I'm done... I'm beyond done.
I just spent 4 hours writing a very in depth critique of this game, and thoughts on how it could be improved. I wanted to address the game devs directly with constructive feedback. This was sparked by one of the most frustrating experiences I've ever had in my 15 years of gaming, that effectively made 109 hours of progress WORTHLESS.
... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...
I'm done... Even the damn forum page has wasted my time and energy. I might try to rewrite that critique, but not when it's 4 in the g morning. And I might return to this game in a few years time... Hopefully by then, it won't be so headache inducing...
I know anybody who is reading this is probably like "who in his cereal", but I also know a lot of you have your own complaints about the game... Why should I bother even explaining myself when others already have.
Alright fine, I'll sum it up
Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.
This game has one of the slowest grinds I have ever seen
Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)
Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.
Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?
I've got a lot more to say than that, but there's no point if the forum's just going to erase it. And I know I'm probably going to get a lot of hate for saying this crap, but honestly, I'm so steamed right now, I'm actually biting my tongue, because being rude to the game developers or the player base won't solve anything.
I'll try to be quite constructive here :
Point 1: The lost forum post.
If you are going to spend 4 hours making up a post - type it out offline, copy & paste - or copy your post & paste it back if you get logged out. That will save you four hours work for starters.
Point 3: Passenger missions.
If I charter a flight to take me somewhere I don't expect my pilot to go "Nah, I'm not going to take you there i'll take you to to the place of my choice for the same money, not where you want to go" I expect my pilot to take me where I want to go. On the flip side, I can also see the opportunity for low fare commuter routes, these should be an option, at least within faction controlled systems. (Though in all likelihood they will be complained about too).
Point 4: The grind.
That is all on you, you don't have to grind anything to get anywhere in the game, in fact you can get to the lower mid tier ships within an hour of starting the game, you can get out of the sidey in one jump. I was in a type 6 after 20 jumps, without grinding, stacking, or even leaving the starter systems by too much.
Point 5: The "unnecessary" risks.
This is the crux of the OP.
You choose to take them all by yourself, you already knew the number one rule and failed to follow it, I can't generate any sympathy for you there. You took the gamble & lost, the game didn't troll you, it wasn't the result of a bug in game you simply bit off more than you could chew & lost (plus taking on passengers that may be wanted in multiple sectors did not help your cause). As for taking 30+ hours, well if you had taken the time to build up your capital then this whole post (& the 4 hours wasted on the previous "lost" one) wouldn't have been required in the first place.
Hindsight is a wonderful thing however. My advice for you now - keep your old ships, the drop isn't quite so great when your luck runs out if you have managed to keep your old vessels, certainly better than the sidey option...
Point 6: Mission timers.
In general these give you 24 hours or more to complete them, some of them used to have much tighter limits, something that, quite frankly, I liked. I'd like to see some more varied timers - some longer, some shorter not just the standard "24 hours to complete" but it is broadly sufficient to allow for real life to get in the way & still be completable.
Point 7: Basic Navigation & autopilot:
If you don't want to travel hundreds of jumps away then don't pick missions that require you to travel hundreds of jumps. No Elite game has ever had an autopilot that takes jumps & neither should it. In system, while it isn't required I can see why an autopilot is desirable but the very first thing that players will complain about if they get one will be it's inability to fight when interdicted...
Point 8: Stars
Well, while I have never had a problem with them, early on in the games development this was exactly what the nav beacon was for, but players complained (thar be pirates & other players in them thar nav beacons) devs agreed and this was changed hence why we drop out at stars. They are easy to avoid, I simply pull up at the end of the jump, but the throttle down method has already been posted.
At the end of the day ED isn't perfect, not one of us is going to save that but that "109 hours" of progress that you made wasn't wasted however. It has provided you with a harsh but fair lesson, you won't make the same error twice...