I'm really enjoying the new engineering system.

I don't know how others feel about it, but I'm really having fun with it.

With the new mat and data storage limits, surface prospecting seeming to drop more rocks, blown up ships also seem to drop more and better mats, mat\data traders and the guaranteed results at the end of it all.
It has stopped it from feeling like a major time sink with the possibility of maybe, if you are very lucky, getting some improvements to your ships, to a nice way to spend a few hours, plan exactly what you want, know that everything you collect is worth something and everytime you go to an engineer you know you are going to get exactly the improvements you want\planned for.

I spent all day yesterday collecting and doing upgrades to various ships and I loved it, none of it felt like a waster of my time, and now 5 of my ships are vastly improved in speed\shields\hull strength etc (that G5 DD with experimental boost on my Clipper and FDL!!!), next plan is to work on some more weapons engineering! :D
 

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I don't know how others feel about it, but I'm really having fun with it.

With the new mat and data storage limits, surface prospecting seeming to drop more rocks, blown up ships also seem to drop more and better mats, mat\data traders and the guaranteed results at the end of it all.
It has stopped it from feeling like a major time sink with the possibility of maybe, if you are very lucky, getting some improvements to your ships, to a nice way to spend a few hours, plan exactly what you want, know that everything you collect is worth something and everytime you go to an engineer you know you are going to get exactly the improvements you want\planned for.

I spent all day yesterday collecting and doing upgrades to various ships and I loved it, none of it felt like a waster of my time, and now 5 of my ships are vastly improved in speed\shields\hull strength etc (that G5 DD with experimental boost on my Clipper and FDL!!!), next plan is to work on some more weapons engineering! :D

Yeah, I haven't even done much engineering yet with 3.0, but as I'm running around doing whatever I'm happy to drop into almost any USS that comes along.

Basically running around the galaxy hoovering up everything I come across. Not only is it nice to not have to juggle mats, but there is a lot of lucrative salvage out there to find.

Certainly was nice to go roll a new shield gen on my pirate ship and know exactly what I was going to get. I used to like the RNG-based engineers, but I honestly like this system much better.
 
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Glad to hear it, and you seem to be getting it. More materials are actually dropping, and in various new ways. Missions are also rewarding materials in bigger batches and many materials can also be traded up to the rare ones..
 
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Since 3.0 dropped I found myself *want* to pick up and gather mats. Before it felt like nothing but a nuisance, and going to visit an engineered was like a chore. Now I feel like I'm actually getting something out of it.
 
Yes, it is just so much more rewarding game play, I now have a use for my Clipper with it's new +60% optimised mass FSD, she is equipped as my bubble jumper, SRV, collector limpets and a 620 m\s boost of the DD's (with class 6 prismatics, shield boosters, full complement of weapons, reinforced hull, 7A fuel scoop etc), dropping on most USS's I see (and am seeing a lot more!) and having fun flying her while basking to the max as I do it!!
 
I agree, after playing some time I must say I do like new system quite a bit. And I don`t feel like I had to grind more for mats than before. Plus with less RNG its not that painful hehe.
 
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I'm particularly liking the new "Pin Blueprint" mechanic. You can start an upgrade, add an experimental effect, and then complete the upgrade away from the engineer.
 
I didn't enjoy the old system so I stopped and no longer have anything engineered. I have yet to try the new system but I am looking forward to it and have been collecting salvage from bounty hunting. I will be heading off to an engineer soon to see what I can haz.
 
I pinned a blueprint, have all the material now but the remote engineering has nothing to work with..
Do I do something wrong or did I pin a blueprint without doing a conversion first?
How do I see I converted a module to the new system?
 
I have never really felt grind in ED to be too bad. Not because it is not there (Anyone who as done PP for Mahon knows it is there) but because if you put a narrative on it, make it part of your game, it felt fun.

Yesterday I was engaging in some PP for the first time in years, as I want to put a Class 8 Prismatic shield on my T9, in it's new slot. I was hunting Feds and very much enjoying picking through the after combat carnage for useful materials.

So far this has been a great update.
 
I tried out the new engineering yesterday and I felt it was pretty successful. Spent a couple days grabbing everything I could. Went to the material traders to get a few things I couldn't find....or didn't want to look for. Took the Orca around for some lightweight upgrades and FSD secondary upgrade. Came away with just over 50ly jump range. Best I could do before was close to 45ly. Then I took the Courier back to Palin and got my boost to 848ms. Went in with 818ms. So I'm pretty satisfied with my first day of upgrading.
 
