Imperial and Federation Ranking System Re-Work

I do believe the addition of the Panther Clipper has completely eliminated the need to do these rankings. I for one will be selling my Cutters and Corvettes. I believe that these rankings are essential to gameplay. It creates content. Maybe you folks can re-work the ranking system to involve some more beneficial rewards. Or just add 2 new rewards for instance pre-engineered cargo racks at King and Admiral ranks, even though it's a grind it wouldn't be an utterly useless system that has gone by the wayside due to new ships if its abandoned.
 
I never did them anyway! The question is, should ships be rank locked at all? Wouldn't affect me anyway because I am simply not interested in one of every ship, but some people are.
 
I for one will be selling my Cutters and Corvettes.

And that would be a mistake, especially for Corvettes. Vettes and Cutters still have their roles, they are good ships.

Panther just obliterated all as a heavy station-to-carrier-to-construction hauler. Took some shine from the Cutter there, but haven't touched the Vette.
 
The point I'm trying to make is that something should be added to King and Admiral ranks to make it worthwhile to do the ranking system. A carrot at the end of the stick
 
An actual game loop would be a start.... but honestly, with PP2 the way it is, ranks should just be ripped out and the whole rank-locked ship thing retired.

Failing that, actually fleshing out game loops around the Superpowers rather than the Powers would be the way forward.
 
An actual game loop would be a start.... but honestly, with PP2 the way it is, ranks should just be ripped out and the whole rank-locked ship thing retired.

Failing that, actually fleshing out game loops around the Superpowers rather than the Powers would be the way forward.
Superpowers certainly need some sort of BGS gameplay / consequences based on %. Just making them exclusionary to each other would be a start, although its probably too late for that.
 
I like idea of having some content locked behind imperial and federal rank system so I'm against removing "lock" on imperial cutter along with any other imperial/federal ships.
If someone doesn't want to use Cutter or any other imperial/federal ship there are alternatives so no one is being forced into grinding rank.

I also think imperials will behave like imperials and release ship that will outshine panther clipper someday... maybe entirely different ship class that would use remote station access and automated drone to move passengers/freight between station and ship.
 
Superpowers certainly need some sort of BGS gameplay / consequences based on %. Just making them exclusionary to each other would be a start, although its probably too late for that.
I mean, it's where FD dropped the ball hard right?

Their plan was for people to not care about the Factions in isolation, and instead care about the Superpowers... then proceeded to include literally no content for Superpowers besides... oh... work for factions enough and "woo get a promotion that means nothing". PP2 missed a trick to fix that too.
 
I like idea of having some content locked behind imperial and federal rank system so I'm against removing "lock" on imperial cutter along with any other imperial/federal ships.
If someone doesn't want to use Cutter or any other imperial/federal ship there are alternatives so no one is being forced into grinding rank.
But a ship alone isn't content. In FE2/FFE days it was access to different missions, higher pay... it also excluded you from similar perks in the other Superpower spaces.

Using the mercenary naval ranks exclusively as an elaborate gating to fly certain ships and access other systems that are otherwise indistinct from any other system is, well, dumb.
 
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