I don't usually post forums like this but to see a game with this much potential go down the poop pipe is really frustrating.
I will keep my suggestions short for the sake of the reader.
Firstly what does Elite have going for it?
MISSIONS, they suck. No worthwhile reward (although reputation boost is nice). Not go there kill one anaconda get reward, christ who thought of that?
TRADE is broken! We know this already. It's something i liked doing a lot in other games and spent days studying markets. In this it's really trashy no depth to it.
MINING is really bad! Now I love mining, if I had it my way i'd be doing it half the time and the other half missions / interacting with people. Now I know the developer has said it's in its infancy, but I am sure they won't improve it for a long time. This is because mining has a small piece of the player base pie, but you can make it really great, there are lots of people who would actually enjoy it if it was more involved/rewarding. Just look at what Star Citizen are doing with their mining system. It looks amazing
Tell me what you think! Personally I will probably work on getting my faction reps up then shelve this game and hope for the best for now
I will keep my suggestions short for the sake of the reader.
Firstly what does Elite have going for it?
- It's super sexy graphics and interstellar objects setup are really awe inspiring
- The sounds are amazing and the music is good too
- It's a sandbox (nothing beats a good sandbox)
- NPCs change their interaction with you and others based on reputation and yours / others actions
- It's a really good flight simulator (in space!)
- Supercruise is a great way to get around
MISSIONS, they suck. No worthwhile reward (although reputation boost is nice). Not go there kill one anaconda get reward, christ who thought of that?
- EXPLORATION - Missions for exploration (on a different tab maybe). They send you out to seek out earth like planets, new rings to mine etc. Great rewards for them.
- COMBAT - Make instanced zones (like the ones in eve online), lots of enemies, sometimes you might have to bring friends. Have timed events happen in them, triggers, mission objects, fun!
- SMUGGLING - Maybe increase reward on these too. Have ways to help pirate factions growth.
- TRADE - Increase the reward (like a lot). I actually quite like them as they tie in with improving what the local faction need at the moment to fight famine, war etc.
- MINING - New missions that actually track what you mined, make you seek out a particular ore/mineral type and reward you handsomely.
TRADE is broken! We know this already. It's something i liked doing a lot in other games and spent days studying markets. In this it's really trashy no depth to it.
- Improve how you manage the economies.
- Detailed analytical data for each of the systems factions, on how well they are doing in each area of trade. What are they growing in? What products do they need?
- Ways you can affect the local systems economies and show this in the data. Goods supply (It gives people incentive to get involved in the persistent growth aspects)
- Stocks and shares in independent factions (based on local growth, maybe cap amount you can have). Could give people a reason to fight over growing groups.
- Reduce cargo size on all ships? Maybe to limit the amount of money made in trade overall. More reward will be given if you seek out trade opportunities rather than doing A->B->A all your life. This would eliminate the need for tools like elitetradingtool and its variants.
- Improved UI , showing all products (see prototype trade ui for elite dangerous) also look to other games like EvE they do trading better than anyone
MINING is really bad! Now I love mining, if I had it my way i'd be doing it half the time and the other half missions / interacting with people. Now I know the developer has said it's in its infancy, but I am sure they won't improve it for a long time. This is because mining has a small piece of the player base pie, but you can make it really great, there are lots of people who would actually enjoy it if it was more involved/rewarding. Just look at what Star Citizen are doing with their mining system. It looks amazing
- Drones to help you collect ore, no more scooping unless maybe a really rare thing get's chipped off that you have to scoop.
- Increase the % yields to big ass numbers to make it profitable.
- Have some dynamic gameplay, chunks fall off , different parts of the asteroid have different value. Equipping more than one laser might actually help you mine faster.
- The scope for mining is huge just look at other games and other threads here for suggestions.
- Make the act of mining affect the local economy, what you sell to the stations will have a much bigger influence on economy growth. Only if it was mined material (track it with a 'mined' tag on the metal/ore in the cargo)
Tell me what you think! Personally I will probably work on getting my faction reps up then shelve this game and hope for the best for now