I'm done

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If it's a case of the people wanting the X and the devs want Y, then the devs are wrong! Simples.
Wow. That almost, sort of makes sense. Except for the bit where it totally doesn't.

"I wanted a salad. I know I bought a sausage dinner, but I wanted a salad. The chefs are wrong. Where is my salad?"
 
I'm done... I'm beyond done.

I just spent 4 hours writing a very in depth critique of this game, and thoughts on how it could be improved. I wanted to address the game devs directly with constructive feedback. This was sparked by one of the most frustrating experiences I've ever had in my 15 years of gaming, that effectively made 109 hours of progress WORTHLESS.

... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...

I'm done... Even the damn forum page has wasted my time and energy. I might try to rewrite that critique, but not when it's 4 in the g morning. And I might return to this game in a few years time... Hopefully by then, it won't be so headache inducing...

I know anybody who is reading this is probably like "who in his cereal", but I also know a lot of you have your own complaints about the game... Why should I bother even explaining myself when others already have.

Alright fine, I'll sum it up

Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.

This game has one of the slowest grinds I have ever seen

Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)

Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.

Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?

I've got a lot more to say than that, but there's no point if the forum's just going to erase it. And I know I'm probably going to get a lot of hate for saying this crap, but honestly, I'm so steamed right now, I'm actually biting my tongue, because being rude to the game developers or the player base won't solve anything.

Why do you have to grind? I have 17 weeks of playtime, and haven't grinded more than 10 minutes (I went to one of those grinding places, docked, shaked my head and traveled back). There is no end game in this game. There are no Superior Staff of Magic Wielding lvl 999 behind the final boss' door/chest.
Play it your way, or don't. Take a break

Also, I am saying this as one who have no issues with commenting on this games lack of/in features/content.
 
Other than the specific aspect of established routes, isn't this how economy class passenger missions work now? I don't remember cabin exclusivity applying for those in the same way as it does for the other classes, I thought you could just keep packing them in as long as you have the space - am I remembering that wrong?

Not sure TBH.

I tend to fit business class cabins and I know, for sure, that you can't put more than one economy passenger in those cabins.
If economy class cabins allow you to do that then fair enough, I guess.

It still seems a bit wonky that a ship the size of a Beluga would only be capable of carrying a couple of dozen people, all in cabins.
Seems like "coach seats" filled with hundreds of people would be more realistic.

Also, it'd really help if there were properly-established transport routes between various places so you could, for example, start at Sol, drop off and pick up passengers along the way and eventually arrive at, say, Cubeo and then load up with people heading back the other way.
 
I'm done... I'm beyond done.

I just spent 4 hours writing a very in depth critique of this game, and thoughts on how it could be improved. I wanted to address the game devs directly with constructive feedback. This was sparked by one of the most frustrating experiences I've ever had in my 15 years of gaming, that effectively made 109 hours of progress WORTHLESS.

... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...

I'm done... Even the damn forum page has wasted my time and energy. I might try to rewrite that critique, but not when it's 4 in the g morning. And I might return to this game in a few years time... Hopefully by then, it won't be so headache inducing...

I know anybody who is reading this is probably like "who in his cereal", but I also know a lot of you have your own complaints about the game... Why should I bother even explaining myself when others already have.

Alright fine, I'll sum it up

Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.

This game has one of the slowest grinds I have ever seen

Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)

Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.

Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?

I've got a lot more to say than that, but there's no point if the forum's just going to erase it. And I know I'm probably going to get a lot of hate for saying this crap, but honestly, I'm so steamed right now, I'm actually biting my tongue, because being rude to the game developers or the player base won't solve anything.

I'll try to be quite constructive here :

Point 1: The lost forum post.

If you are going to spend 4 hours making up a post - type it out offline, copy & paste - or copy your post & paste it back if you get logged out. That will save you four hours work for starters.

Point 3: Passenger missions.

If I charter a flight to take me somewhere I don't expect my pilot to go "Nah, I'm not going to take you there i'll take you to to the place of my choice for the same money, not where you want to go" I expect my pilot to take me where I want to go. On the flip side, I can also see the opportunity for low fare commuter routes, these should be an option, at least within faction controlled systems. (Though in all likelihood they will be complained about too).

Point 4: The grind.

That is all on you, you don't have to grind anything to get anywhere in the game, in fact you can get to the lower mid tier ships within an hour of starting the game, you can get out of the sidey in one jump. I was in a type 6 after 20 jumps, without grinding, stacking, or even leaving the starter systems by too much.

