Immersion breaking mission payouts

Sorry I didn't really explain my outburst :) I'm just annoyed someone is claiming you can get 900k delivery missions as a new player for one jump!

That's just total crap as the only way you'd get anything like that is if you're an elite trade pilot and are fully allied with the system.

I'm currently getting upto 900k missions at a friendly (nearly allied) system but its for 140lys drops.
 
I must admit, one of my biggest complaints about 2.2.03 is that cargo mission rewards seem to have gone back up to silly levels for certain useless goods. Just getting rid of the ability for biowaste to be used as a mission good would be a start. At the moment the entire galactic economy seems to run on excrement.

Ah, well...
 
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I rather get too much for transporting biowaste than close to nothing for transporting palladium like before 2.2.03... just stop complaining and enjoy the missions while they are worthwhile.
 
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I rather get too much for transporting biowaste than close to nothing for transporting palladium like before 2.2.03... just stop complaining and enjoy the missions while they are worthwhile.

I'll complain (or at least mutter under my breath) as long as missions continue to pay out 10's or 100's of times the value of the commodity in the market, which makes no economic sense. Thanks. :)
 
Indeed, i do not accept the argument that we have to accept 1 insane mission type because otherwise all the other missions have to be poor.

If that is the case it shows somewhere there is a definite lack of complexity in the mission generation.

It should not have to be an either or. That said if it DOES have to be an either or then i do agree this is better than 2.2.2

But if that is the case at keast FD could make them hardef
 
I rather get too much for transporting biowaste than close to nothing for transporting palladium like before 2.2.03... just stop complaining and enjoy the missions while they are worthwhile.

Thing is, some people are in it for the immersion, where the rest like it or not. That's why they fire up the game and that's what they want to enjoy, not a credit farming simulator. That's why they want a space game and not Who wants to be a billionaire? Space edition.

Asking for a small change in the text here or a small change to a variable there to make missions more believable, without so much as laying a finger on everyone else's daily credit fix, seems more than reasonable to me.
 
Thing is, some people are in it for the immersion, where the rest like it or not. That's why they fire up the game and that's what they want to enjoy, not a credit farming simulator. That's why they want a space game and not Who wants to be a billionaire? Space edition.

Asking for a small change in the text here or a small change to a variable there to make missions more believable, without so much as laying a finger on everyone else's daily credit fix, seems more than reasonable to me.

Precisely.

If such missions were to transport non-purchable items like blueprints, military plans, artworks, painite, low temperature diamonds, etc, it would be enough to make them actually credible and it wouldn't affect nobody's credits per/hr.
 
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I'll complain (or at least mutter under my breath) as long as missions continue to pay out 10's or 100's of times the value of the commodity in the market, which makes no economic sense. Thanks. :)

They are paying for the transportation service, not the stuff being transported...

Have you ever sent something via a parcel service? Does it matter, wether you are sending dog poo or gold bars? Nope... you are paying per weight, regardless of the content's value. In fact sending dog poo will cost more, because it occupies more cargo space per weight. Next time please tell them it makes no economic sense that they are charging more than what the content of your package is worth.

Same here... as a cargo ship owner, why would I care, what they want transported? I will charge the same for poo as for palladium... they either pay my transportation fee or they can transport their stuff themselves.
 
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They are paying for the transportation service, not the stuff being transported...

Have you ever sent something via a parcel service? Does it matter, wether you are sending dog poo or gold bars? Nope... you are paying per weight, regardless of the content's value. In fact sending dog poo will cost more, because it occupies more cargo space per weight. Next time please tell them it makes no economic sense that they are charging more than what the content of your package is worth.

Same here... as a cargo ship owner, why would I care, what they want transported? I will charge the same for poo as for palladium... they either pay my transportation fee or they can transport their stuff themselves.

However, the point is not that the transportation costs that much, it's that an economy that pays that much for the transport of basic commodities would never work. There's no way that any business can earn profit by paying that much for basic commodities. If they pay 5 million for 20 tonnes of biowaste, that means that the fertilising ability of that biowaste needs to produce enough crops to give them 5 million additional credits compared to simply upping the prices in the commodity market to encourage traders there.

Sure, it might technically cost the same amount to shift a tonne of waste compared to a tonne of platinum, in practice no business would pay the same amount. Even under the rare occurrence that they end up paying that much for deliveries, it should logically slash their economy to the point of bankruptcy pretty quickly.
 
For the average human being, being paid this much is still slow and grindy. For those that can waste 12+ hours a day playing videogames, I'm sure this needs fixing.
 
For the average human being, being paid this much is still slow and grindy. For those that can waste 12+ hours a day playing videogames, I'm sure this needs fixing.

I agee.

After 2+ years i'm around 80 million in credits..playing 2 or 3 hours a week. I'll be at 160 million in another 2 years? lol! GRIND.
 
For the average human being, being paid this much is still slow and grindy.

No. I spend an average of 10 hrs per week in the game. Progress is plenty fasrt enough for my liking. Also the point of the thred is not to lower the payouts but to make them more logical or at least help to provide a bg story for them...

- - - Updated - - -

Back at yah buddy.

Enchanted.
 
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Very amusing. The thing is - if you aren't playing 'simulation' type games for some aspect of 'immersion', what are you playing them for?

As much as the immersion gets mocked for it's subjective nature. Having a game that is as internally logically consistent as possible to it's own rules and logic is something to strive for, to enhance immersion. Look up 'Verisimilitude'. :p
 
Very amusing. The thing is - if you aren't playing 'simulation' type games for some aspect of 'immersion', what are you playing them for?

As much as the immersion gets mocked for it's subjective nature. Having a game that is as internally logically consistent as possible to it's own rules and logic is something to strive for, to enhance immersion. Look up 'Verisimilitude'. :p

You're putting words into their mouth that they didn't say.

There are plenty of reasons that cargo mission would pay more than expected and they're all completely plausible. The fact is you don't know, and that is 100% immersive.
That you choose to reject the idea that you would not be 100% hyperaware of tomfoolery and shenanigans and bureaucratic nonsense and stupidity in the entire galaxy is the moronic part.

It is perfectly legitimate for the missions in the game to include the very realistic, historically accurate, valid criteria that sometimes they pay more than they are worth because someone somewhere screwed up.
 
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