Imagine Elite Dangerous on this :)

I have my Rift at a school I run and get the students and their parents to try it out... It's only the glasses wearers that ever seam underwhelmed... The rest seem really stoked.

Noticed that too, have had dozens of friends try VR, only the ones that have poor eyesight seem to not enjoy it as much.
 
AR provides a GUI over the real world and as such will be more prevalent in other areas, VR will be a gaming niche. I'm not saying AR will not be used in gaming; Pokemon Go will benefit from AR, but Elite will stick with VR.

VR gaming on the pc will be no more niche than pc gaming itself. VR puts you into the game environment. AR puts things into your real world environment. They aren't the same experiences. VR headsets are already selling at more than niche on more than one platform. Frankly from a gamers perspective (playing since Pong) I see nothing in AR that threatens the VR gaming experience on the horizon.
 
VR gaming on the pc will be no more niche than pc gaming itself. VR puts you into the game environment. AR puts things into your real world environment. They aren't the same experiences. VR headsets are already selling at more than niche on more than one platform. Frankly from a gamers perspective (playing since Pong) I see nothing in AR that threatens the VR gaming experience on the horizon.
And any VR headset will be capable of AR with the addition of some some stereoscopic camera's on the front.

AR isn't going to kill VR, and VR isn't going to kill AR, It's going to be two different use cases for the same device, sooner rather than later there will more than likely be one kind of device that does both.
I think I already saw someone making an addon camera module for the CV1 so it could do just that.

The biggest problem with AR is that the screens arent acutally perfectly translucent they are just screens, so you can't wear it and see your screen in RL resolutions and with added bits from the AR system.

Translucent OLED might be able to achieve this, but I suspect they still very rare and not in any form of production.
 
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The biggest problem with AR is that the screens arent acutally perfectly translucent they are just screens, so you can't wear it and see your screen in RL resolutions and with added bits from the AR system.
I take it you haven't tried a Hololens prototype? It's pretty much a see-through visor with a superimposed virtual layer.

If anything the problem is the holograms feel less real than full VR because you can't help but compare it to the actual reality right in front of you.
 
I take it you haven't tried a Hololens prototype? It's pretty much a see-through visor with a superimposed virtual layer.

If anything the problem is the holograms feel less real than full VR because you can't help but compare it to the actual reality right in front of you.

No I haven't but are we really considering $3000 prototype\devkits ?

I don't see why not VR devices could be translucent like that, just flip a cover over it or some sci-fi black polarising glass on the front.
in AR mode it's see through, in VR mode completely black and occlusive basically like those window panes that go opaque when you add a current.
 
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