Imagine that Elite have FPP mode and planet like Yavin 4 moon.

OP I am totally with you on that but we are so far away from this at the moment you need Hubble or Kepler to see it in the distance but it remains a dream that one day somebody (hopefully FD) develops a game like that.

I mean look at the current storyline (very loose definition) we have at the moment. Total drip feed storyline. The majority of the storyline can only be engaged by our current group of cryptologist/ sound engineer players (hats off to them btw) the rest of the storyline is viewed by the rest of us as and when FD decide to press the button on the next piece of the jigsaw we are allowed to see. So each piece lasts for a few weeks/ months, everyone who can be bothered has a look and then waits for the next biscuit to be dropped into the bowl. I find it hard to get motivated or excited by that.

The only "multi-thread" going on is the BGS but I'd hardly call that a storyline. Oh so we can induce a state of Boom or War in a certain system with some of our actions, yeah pretty riveting uh? Is there any point to doing that, maybe I am missing something with that?

I've no idea what the end development of ED is going to be but I live in hope that it moves closer to your description. In the mean time I'll be patient, but after 18 months of play I find myself taking long breaks from the game to maintain long term interest. I often wonder what kind of resourcing level FD have on this project, I have no idea.
 
I think youre setting yourself up for disopointment.
Do remember, tjis is procedural game.
You can expect about same lvl of content as with rocks we have now.

You might want to do a little light reading on what procedural generation is, and how it works.
 
Last edited:
Yeah, because there's no way station that size would survive re-entry.

A station falling from planetary orbit would very likely survive re-entry. Not in the kind of condition represented in that picture, of course, but something that large and moving that slow would certainly leave a lot of debris. Debris from the American SkyLab survived re-entry and that was tiny compared to an Orbis starport. I imagine that the habitation ring would be completely ripped off but there would be a sizable core that makes it's way to the surface.
 
Those images are part of a game world that is hand-modelled by a team of artists over the course of years and the total area they span might be a handful of square kilometers.

Elite Dangerous has to populate millions and billions of square kilometers across entire planets in every of the billions of systems in our galaxy.

In time, the procedural generation might include trees, and the FD artists that make the non-procedural bases may have something comparable, but right now the game is nowhere near that state.
 
Back
Top Bottom