at the red line 😅)

Sorry for the necropost but happened upon this and wanted to point out what this is: it's low binocular overlap, this is HMD dependent and the Quest 3's is on the low side relative to its overall FOV and this can vary based on your IPD requirements and your ocular anatomy - any horizontal asymmetry in the relative positions of your eyes can make this more prominent too when looking in one direction or another.

1729412485262.png
 
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Sorry for the necropost but happened upon this and wanted to point out what this is: it's low binocular overlap, this is HMD dependent and the Quest 3's is on the low side relative to its overall FOV and this can vary based on your IPD requirements and your ocular anatomy - any horizontal asymmetry in the relative positions of your eyes can make this more prominent too when looking in one direction or another.

View attachment 405182
As far as I can see (ha!) it’s just my eye rotation causing the edge of the display screen to be obscured by the lens mounting - if I look around to the left using just my left eye, I can only see up to the red line in the image I posted but if I then push the Quest 3 onto my face so I can see the edge of the actual screen I am able to see up to the blue line once again.
 
Since this has been reopen, here is an option for getting overlay when using OpenComposite on a Quest 3 with EDCopilot:

With a Quest 3 I use open composite to avoid steam VR for better performance. This meant doing without an in cockpit overlay EDCopilot. There is a new method to get the overlay back with the free app called OpenKneeboard. This should work for other 3rd party apps.

Here is the link for installing:

EDCoPilot in a VR overlay with Oculus/Meta
 
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