Say that to a venture capitalist and he'll laugh in your face.
Until he realises that you've duped him out of his money, yes. Then who's laughing?
Say that to a venture capitalist and he'll laugh in your face.
Marketing is being able to get someone to buy something that they don't really want.![]()
Who do you listen to then?Absolutely serious. What is the point of developing stuff the players do not want? Marketting 101.
You mean stuff like this ?
https://www.youtube.com/watch?v=VE8B4KptyVI
Oh wait that's the opposite actually.
Hello all.
First off, I'd like to apologize for my tirade. I realize <ahem> posting doesn't solve anything.
I like the discussion going on, I see some interesting points being made on both sides of the debate.
I honestly didn't realize you could throttle down in middle of a jump. Given that you can't really do anything mid-jump, it's not exactly obvious that you can change throttle settings.
I see a lot of points people are making, such as about mission timers and autopilot. Honestly, I saw these points coming. My original thread went into greater detail and adressed many issues people have with what I saw directly.
Later on tonight I'll rewrite the in-depth critique and close this thread if possible, ending it with a link to that new one. I'd like to carry on the conversation over there instead, so that I don't have to explain my reasoning piecemeal.
I had some pretty in-depth ideas about stuff like how the autopilot system could work, so as to reduce strain on long flights without taking over so much as to render a player pointless, or how to go about adding a route making system for passenger liners. I'd like people to consider the merits of specific details and whether they'd make the game better or worse, rather than only just whether or not they're necessary to begin with in the current meta.
Hey Hat Man,
Sorry to hear that your feedback was lost due to forum nastiness. Unfortunately the software is what it is, and while Brett has made as many improvements to it as possible, there is a limit to how far we can make it better. Hopefully we'll have some more substantial that'll help with that in future![]()
I'm done... I'm beyond done.
I just spent 4 hours writing a very in depth critique of this game, and thoughts on how it could be improved. I wanted to address the game devs directly with constructive feedback. This was sparked by one of the most frustrating experiences I've ever had in my 15 years of gaming, that effectively made 109 hours of progress WORTHLESS.
... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...
I'm done... Even the damn forum page has wasted my time and energy. I might try to rewrite that critique, but not when it's 4 in the g morning. And I might return to this game in a few years time... Hopefully by then, it won't be so headache inducing...
I know anybody who is reading this is probably like "who in his cereal", but I also know a lot of you have your own complaints about the game... Why should I bother even explaining myself when others already have.
Alright fine, I'll sum it up
Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.
This game has one of the slowest grinds I have ever seen
Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)
Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.
Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?
I've got a lot more to say than that, but there's no point if the forum's just going to erase it. And I know I'm probably going to get a lot of hate for saying this crap, but honestly, I'm so steamed right now, I'm actually biting my tongue, because being rude to the game developers or the player base won't solve anything.
(OP's post edited to only show the three points I'm going to address)
Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.
Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.
Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?
Different strokes for different folks.
Maybe Fdev need to create a short game with rewards for the more impatient players to enjoy(a 150 hours worth of play trajectory which rewards with more immediate payoffs and keeps you hooked) and a long game that is there for the more epic player that needs a sense of achievment which is earned over years of work.
Grind vs Instant gratification. like climbing a mountain that has a steep slope and a shallow slope.
Although id bet the short game players will moan that they want the long game rewards because they paid for the game and are entitled.
Turn off auto-log out?![]()
We can't do it from our user settings, but I'm sure one of this forum's security options would be to turn auto-logout on/off.That's a thing? Serious question as I've never been auto logged out of this forum.
Commander, commander. What you need is a refreshing cocktail. My suggestion would be my famous "Spritzy Cape Cod" (1/4 Cranberry Juice, 1/4 Soda Water, 2/4 Chilled Vodka, all of it over ice in a chilled glass). When you make your drink, sit back and relax while having a cigarette.
Relax Ingredient #1
https://media.giphy.com/media/xHYZ9g3Z0pji0/giphy.gif
Relax Ingredient #2
I can appreciate your concerns and general frustration. Regarding frustration, Vonnegut said "Laughter and tears are both responses to frustration and exhaustion. I myself prefer to laugh, since there is less cleaning up to do afterward".
I believe this is one of those moments where you need to laugh. Afterwards, you can re-evaluate the situation.
