I'm losing faith in the 10yr plan.

With respect Sir, you didn't prove the conclusion would be wrong. You proved that you read it different- which is fine. I argued that the data can be read in both ways. Which is besides the point, besides the OP's point, and also not implying I'm considering ED dying. I'm arguing that the data presented is so weak that it does not support the implied conclusion.

With that said, here we go:
https://s27.postimg.org/lh1dh4ggz/ed_steam_chart.jpg
https://s27.postimg.org/lh1dh4ggz/ed_steam_chart.jpg (I am too stupid to embed this. Don't ask me why)

These are peak players.
You actually have a rough descending triangle with a triple tops & bottoms at the end. Support line is at roughly 5k, resistance around 10k, implying that should the peak playerbase drop below 5k there would probably be a problem and if the peak playerbase breaks out over 10k something's afoot.
This could also be read that after an all-time high end of October 2015, the peak player base consistently dropped to it's equilibrium of about 6k. The equilibrium changed August to a stable 9k with a noticeable decline before, and recovery over the Christmas period.
The increase in Peak players Jan 2017 indicates that the Thargoid event is driving up player numbers for that particular event- it will be interesting to see where the numbers stabilise in 3-4 months.

Conclusion one: From it's peak in October 2015 to it's latest peak in Jan, ED has lost about 7k peak players/month (or 40%)
Conclusion two: The Xmas period plus the Thargoid event nearly doubled peak players/month from 5,5k to 11k, sending it into recovery (technically speaking).

This is all meaningless because it does not count the non-steam players, nor the XBox players, nor the PS4 players. But it shows that I can massage and read the data any way I see fit.
As such, I have to respectfully disagree Babelfish and you didn't prove any conclusion more right or wrong than my on-purpose interpretation of the data would allow it.

All of this is besides the point and academical. It's totally unrelated to the OP's point.

The curve is flattened in favour of peak numbers, it's completely meaningless.
 
Question about non procedural content :
1) How allow reolaying same "story/quest".
2) How much time to create such story driven content.

Procedural allow FD to spread content in the whole galaxy.
SC is struggling with SQ42 content to produce what ? 20h00 of gameplay ?

How much content should FD produce to make things proper and long term playable ?

It is unfortunately no so simple and quite impossible mission with such a small team, regarding the surface of the game. From my opinion.
 
Sooooo..... you don't play, and can't play?

What are you doing here? Trying to convince us of the error of our ways?

Giving my opinions, of where FD went wrong.

So losing someone who invested £200 into the game who leaves means jack to you?

You really are a poor moderator aren't you? You should be saying, well thank you for coming back to the forums, obviously you cared for the project, but somewhere it went seriously wrong for you, it would be interesting to hear from you where it went wrong.
 
Last edited:
It's become apparent to me that without a new lead dev, the game is sunk. The current underlying philosophy is one of mobile game time sink grind.

That's not going to fly here. And the current lead or team clearly cannot think or design in other terms. Sure, they may be plenty adept technically. They have the skills.

But they are the wrong team, or wrong lead, for this game philosophically. And that matters. Your whole game hinges on the underlying design philosophy governing your design direction. And right now, it's turning Elite into a very pretty clicker style time sink in terms of actual game play.

You seems very disappointed by this game. Sorry to read that. Hopefully a lot of players still enjoy it :p

May be if you are able to expose things, with a better constructive approche, devs could listen to you.
 
You seems very disappointed by this game. Sorry to read that. Hopefully a lot of players still enjoy it :p

May be if you are able to expose things, with a better constructive approach, devs could listen to you.

No they wont, because they are the problem and for them to listen, that would mean they admitting they are useless and taken the game in completely the wrong direction.

What they do listen to though are whiny little cry babies that want instant gratification, hence why the running costs of ships are none existent, I mean we don't want to hurt people earning 10 million credits hour grind... oh no no no...
 
I gave my game away as I said in an earlier post. So yeah, the game I hate it, I gave it a chance and it only got worse.

And what is this pretentious arrogance regarding how I should or should not put my views across? I will say what I want to say, how ever way I want to say it. Deal with it :)

I don't think you know what pretentious nor what arrogance means. You are the one being arrogant and neither of us is being pretentious.
 
I do not get the point : saying people are not capable of developing a game and complain about it without any hope.

Either you try to enhance things by promoting your idea in a positive mode.

Either acting like that is a pure waste of time :p But keep feel to continue as here we are to discuss between reasonable persons.
 
Giving my opinions, of where FD went wrong.

So losing someone who invested £200 into the game who leaves means jack to you?

You really are a poor moderator aren't you?

The problem is you are giving more insults than opinions, and it's making your point of view very hard to take seriously. And your opinion that literally everything in Elite sucks is terribly narrow minded. I'll give you exploration, bounty hunting, and piracy, those haven't been given enough dev attention. But combat is far and away the best and most feature rich part of the game. Sure it could use some rebalancing but that's small change compared to what the rest of the game needs. Mining is okay, ice mining needs to be made MUCH more profitable as it's worthless right now. Trading is okay too, the game could certainly use more in game tools to improve trading. But to just say that everything is terrible is horribly jaded, if you feel that way about the game today then Elite just isn't for you.

