Not saying blind faith, but given its only been a few weeks since launch. And they have launched small patches supporting their release. Im saying calm down lol I say we are in March, and we hear nothing of new content, than worry.
It doesn't suck as bad as RCTW is your defense for PC? But I guess there's hope for you - admitting PC isn't finished is the first step out of denial!
Just like rct3 wasn't finished, and rct1/2 wasn't finished, until it had a couple expansions. The devs have even admitted to continuing the games development. Things were scrapped or delayed like security and thats a shame. We all want more add-ons to be released! Just because a game has a "due date" doesn't make it finishedWho said Planet coaster isn't finished?
You are welcome to your opinion, just as many of us can disagreeA lot of us feel that things are fine now.
Who said Planet coaster isn't finished?
We don't have Go Karts because they decided to shove them into the closet for a while in favor of water rides, which they themselves said in the stream that revealed them are not really fully realized! The devs themselves called water rides essentially unfinished, while saying they didn't finish something else to get them to that point.
"Win" ?They responded to the demands of the community for water rides. Had they not included them, fully realized or not, the community would have come with torches and pitchforks. So they thought they'd make those people happy, and forsake other things that really weren't promised anyway. The community responds with pitchforks and torches anyway.
Frontier just can't win, period. There are threads on the forum complaining about EVERY aspect of the game. The complaints come down to expectations, and subjective complaints, about features that don't work the way the user wants them to.
They responded to the demands of the community for water rides. Had they not included them, fully realized or not, the community would have come with torches and pitchforks. So they thought they'd make those people happy, and forsake other things that really weren't promised anyway. The community responds with pitchforks and torches anyway.
Frontier just can't win, period. There are threads on the forum complaining about EVERY aspect of the game. The complaints come down to expectations, and subjective complaints, about features that don't work the way the user wants them to.
I couldn't have worded it better myself.
It's impossible to please everyone, there's always going to be people complaining that something is lacking, or something is not as they thought. Hey an it may be the case, but this is a game and Frontier designs it how they think it works better and prioritise what they think it will work better.
I love the pitchfork & torches image metaphor, it's pretty close to reality in many threads [haha]
To generalize the "complaints" to mere missed expectations and subjectivity is naive and dismissive.
It's impossible to please everyone, there's always going to be people complaining that [...]
Frontier just can't win, period.
Allow me a correction: I haven't said that everyone complains due to that.
I said that "there's always going to be people [...]" that complain due to that, which is not the same as "all the people" or "most of the people". I didn't quantify it at any point of my message. Hence I didn't generalised. Please, stick to my words [happy]
Hey, I'm just sayin' man!But, correction noted
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No, not when the game is "making every person on the planet satisfied". But that's not the game we're talking about here. The game we're talking about right now is whether or not the game released with unfinished content and unrealized potential.
There is solid evidence that this is the case. There are folders in the game's files for things that we simply do not have. There are renders for rides we simply did not get. There are renders, folders, and CG shorts for staff members and features we do not have. We had one single week to give feedback on what the developers- in their own words- called the core of the game, and advertised as an evolution and a revolution in simulation games. We have building sets that are missing pieces. We have building pieces that look like placeholders. We have guest AI that doesn't seem to function how anyone would expect it to. We have features that don't really do anything when it comes down to it, and have little to no impact on the way the game plays such as the extras in food stores. We have shops that don't funciton properly like Balloon stalls. We have rides that are woefully imbalanced like the very same water rides, which draw massive crowds for no apparent reason. We have transport that doesn't function properly as transport roughtly 50% of the time and nobody really understands why it sometimes works and sometimes doesn't. We have a staff training system that is largely inconsequential and can be completely ignored if you so choose. We have two track ride cars for some reason implemented as completely separate rides, and those are the only examples in the entire game of alternate vehicle types for any given ride. We have a queue system that frustrates every player who touches it. We have a path system that is nearly unanimously scorned. We have a guest generation system where what you do and how you do it has no real tangible impact on park demographics, which will always hover around 1:1:1 ratios of guest group types, even though everyone expected it to work based on the contents of your park. We have no Scenario Editor despite the forums implying for the ENTIRE duration of the pre-release period that one would exist.
You get the point. A lot of aspects of Planet Coaster- WHILE AMAZING AND THE BEST AVAILABLE- are not fully realized. The reviews agree. Another couple months in the oven would have done this game some good.
http://arstechnica.com/gaming/2016/03/planet-coaster-theme-park-sim-alpha-preview/
"A game so good they forgot to develop it". That's an Alpha review, but that line is pretty good. Planet Coaster is amazing but I feel at every turn that I'm still playing a beta. It is a great game. I intend on playing it for years. I still love and enjoy it. But it is not a good idea to constantly bemoan criticism with "Well they just can't win" and "they'll never be able tos atisfy everyone". (That review, by the way, details features that don't exist in the final game as well, like a different path drawing system, and worker shifts!)