In the huge market of gaming, the majority of the games go on the foundation to level up quickly, complete the missions hard and fast, and yell "Hooray" when you get to Third Base (well, maybe not the last one). Yet, through all the FPS, CoD (with and without zombies), and BF1234567, once in a great while, a simulator squeezes through (Farming Simulator, The Golf Club, Euro Fishing, FSX, etc). I believe that sometimes individuals go into these types of simulators with a FPS attitude, and because of such, become frustrated and/or bored.
Perhaps Elite Dangerous seems to be "the slowest grinds" that you have experienced because your attitude is still in FPS mode (that's not a bad thing, just a possibility). Much of your critique seems to stem from a time issue, that is takes so much time to 'get this', or to 'achieve that', or to 'get here'. I believe that anyone who decides to join the world of Elite Dangerous should do so with the complete understanding that this is not a "game", that it is a simulator, that there is really no leveling up or short cuts to achievements. Elite Dangerous is a time commitment, that through the grindfest, you will achieve your goals (isn't that how day-to-day life is). Yes, it may have taken you another "30+ hours" to get the insurance rebuy for your Beluga, but if that was the case, so be it. You can't change it. All you can do is set your sights on the goal and achieve it.
At the risk of digressing for a moment, I did have a chuckle at your Beluga being lost after a ship scan and not being able to afford the rebuy. Remember what Vonnegut said?
Oh, and as far as coming out of a hyperjump next to a star, well, that is probably how it would be done in reality, since each system's center is it's star(s), therefore, that's how Elite Dangerous does it.
Listen, I will not tell you that Elite Dangerous doesn't have any shortcomings, or doesn't have areas that need improvement. But quite frankly, each and every game/simulator on the market today (and yesterday) have lots of problem areas, whether they are best sellers, or they are independents. If you decide never to come back to Elite Dangerous, I can respect that. I may not agree with it, but I would respect it.
I don't think you deserve any sort of "hate" for expressing your opinions, because addressing your concerns allows us of Elite Dangerous commanders to discuss the issues between each other. Debate is always what makes it all worth it. I certainly don't "hate" you for expressing yourself. I still would buy you a beer (I might tell you to shut the #%@& up, but I still have some beers and laughs with you).
And one more point regarding 'Site Inactivity'. Here is a tip. To prevent being logged out for inactivity, write your statement/critique/OP on MS Word. Do all your spell checks and editing on MS Word, and then copy/paste your writing to the post. Your 'Site Inactivity' fiasco will be avoid forevermore.
Anyhoo....
Once you have your cocktail and cigarette, decide whether or not you will once again assume your seat as Commander in Elite Dangerous. If you do decide to come back, that's great. Just remember not to be in any rush. Set the goals and achieve them
If you do decide not to come back, I'm sorry to hear that, but so be it.
I'll still have a beer with you.
FWIW, I do have some sympathy with the OP's criticisms of passenger missions.
Outfits like Qantas and BA don't make a living by using their 747s to shuttle individuals to request-stops.
Same thing should be the case in ED.
As well as cabins, there could be "coach seat" modules which might have a similar capacity in passengers as cargo rack has in tonnes.
So, for example, a C6 Coach Seat module would take 64 passengers, a C5 module would take 32 passengers etc.
That way you could, for example, fit your Beluga with seats for, say, 200-odd coach passengers as well as a couple of cabins for VIPS.
In addition to the regular passenger missions there would be "commuter" missions which continually require coach passengers to be ferried along established routes.
So, you'd be able to take on a group of 30 coach passengers all wishing to travel from, say, Sol to Cubeo, and then another group of 40, and then a group of 50, pack 'em all in and then make your journey.
Main thing is, cargo missions don't "fill" any cargo rack they use.
If you have a single 32t cargo rack you can take on a mission to deliver 5t of stuff, another to deliver 10t of stuff, another to deliver 8t of stuff, another to deliver 6t of stuff and they will ALL go into the same 32t cargo rack.
Currently, passenger missions DO always "fill" any cabin used.
You might have a 12 person cabin, put two people in it and it's then "full".
If they introduced "coach class" passenger missions they could work more like cargo missions, where you'd be able to completely fill all the available space and it'd create a better representation of how mass-transit systems work.
Drop out of hyperspace
Pull on stick.
Fly round star.
Scoop fuel.
What is this "throttle to zero" thing?
Drop out of hyperspace
Pull on stick.
Fly round star.
Scoop fuel.
What is this "throttle to zero" thing?