Maybe do something more productive with your time that you will enjoy?
 
I do not get the point : saying people are not capable of developing a game and complain about it without any hope.

Either you try to enhance things by promoting your idea in a positive mode.

Either acting like that is a pure waste of time :p But keep feel to continue as here we are to discuss between reasonable persons.

It is a pure waste of time... The leader designer needs to be changed and bring some fresh ideas into the game, and go back to the DDF that had some really good ideas.

But nope, you just keep your head buried :)

- - - Updated - - -

The problem is you are giving more insults than opinions, and it's making your point of view very hard to take seriously. And your opinion that literally everything in Elite sucks is terribly narrow minded. I'll give you exploration, bounty hunting, and piracy, those haven't been given enough dev attention. But combat is far and away the best and most feature rich part of the game. Sure it could use some rebalancing but that's small change compared to what the rest of the game needs. Mining is okay, ice mining needs to be made MUCH more profitable as it's worthless right now. Trading is okay too, the game could certainly use more in game tools to improve trading. But to just say that everything is terrible is horribly jaded, if you feel that way about the game today then Elite just isn't for you.

Maybe do something more productive with your time that you will enjoy?

Sorry, but combat is joke, it is by and far the worst thing within the game, because FD didn't have the balls to choose between 2 different flight modes, so implemented them both... Now we don't have dog fighting, all we have is fly backwards and jousting.

Okay... to highlight how little you understand the game. Lets look at trading okay?

Okay, you say trading is okay, I say trading is a horrendous pathetic joke. Why, just because there is no point in trading anything else unless it is part of one jump trade route that involves imperial slaves, which then begs the question, what is the point in 99% of the commodities on the market? Why bother with algae, most of the metals, hydrogen, industrial machines... the list goes on. The most profitable trade routes should be over 200ly or more, (from the core to the rim for example), Imperial slaves should be really sold in the rim systems where miners and workers are needed to extract the resources (resource sites in the core should be exhausted, hence the need to extract from the rim) and those resources would then be sold back in the core systems. Where as one jump trade routes (which is the most profitable in this awful game) should provide very little profit as they would be saturated by local traders, but you can do them quickly and they are safer, thus giving the player a choice. Short quick, safe trade or long range high profit possible dangerous trading...

Everything should have a reason to be in the game, algae should be very profitable in teraforming systems, Food should be just as profitable as gold in systems that are experiencing droughts or famine...

Trading should be dynamic and interesting and the best traders should be able to read the signs to know where the best profits are, rather than one jump wonders which is what we have now.

Then, pirates would operate in the rim systems where it is dangerous for traders, because they are well, rim systems and policing in some places is dodgy at best and the best trade routes come with danger, then there is cost of fuel, repairs and running costs, stations should charge for landing...

But no, lets all pretend the game is great despite it being as flat and boring as hell and be about as creative in philosophy as a brick wall....
 
Last edited:
Now, for the people who don't like to see these kind of "we are doomed" threads, please; understand this is a normal, coherent and proportional reaction when people buy stuff based on promises for the future, after some promises are not kept. Trust gets lost. This is why communication is important, something FD neglects big time. You might argue that we fooled ourselves with expectations, but any rational customer only got the game based on the promotional videos.


Most, not all but most of these broken promises were really just things the community assumed would happen. This biggest broken promise was offline mode but I think many of us saw that coming when we saw FD buckle to community pressure to add it. As for promotional videos, well, they are all shot with the game engine and most of it is actual game footage but like most promotional videos they tend to make thinks look far more exciting than they are. If that's a surprise to anyone then they probably aren't old enough to buy the game.

I agree with your point on communication, a lot of moaning could have been avoided if FD just responded to the assumptions early with a simple "No that's not what's happening". I for one got caught up in the 3 save slots myth, I'd already decided what I'd do with the 3 commanders before I realised that FD had never said we'll get them.
 
Then keep going. Take your chance in every Q&A or let it go and stop wasting your time :) Either you give the game its chance, either play another one ! There are plenty of it.

I suggest you read my edit and I think you need to stop telling me to give the game a chance, I have been playing since beta (before the game released).

And no, there is not plenty of games like this, ED is lucky it has no competition at the moment, but that will soon change though.
 
Last edited:
No matter you played it from the start.

Devs deserve at least some respect.

If your are unhappy, express it but in a positive way. Claim fire this one or that one will not serve your cause. Start threads, with valid argument, well presented and argumented to discuss with others and show devs your interest and the interest of the community.

Claiming this game is bad ... well. Don't be suprised not to be heard :)
 
No matter you played it from the start.

Devs deserve at least some respect.

If your are unhappy, express it but in a positive way. Claim fire this one or that one will not serve your cause. Start threads, with valid argument, well presented and argumented to discuss with others and show devs your interest and the interest of the community.

Claiming this game is bad ... well. Don't be suprised not to be heard :)

Why should the designers get respect for screwing a game up?

Should bankers get respect for creating the banking crisis in 2008 that screwed over the lives of 10's of millions of people?

And what is this happy clap rubbish? If you are unhappy, express it in a positive way.... Yay, I lost a leg, but at least I get to hop everywhere now [uhh]
 
Last edited:
Back
Top Bottom