I'm working for a bunch of jerks

It probably depends on your POV

It always depends on the POV. For me personally it depends more on the actions than what the label says. In game I met many non-Anarchy factions who I would call criminal.
But I see the point. What I meant was Anarchy doesn't always mean criminal. There are actually quite a few of them who are actively working on making the game better for everyone and to a big surprise by not blowing them up.
 
Anarchy /= criminals or lawless
The dictionary definition is absence of government. While it often leads to lawlessness and criminal activity, that is simply the crudest definition of it. Anarchy can still have law and order oddly enough. IRL I oppose Anarchy as I would equally oppose Dictatorship/Totalitarianism (and it's many forms). I am more of a real life minarchist.


In game I met many non-Anarchy factions who I would call criminal.
It's often the case with those who wear their cloak of good deeds for all to see. It's a sort of armor to hide their true loathesome behavior.
 
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I support Anarchy factions exclusively and I've never had to commit a crime or become a hitman to do so. FDevs simplistic take on Anarchy factions is like a steering wheel in my pocket, it drives me nuts.

I've flipped plenty of systems to Anarchy control but because I target systems with specific features I have never done any assassination or massacre missions, ever. I'll do CZs but that's different because a) it's a war and b) Anarchy's have no choice in that matter, it's their only option. I suspect if I went out of my zone for selecting systems I'd run into trouble but I don't, so I don't. I'll always leave Independent systems alone unless they expand into a system that I've worked on.

Anarchy's are not criminal per se although obviously they can be. The Federation is criminal, the Club is criminal, Sirius Corp. is criminal... and the list goes on. Criminality is the domain of big oppressors. Look at most systems, who's generally at the bottom with 1% influence? Supporters of Anarchy's are spread pretty thin in E|D and as player factions spread and new ones appear it's the Anarchy's who lose out, every time.

I happen to like rooting for the underdog so I help where I can. It's pretty much why I play Elite although even I have to take a break from it from time to time. Constant battling against the odds does take its toll.

Just to be clear this is an in-game role playing thing only. In RL I'm pretty far from an Anarchist. Call it escapism with space ships. I like space ships.
 
Toe in dodgy, he is a rat boys so kill him, just fly 150ly in a direction and be a pirate, most factions dont have wide spread reach. Who said they were the bad guys, that just a local point of view. who cares if you anoy somebody??? How far they going to chase you???
 
So I decided to hit the local HazRES, maybe shoot up pirates associated with the player faction.. If I can't raise my own factions influence, drop the others <== BGS maxim >. So at the HazRES... the VAST majority of pirate ships ARE FROM MY OWN CLAN, so I don't want to shoot them or I'll loose rep. But when there's 20 ships, 15 have bounties, and ALL of those are from the group I support. Argh.
sorry to say, that won't work too support your faction at all.

Current understanding is killing ships does not affect influence, at all. What affects influence is:
  • submitting bounties (increase)
  • committing crimes of agression (decrease)

Bounties are only issued by the faction whose jurisdiction it is [1]. So even if you're targeting the player faction... if it's they're jurisdiction then the bounties will be in their name, and boost them if submitted.

Only way to decrease is to criminally fire on/ destroy ships (of any faction) in a jurisdiction owned by the target faction.

[1] unsure how kws works these days, but that can provide random faction bounties iirc.
 
Commander joins criminal gang.

Doesn't want to do crimes.

Think you joined the wrong gang, buddy.

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Don't support anyone because I have no visible means of support.

On top of that, can't stand anybody, much less myself.

So I'm going to leave in a huff, better still a taxi.

Thanks Groucho.:cool:
 
some years back i spent some time to get allied with freemen and rebel factions (alliance and federal anarchy factions).

also i helped flipping some systems to anarchies to liberate rares.

while it looked to me whether there are modifiers of states, system economy and hidden stats like tech level and wealth, generally the mission types don't change between those wildly different factions in terms of lore.
 
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