While I'm not a fan of the "redo-every-module-from-scratch", I absolutely love the guaranteed positive outcomes for the grades.
No more doing 50+ rolls and crossing fingers for the blessing of good secondaries from the RNG gods.

I haven't had to do more than 30 rolls (from grade 1-5) in order to max out grade 5 modules.
 
I am starting to like it. It's far more logical. It is what the original Engineers should have been.

I'm going to engineer 4 of my 26 ships and just do the others very slowly. The increased module storage, cargo and data amount really help to this end.
 
I do think it's a whole lot better than it was previously but I can't believe after all the changes that it's still necessary to rot in super-cruise for hours hunting HGE's. Either the cost of trading across needs to be reduced or the RNG needs removing from the HGE spawn process. Other than that I think it's pretty enjoyable though, especially once you've built up a good collection of different mats.
 
Yeah, I’ve got about 8 hours in so far, very relaxing, booting around davs hope, playing cool trader Bingo, good update, hundred hours at least to get my fleet up, and doesn’t cost credits, just time. That levels the playing field

It’s like a whole game reset.
Yeah!
 
I'm on the "Like It" bus myself.

With the old material limits, gathering mats was a chore of housekeeping, of constantly cleaning out certain materials from the bin in favor of the ones I actually needed for upgrades and the interface certainly didn't make that fun. The separate, generous caps for those have eliminated this hassle completely, letting me concentrate on playing the game than inventory management.

Then struggling with finding the correct materials, some of which were gated behind activities I didn't want to do, or next to impossible to find because of bugged drop rates. Thankfully, the Materials Trader has solved this issue, too. Instead of flying at a 30km/s crawl in supercruise waiting for a particular type of USS to spawn or doing laps in an SRV so I can find a handful of a material to justify flying to the engineers, I can exchange a different grade of material for it. Coupled with the increased limits above, I am now happy to hoover up anything I can find knowing it can be converted to something more useful. Result? I can keep doing what I like doing in the game, playing it my way, and picking up resources as I go as opposed to farming when I want a particular upgrade. (This was the mentality Frontier hoped players would have with the original engineering, but the old system sure worked against it.)

Finally, the Wheel of Fortune at the actual workshop. Combined with the RNG nature of collecting the materials in the old system, this killed Engineers for me. RNG on both ends of the equation was a fun killer. After collecting randomly dropped materials, we had to settle for a random result that could be either positive or negative. You had to win at a slot machine just to risk spins at roulette, and after all that you could still lose out. Now, you put mats in, you get a positive result. It might not be a huge increase, but it's always a step forward and not a step back. Frustration replaced with reward. Win.

I actually would have been fine if FD had gone with upping the mat limits and putting in the mat trader, keeping the total wheel of fortune spin at the Engineers but I'm way happier with these new revisions. I keep a limpet collector in any ship I fly now, stop at USS's I would have otherwise overlooked, enjoy driving the buggy knowing I can keep whatever I find and trade up (and also enjoying the welcome return of color to the worlds) and don't mind taking a trip out to see a distant Engineer because I know that regardless of what happens, I will walk away with an upgrade instead of an empty hole that requires RNG to fill.

TLDR new Engineers has increased my overall enjoyment of ED. Wish it had been like this from the start.
 
The new Pinned Blueprint feature is highly underrated as well!

I didn't realize until I started upgrading stuff at regular stations that you can pin a G1-G5 Blueprint from every single Engineer you have access to! My list already includes the Farseer FSD Range Upgrade, G5 Low Power Shields Upgrade, G5 Dirty Drive from Palin and a bunch of others.

Too bad you can only pin (1) upgrade type per Engineer, but much better than having to go all the way out there for every ship. Only drag is that Experimental Effects can only be applied at the Engineer's base.
 
Before 3.0 was released I was very reluctant towards the new Engineers.
I was worried about getting the huge number of mats required.

I have now engineered quite a couple modules and I must admit that I prefer this system far beyond the old one.
You know you'll leave the engineer with a guaranteed better module and the Mat Broker is a fantastic way to get you the most difficult materials.
One thing that I think is a bit meh is the steep conversion value at the Broker.

Overall I think the new engineering is a lot more fun.
 
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