Point 5: The "unnecessary" risks.

This is the crux of the OP.
You choose to take them all by yourself, you already knew the number one rule and failed to follow it, I can't generate any sympathy for you there. You took the gamble & lost, the game didn't troll you, it wasn't the result of a bug in game you simply bit off more than you could chew & lost (plus taking on passengers that may be wanted in multiple sectors did not help your cause). As for taking 30+ hours, well if you had taken the time to build up your capital then this whole post (& the 4 hours wasted on the previous "lost" one) wouldn't have been required in the first place.

Hindsight is a wonderful thing however. My advice for you now - keep your old ships, the drop isn't quite so great when your luck runs out if you have managed to keep your old vessels, certainly better than the sidey option...

Point 6: Mission timers.

In general these give you 24 hours or more to complete them, some of them used to have much tighter limits, something that, quite frankly, I liked. I'd like to see some more varied timers - some longer, some shorter not just the standard "24 hours to complete" but it is broadly sufficient to allow for real life to get in the way & still be completable.

Point 7: Basic Navigation & autopilot:

If you don't want to travel hundreds of jumps away then don't pick missions that require you to travel hundreds of jumps. No Elite game has ever had an autopilot that takes jumps & neither should it. In system, while it isn't required I can see why an autopilot is desirable but the very first thing that players will complain about if they get one will be it's inability to fight when interdicted...

Point 8: Stars

Well, while I have never had a problem with them, early on in the games development this was exactly what the nav beacon was for, but players complained (thar be pirates & other players in them thar nav beacons) devs agreed and this was changed hence why we drop out at stars. They are easy to avoid, I simply pull up at the end of the jump, but the throttle down method has already been posted.

At the end of the day ED isn't perfect, not one of us is going to save that but that "109 hours" of progress that you made wasn't wasted however. It has provided you with a harsh but fair lesson, you won't make the same error twice...
 
I've found through bitter experience that in these cases its best to type stuff out in a text editor first, if its a long post, and copypasta.

Beware, the frontier support site does the same thing and there is no way to avoid it (i.e. no 'remember me') like there is on the forums.
 
... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...

I have experienced this a lot on many pages. For Firefox there is a great solution/Plugin: Textarea Cache, which solved this issue for me for all web pages.
 
We can only apologise for any lost time. The forum editor is part of the underlying software of which we have little control over.

Understandingly, it is hard to separate emotion when feeling so frustrated but we do not your points to be lost.
We actively encourage and welcome game feedback in all forms; we just ask that it follows the forum guidelines.
It can be tempting to use the forum as a platform to vent those frustrations but ultimately it won't solve the problem.

Thanks,
Frontier Moderation Team
 
What do 'real' airline pilots do when the aircraft is cruising at 30,000ft? I actually have no idea.. but I don't think they're playing minigames. And they're not being careful to not jump into a star either. Some aspect of things can't really be improved or changed to suit everyone - I sure as hell don't want to be playing a minigame while nothing is happening... only to suddenly get jumped by a pirate asking for tasty cargo..
 
I will now be trying to close this thread, as I have now rewritten and posted my full critique. If you are interested in this conversation, you can find it here:



Thank you all for your input. Some of it was exactly what I expected, which is why I felt it necessary to rewrite my full critique, as it already addressed many of these points, and already had fully fleshed out counter points. I am still interested in hearing people's thoughts however, satisfied that I've fully laid bare my ideas first.

Before I leave this thread however, a few parting responses I've been meaning to make.

Take a break. Maybe you will be back. If you decide to come back and have lost everything add me in game and I'll start you off with 10-15mil.

Thank you. I greatly appreciate your generosity. However, it is unnecessary. This was my mistake, I won't dig into your pockets to come back from it, that's not particularly fair. Besides, I still have my reps I guess, so in theory, I could do some ground pound missions of a few hundred thousand apiece even with the lowly sidewinder. It's little different than what I was doing in my ASP X.

Gawd help the op if he ever discovers kerbal space program :D

"I quit... my 50th try at getting into space exploded at 42km up... what gives man?"*

Bill

*while the ksp vets all say 42km at your 50th launch.. ya getting good ....:p

Funny you should mention that.

