I'm confused, why does virtually no one ever suggest a compromise

How about people try and show so empathy towards people who don't hold there view and seek to propose compromises/solutions where possible
because both sides view their way of playing as being the correct way, and ipso facto the others are therefore wrong

as far as casual gamers vs. challenge seekers go, there can never be any real reconciliation between the two because, as you say, they are diametrically opposed. to appease the one means ditching the other. neither side wants to lose 'their' favourite game or see it compromised to favour the other

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as a side note: as a casual player myself, even though SJA did some great work with the a.i, overall the new combat gameplay for casual players and traders is very uninvolving and a huge step down from the old ai, where we'd get up close and personal with the enemy as we were shooting them. under 2.1 it mostly consists of a line of white dots on the scanner (the player's mines) and a red dot near the bottom of it. you don't see the enemy ship, just the target info.

here's me fighting a Viper! (line of white dots)
and now fighting a FAS... (line of white dots)
wow, this Anaconda was real hard to beat! (line of white dots)
take that, pirate Fer de Lance! (line of white dots)
etc. etc...
 
Sandro announced (the then current) FD policy about ship/module transfer at Gamescom. Being the spokesperson isn't 'dropping the ball'.

There is always a part of the player base looking to be 'upset'.

We're not trying to be upset. If Frontier stopped dropping the ball... :D
 
The art of no compromise has been given another fresh shot of "I has no compromise to give!" over in the EGP coming to a SEPP town soon cos of FD thread.

Wasn't the majority of ED's playerbase supposed to be adults of 22 years and above?

*Meanwhile in the LEGO DC Universe Online forums*

The 8 to 16 age range playerbase are averting territorial warfare by compromising and making aggreements so that their play area is kept nice and clean.
 
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