I'm tired - But rough maths says exploring payout is a total JOKE

Yes and no. When you're playing a game you expect it to acknowledge you're doing the right thing, even if you're doing it for yourself. It's a gaming thing, one of those subconscious mechanisms that make games tick.

Each game has its own mechanisms of acknowledgement. One of the most prominent ones in this game is credit rewards (others could be praise in flavor text, reputation rewards, boosting a faction's influence, satisfying explosions...). If you do what you think is right (explore extensively in this case), you come home to sell the data feeling satisfied about your achievement, and then it turns out you lost money in the transaction. That feels as if the game was punishing you. Is not that much about the money, but about the game acknowledging your actions as appropriate. You might feel rewarded by the exploration itself, but if the game takes money from you for it, it's telling you that you should not feel successful.

Same with every mechanic. That's why balancing is so important in games like these.

^This, I hoped to come back to be in a position to do some upgrades, but I never made enough to cover insurance of a ship loss. I think larger more expensive ships are for people with a bottomless pocket, they just cannot support themselves.

- - - - - Additional Content Posted / Auto Merge - - - - -

I'm probably being dense here, but what are you referring to when you say the skybox has been screwed?

In 1.0.0 they reduced the view distance and added fixed 'dust' so when you are far away it looks poo
 
15 mil ASP - repairs from a 4,000ly round trip, I did not take many screens as the skybox has been screwd. Scanners are max - Advanced and surface

I could see how they could be expensive to maintain. Did you take hull damage at all? Just trying to get an understanding of the math involved. Let us know if you figure out how much the entire trip netted you.

If you're flying a devoted out asp already I can see that you're used to trading or mining, so the time you spent probably didn't feel like you got a lot out of it. I gave up those ventures after last wipe. Being an opportunist myself, a long venture into the deep sounds like fun, if you made a couple million or so.
 
Here is the rub, looking at my data, my 5th biggest payout was from WU JIU - a system just 2 hops away from my base! in a inhabited system with stations and the like, what a JOKE!
 
I could see how they could be expensive to maintain. Did you take hull damage at all? Just trying to get an understanding of the math involved. Let us know if you figure out how much the entire trip netted you.

If you're flying a devoted out asp already I can see that you're used to trading or mining, so the time you spent probably didn't feel like you got a lot out of it. I gave up those ventures after last wipe. Being an opportunist myself, a long venture into the deep sounds like fun, if you made a couple million or so.

Just wear and tear from 4,000ly that is all, I can't begin to imagine a larger ship cost, I don't think there is anything in the game currently, that will support a big ship in return. If my ASP costs 600,000 to replace, pity anyone with a Conda or Lakon 9 - Nothing out there that can cover a loss
 
You probably already know this, but remember you lose any cartographic data if your ship gets destroyed. Just in case that changes your mind about not selling...
 
You probably already know this, but remember you lose any cartographic data if your ship gets destroyed. Just in case that changes your mind about not selling...

Well the two day (RL TIME) trip netted me 1.5mil exploring, which is the same as running rares one way 150ly in 30 mins (RL TIME) - of course, the repair bill is much less running rare items. I don't care about balance but at least make exploring worth the effort.

- - - - - Additional Content Posted / Auto Merge - - - - -

If you're playing for credits you're playing for the wrong reason. Have fun!

I'm earning credits to fund exploring, trouble is exploring does not keep my ship running without a huge risk.
 
That's what makes long range exploring hard core :cool:

Hehe - in a way yes, but currently I don't think it will be possible to explore with a bigger ship than a ASP, if I had made the same trip and got the same data using a Anaconda I would have lost at least 2 million credits... that can't be right
 
Well the two day (RL TIME) trip netted me 1.5mil exploring, which is the same as running rares one way 150ly in 30 mins (RL TIME) - of course, the repair bill is much less running rare items. I don't care about balance but at least make exploring worth the effort.

Yeah, wasn't arguing, but I recently lost a long journey's worth of data by forgetting to sell it until after my game of chicken with a station wall, so just figured a reminder wouldn't hurt ;)
 
Hehe - in a way yes, but currently I don't think it will be possible to explore with a bigger ship than a ASP, if I had made the same trip and got the same data using a Anaconda I would have lost at least 2 million credits... that can't be right

Not dissing the Anaconda, but it is a question of horses for courses. Not every ship in the game is suited to every role, careful and sometimes quite difficult choices have to be made regarding both ship and loadout (for example, I doubt we'll ever see an Eagle Deep Explorer because that ship is entirely unsuited to that role). Having to take account now of the wear and tear costs is just another part of the game's developing complexity.
-
That said, exploring is the odd one out in career options at the moment, as the financial return is fixed no matter what your ship or loadout (even Scanner upgrades don't increase the speed of exploring much, as you still have to fly close to system bodies to scan them). In trading a bigger ship means more cargo space and profit per run, and in combat an upgrade of ship and loadout means you are capable of taking on bigger targets which tend to be more valuable. I like exploring as it is, but then I don't view exploring as a path to wealth and perhaps that is right in the context of the game where progress towards Elite status shouldn't be just about credits.
 
Back
Top Bottom