Actually, KSP is hands down my favorite all time game... It beats out most AAA games IMO. And actually, I started off already quite good at it. Have you played the demo? It's basically the first version of the game, and oh boy was it a pain to get to orbit. No orbital trajectories, 1.25 meter parts only, very small inventory of parts to use, etc. It's a genuine accomplishment to make it to orbit in that version of the game... I did it in 4 hours. Since then I pirated the game (because I was a kid and my parents hated video games), probably accrued over a thousand hours or more on the pirated versions, and have since bought it. Steam now has me at 419 hours.

To give you some idea of what my skill level in that game is, here's a YouTube video I made of my attempt at making the smallest space shuttle replica possible. It gets to orbit with over 900 DV to spare.

[video=youtube;M0zozKvB0so]https://www.youtube.com/watch?v=M0zozKvB0so&index=2&list=PLVaKJxK0qdCgDgkByPOK0kfD3HdimoSFx[/video]

... And I also watch plenty of YouTube and Netflix while I play that as well. People on here seem to think I'm from the fast paced shooters camp. I'm really not. I like slow paced games.

... But I like slow paced games that are thought provoking... Jumping through hundreds of systems is not thought provoking. It's solving the same problem you've already solved hundreds of times before. In KSP, each new ship you build is a new problem to solve. You make your own missions, and you accomplish them. You challenge yourself. Elite Dangerous lacks or falls behind on some of those qualities, qualities that makes other games like KSP very successful. I address specifics in the new thread.

Hey Hat Man,

Sorry to hear that your feedback was lost due to forum nastiness. Unfortunately the software is what it is, and while Brett has made as many improvements to it as possible, there is a limit to how far we can make it better. Hopefully we'll have some more substantial that'll help with that in future :)

A break isn't such a bad idea, honestly. In fact, I think breaks can be a positive thing as it lets you recharge, do something else that you've been wanting to do, and offers you variety. We hope for people to enjoy themselves in the game... when that stops being the case, you have do what's best for you; a break, a change of in-game activity, a different game, a different hobby, time with family/friends, or anything... your enjoyment should be your priority in the hobbies you have. Don't worry, you can return at any point and pick up where you left off. No problem!

I hope that you will rewrite your feedback because I'm interested to see it, and I've been making sure these get in front of the designers' eyes while they're considering what kind of core improvements are needed. In fact, if you would like to send it onto me directly as well as posting it on the forums then feel free to send a PM.

Thank you for the response sir. I have rewritten it, hopefully in a more constructive tone now as well. I will go ahead and PM you a link to the google docs document of it. If you like, I can make edits to it if you decide you to show it to game designers directly, so that it addresses them specifically, rather than look like a generic forum post.

We can only apologise for any lost time. The forum editor is part of the underlying software of which we have little control over.

Understandingly, it is hard to separate emotion when feeling so frustrated but we do not your points to be lost.
We actively encourage and welcome game feedback in all forms; we just ask that it follows the forum guidelines.
It can be tempting to use the forum as a platform to vent those frustrations but ultimately it won't solve the problem.

Thanks,
Frontier Moderation Team

Thank you for personally helping me with getting the new thread posted. From now on, I plan on waiting at least a day to cool of before making forum posts on video games to collect my thoughts.
 
Certainly a break sounds warranted. The grind has been relieved quite a bit since 1.0 and has become quite tolerable overall. If it's still too intolerable for you, I'm not sure how you could relieve it further other than simply making the content more engaging as things should take at least some time, there's a balance to be had since there's really no end game to rush to in the first place. I can tell you that having a big ship is certainly great, if that's what you're hoping to get to, but it's well worth working toward as you learn a lot about the game and its ships simply by working toward them and it has never been easier or faster. A major thing left to do is to make ranking up in the military organizations more engaging, which is being worked on I believe.

As far as the forum, I'd provide you a tip: If you are planning on writing a rather lengthy post I would urge you to write it in wordpad or whatever word processor you prefer first. Then you can simply copy and paste it over. You can also copy the entire post after it is written on the forum but before you hit post, at the very least, to make sure that if some odd issue happens you don't lose all of your work.
 
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early on in the games development this was exactly what the nav beacon was for, but players complained (thar be pirates & other players in them thar nav beacons) devs agreed and this was changed hence why we drop out at stars.

I always wondered why we had nav beacons... So how did you explore if you are flying to a star with no nav beacon? Did it just drop out like we do now?
 
