I class anything playing a game that requires my active mental attention. And outside combat that's maybe 10% of the time spent in ED
And Exploration, eh?
Let's face it, you can avoid "grind" all you like but, in doing so, you're going to end up with an exploration ship that can't go a lot of places and takes twice as long to get there.
Truesilver's on the money IMO.
It's no good saying "If you don't like grind, don't do it" because a lot of the prep-work for a lot of other pursuits (possibly all?) in the game relies on "grind" to get a ship ready to go and do those things optimally.
As I said, I'm not totally opposed to this.
I certainly prefer ED now, when upgrading a ship can take a week, to how it was pre-engineers - where you could just rock-up at Jameson Memorial, spend 10 minutes in the Equipping page and you're done.
It's far more satisfying to complete an upgraded ship now than it was when you just spend credits to achieve it.
I just wish that process, itself, could be a bit more interesting.
Playing the game is not mutually exclusive to grinding; quite the opposite. You couldn't be grinding in Elite Dangerous if you weren't playing Elite Dangerous.
What you seem to be describing is that you like grinding, which is fine but is not the experience of the majority of people. This is because most people don't like doing extremely repetitive tasks again and again and again in order to achieve their goals in a video game.
People still do grind of course, for a great variety of reasons. But most often they don't find the experience itself enjoyable; they do it, for example, because of the rewards they will get at the end.
Yes, this appears to be the only way to play at the moment, as each individual gameplay feature that you mention is shallow and lacking in terms of interest beyond the initial encountering of the feature by a player. Some people have more patience than others of course. But nothing will be solved until Frontier actually adds deeper gameplay design to the game - for example, combat missions that actually take place in a location with structures or scenery, instead of just an endless string of random blank patches of empty space/identical patches of planetary rings. Other game developers long ago worked out that you need to add variety and versatility to your environments in order to keep players' interest; in Elite, for example, combat missions could take place at abandoned stations, pirate bases, industrial facilities or ship graveyards/junkyards. That way players would have a variety of scenery and, more importantly, a different challenge each time they took a combat mission, with enemy ships placed at different points around a different structure. You'd be able to use your flying skills to evade enemies or surprise attack them. Adding this kind of thing would also allow Frontier to add more interesting types of missions, such as heist/virus upload/trench run/proper assassination/stealth missions.Hmm. No I don't like grind either. Maybe it is down to what we chose the engage in to achieve our goals as others have said. All the things I do, I find fun. But I don't do them endlessly to achieve a goal, at least not in one sitting. I've been working on my T9 for weeks. From going back into Power Play to get a Prismatic shield, which involved re-learning the mechanics of that (and shooting Feds, which is always nice), to driving around on moons, to scanning wakes, to fighting in war-zones. I have enjoyed all of these aspects of play. But I don't sit there doing any one thing for hours. I do it till it seems less fun, then do something else. The T9 is still there. It is not going to suddenly vanish. I am not in a mad rush. And I think that, for me, is the crux of it.
I play most aspects of the game. I fight in wars, engage in the BGS, have done Power Play, go exploring, short haul trade loops, long haul trade, watching Thargoids, visiting Guardian ruins, going to places like the Formidine Rift, playing police, shooting Feds, engineering things, looking for new mysteries and undiscovered bases, even some CQC. There is so much to do I end up planning out my activities. Which I why I look upon the walls of hate for the game with confusion. Maybe it is not all the game, but rather, how people play it.
Which I why I look upon the walls of hate for the game with confusion. Maybe it is not all the game, but rather, how people play it.
I certainly prefer ED now, when upgrading a ship can take a week, to how it was pre-engineers - where you could just rock-up at Jameson Memorial, spend 10 minutes in the Equipping page and you're done.
It's far more satisfying to complete an upgraded ship now than it was when you just spend credits to achieve it.
I just wish that process, itself, could be a bit more interesting.
There are lots and lots of threads about grind. However, what a lot of people class as grind, I class as playing the game. For example, I wanted to make some shield upgrades for my T9. So I worked out what I would need, and then set out to get them. In some cases I got things through doing other things. Selecting the right rewards for missions, or just scanning ships as a habit. In another case I went to a moon and drove around for a while until I had harvested 20 units of Niobium.
To me this is playing the game. I enjoyed those things. But is that playing the game for you, or is that grind? And if so, what do you class as 'playing the game'?
So all you people making post about how awful the game is and how much of a grind it all is; let's say you have all the money you need and all the ships you need, with all the engineering you need. What do you do now? What is 'playing the game' to you?