I would like to assume they prefer criticism and hints and direction on what needs tweaking over a hugbox where nobody ever has any criticism to give because they think it's meaningless to do so. I'm sure they want the game to improve too?
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You guys put it a lot more simply than I did while I was writing that [haha]
No, not when the game is "making every person on the planet satisfied". But that's not the game we're talking about here. The game we're talking about right now is whether or not the game released with unfinished content and unrealized potential.
There is solid evidence that this is the case. There are folders in the game's files for things that we simply do not have. There are renders for rides we simply did not get. There are renders, folders, and CG shorts for staff members and features we do not have. We had one single week to give feedback on what the developers- in their own words- called the core of the game, and advertised as an evolution and a revolution in simulation games. We have building sets that are missing pieces. We have building pieces that look like placeholders. We have guest AI that doesn't seem to function how anyone would expect it to. We have features that don't really do anything when it comes down to it, and have little to no impact on the way the game plays such as the extras in food stores. We have shops that don't funciton properly like Balloon stalls. We have rides that are woefully imbalanced like the very same water rides, which draw massive crowds for no apparent reason. We have transport that doesn't function properly as transport roughtly 50% of the time and nobody really understands why it sometimes works and sometimes doesn't. We have a staff training system that is largely inconsequential and can be completely ignored if you so choose. We have two track ride cars for some reason implemented as completely separate rides, and those are the only examples in the entire game of alternate vehicle types for any given ride. We have a queue system that frustrates every player who touches it. We have a path system that is nearly unanimously scorned. We have a guest generation system where what you do and how you do it has no real tangible impact on park demographics, which will always hover around 1:1:1 ratios of guest group types, even though everyone expected it to work based on the contents of your park. We have no Scenario Editor despite the forums implying for the ENTIRE duration of the pre-release period that one would exist.
You get the point. A lot of aspects of Planet Coaster- WHILE AMAZING AND THE BEST AVAILABLE- are not fully realized. The reviews agree. Another couple months in the oven would have done this game some good.
http://arstechnica.com/gaming/2016/03/planet-coaster-theme-park-sim-alpha-preview/
"A game so good they forgot to develop it". That's an Alpha review, but that line is pretty good. Planet Coaster is amazing but I feel at every turn that I'm still playing a beta. It is a great game. I intend on playing it for years. I still love and enjoy it. But it is not a good idea to constantly bemoan criticism with "Well they just can't win" and "they'll never be able tos atisfy everyone". (That review, by the way, details features that don't exist in the final game as well, like a different path drawing system, and worker shifts!)
I would like to assume they prefer criticism and hints and direction on what needs tweaking over a hugbox where nobody ever has any criticism to give because they think it's meaningless to do so. I'm sure they want the game to improve too?
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You guys put it a lot more simply than I did while I was writing that [haha]
It's not perfect. But it's not the train wreck that is RCTW.
Let's take a look at what they are saying about PC:While I understand your fears, as I've seen many developers over the last several years royally screw up. You can't look at the game industry as a whole and judge Frontier on it.
They responded to the demands of the community for water rides. Had they not included them, fully realized or not, the community would have come with torches and pitchforks. So they thought they'd make those people happy, and forsake other things that really weren't promised anyway. The community responds with pitchforks and torches anyway.
Frontier just can't win, period. There are threads on the forum complaining about EVERY aspect of the game. The complaints come down to expectations, and subjective complaints, about features that don't work the way the user wants them to.
Indeed!
People need to realize it is quality vs quantity... there is only so much that can be done within a certain timefrime on a certain budget.
My personal opinion is indeed, the game is lacking some content... A few of my personal favorites didn't make it into the game. Nor did some other rides that i think should really should be in a theme park game.
That being said, does that mean the game isn't finished? ... I don't think so, the game has enough content to be very playable and VERY enjoyable. When i look at the quality of he rides, the details, the animations, etc... im actually amazed they managed to get so much stuff in at release!
So in my opinion the game was ready to be released, but at the same time a game like this is -never- completed since there will always be stuff on our wishlists.
For that simple reason im very glad Frontier did what they did. Provide us with a very solid basegame with a satisfying amount of content.
Frontier always stated they want to do stuff the right way or NOT do it. I think that is exactly what we gotten. Everything we have right now is amazing and the bar has been set very high. And i can only hope (and it's strongly hinted) that we will get more content over the month's or even years to come. Because that's the -only- way we can have both quality and quantity.![]()