I will now be trying to close this thread, as I have now rewritten and posted my full critique. If you are interested in this conversation, you can find it here:

https://forums.frontier.co.uk/showthread.php/376596-A-Message-To-Elite-Dangerous-Developers

Fair warning, it is quite long.

Thank you all for your input. Some of it was exactly what I expected, which is why I felt it necessary to rewrite my full critique, as it already addressed many of these points, and already had fully fleshed out counter points. I am still interested in hearing people's thoughts however, satisfied that I've fully laid bare my ideas first.

Before I leave this thread however, a few parting responses I've been meaning to make.

Take a break. Maybe you will be back. If you decide to come back and have lost everything add me in game and I'll start you off with 10-15mil.

Thank you. I greatly appreciate your generosity. However, it is unnecessary. This was my mistake, I won't dig into your pockets to come back from it, that's not particularly fair. Besides, I still have my reps I guess, so in theory, I could do some ground pound missions of a few hundred thousand apiece even with the lowly sidewinder. It's little different than what I was doing in my ASP X.

Gawd help the op if he ever discovers kerbal space program :D

"I quit... my 50th try at getting into space exploded at 42km up... what gives man?"*

Bill

*while the ksp vets all say 42km at your 50th launch.. ya getting good ....:p

Funny you should mention that.

Actually, KSP is hands down my favorite all time game... It beats out most AAA games IMO. And actually, I started off already quite good at it. Have you played the demo? It's basically the first version of the game, and oh boy was it a pain to get to orbit. No orbital trajectories, 1.25 meter parts only, very small inventory of parts to use, etc. It's a genuine accomplishment to make it to orbit in that version of the game... I did it in 4 hours. Since then I pirated the game (because I was a kid and my parents hated video games), probably accrued over a thousand hours or more on the pirated versions, and have since bought it. Steam now has me at 419 hours.

To give you some idea of what my skill level in that game is, here's a YouTube video I made of my attempt at making the smallest space shuttle replica possible. It gets to orbit with over 900 DV to spare.

https://www.youtube.com/watch?v=M0zozKvB0so&index=2&list=PLVaKJxK0qdCgDgkByPOK0kfD3HdimoSFx

... And I also watch plenty of YouTube and Netflix while I play that as well. People on here seem to think I'm from the fast paced shooters camp. I'm really not. I like slow paced games.

... But I like slow paced games that are thought provoking... Jumping through hundreds of systems is not thought provoking. It's solving the same problem you've already solved hundreds of times before. In KSP, each new ship you build is a new problem to solve. You make your own missions, and you accomplish them. You challenge yourself. Elite Dangerous lacks or falls behind on some of those qualities, qualities that makes other games like KSP very successful. I address specifics in the new thread.

Hey Hat Man,

Sorry to hear that your feedback was lost due to forum nastiness. Unfortunately the software is what it is, and while Brett has made as many improvements to it as possible, there is a limit to how far we can make it better. Hopefully we'll have some more substantial that'll help with that in future :)

A break isn't such a bad idea, honestly. In fact, I think breaks can be a positive thing as it lets you recharge, do something else that you've been wanting to do, and offers you variety. We hope for people to enjoy themselves in the game... when that stops being the case, you have do what's best for you; a break, a change of in-game activity, a different game, a different hobby, time with family/friends, or anything... your enjoyment should be your priority in the hobbies you have. Don't worry, you can return at any point and pick up where you left off. No problem!

I hope that you will rewrite your feedback because I'm interested to see it, and I've been making sure these get in front of the designers' eyes while they're considering what kind of core improvements are needed. In fact, if you would like to send it onto me directly as well as posting it on the forums then feel free to send a PM.

Thank you for the response sir. I have rewritten it, hopefully in a more constructive tone now as well. I will go ahead and PM you a link to the google docs document of it. If you like, I can make edits to it if you decide you to show it to game designers directly, so that it addresses them specifically, rather than look like a generic forum post.

We can only apologise for any lost time. The forum editor is part of the underlying software of which we have little control over.

Understandingly, it is hard to separate emotion when feeling so frustrated but we do not your points to be lost.
We actively encourage and welcome game feedback in all forms; we just ask that it follows the forum guidelines.
It can be tempting to use the forum as a platform to vent those frustrations but ultimately it won't solve the problem.

Thanks,
Frontier Moderation Team

Thank you for personally helping me with getting the new thread posted. From now on, I plan on waiting at least a day to cool of before making forum posts on video games to collect my thoughts.
 
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