This ship comes out kind of cool. I came up with 3 8 2 9 slots and 3 7 slots. It seems very combat oriented. I couldn't get the 1996 reference in though.
***This ship would be unlocked at rank King with the empire! It could even be part of a joint operation between fed and imp and Gutamaya and Core Cynamics to make a hybrid. Could require both maxed out lv 14 ranks. It is a corvette and cutter stuck together.
That could make this the Imperial Explorer C variant.
If the below items offer too many cheap options, only A variants and more expensive version like the Bi-Weave/Prismatic Shields could be available. Then no cheap solutions can be bought for 9 slots. This could go for everything, especially the Fuel scoop!
Maybe the limpet controllers still get options below A so you can fit them. Unless it's not needed.
Although the lower priced ones give nice options if you use less than a 8AFSD.
Presumed 9 shield:
9A Prismatic: Cost: 773,098,744.1; Mass: 640; Integrity: 204; Power Draw: 9.45?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 1.8; Broken Regen Rate: 6.66
9D Bi-Weave: Cost: 85,899,860; Mass: 320; Integrity: 170; Power Draw: 4.5?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 7.2(7.29?); Broken Regen Rate: 18(18.225?)
9E: Cost: 6,362,950; Mass: 320; Integrity: 136; Power Draw: 2.7; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9D: Cost: 19,088,860; Mass: 128; Integrity: 102; Power Draw: 3.6; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9C: Cost: 57,266,570; Mass: 320; Integrity: 170; Power Draw: 4.5; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9B: Cost: 171,799,720; Mass: 512; Integrity: 238; Power Draw: 5.4; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A: Cost: 515,399,160; Mass: 320; Integrity: 204; Power Draw: 6.3; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
Jump range:
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1769.03 = 49.0852171345645 ly <- No boost
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1770.33 = 59.5491725653175 ly <- Boost
Imperial Explorer Max Jump 1500t <- Above Formulas
Imperial Explorer Cargo 1500t <- 37.88ly @6.25jumps
Imperial Explorer combat 1500t <- 38.15ly @6.25jumps; Minimum Thrust: 209-211m/s; Top Speed: 289-293m/s; Boost speed: 417-422m/s; Shields: 3029.84; SEHP: 24k/28k; Armor: 3075.48; AEHP: 4768; Cost: 2.50 billion; Rebuy: 125 million
Imperial Explorer Combat 1500t Armored Monstered <- 27.65-28.38ly
Imperial Explorer:
Cost: 522,423,625 (2.5x a cutter)
Base Hull: 1500t
Base Integrity: 1440?
Max Cargo: 1500 (equipped: 1184; assuming: 7AFS , 7DShields, 5GFSD, SA, ADC, +4slot, +3 slot(module/hull enhancements?)
Base Shield: 900
Base Hull: 800
Boost: 27mj
Top Speed: 200 m/s
Boost Speed: 288 m/s
Minimum Thrust: 72%
Pitch: 22 d/s
Yaw: 8 d/s
Roll: 42 d/s
Min Pitch: 18 d/s
Heat Capacity: 360 EDSY(540 according to Detailed Heat Mechanics)Preferably enough to fire 2 Imperial hammers(Short Range+Plasma Slug or High Capacity+Super Penetrator) with overcharged monstered(.5 efficiency) like an armored monstered PP(0.352 efficiency.) on a cutter.(IE, infinitely!)(Edit: or just use armored PP to get the same results.)
Fuel Reserve: 1.44t or 1.5t
Core Internals:
Armor: 1
PP: 8
Thrusters: 8
FSD: 8
Life Support: 8
PD: 8
Sensors: 8
Fuel: 7
Optional Internals: (1500/1184)
9
9
7
7
7
5
5
5 reserve
5 reserve
4
3
1
1
Or if no 9's exist: (1184/1492)
8
8
8
8
7
7
7
5
5
5 reserve
4
1
1
Hardpoints:*** (XL is a new type with access to 4 size turreted or gimbaled where not available previously.)
H or XL
H or XL
L
L
M
M
Alternatively also add:
S
S
Or:
M
M
Utilities: 8?
*** Layout could determine usefulness. Two H would be top and back center with 2 L on top centered on the nose like the corvettes two small hardpoints but different if needed. M's are Wherever. Maybe on the bottom centred or on the side like the mediums on the corvette. You could mix positions from both the cutter and corvette. Fixed weapons should mix in a way to combine HHLL + MM. HHLL as one combo and MM as a second combo if desired.
Or:
Or:
***This ship would be unlocked at rank King with the empire! It could even be part of a joint operation between fed and imp and Gutamaya and Core Cynamics to make a hybrid. Could require both maxed out lv 14 ranks. It is a corvette and cutter stuck together.
That could make this the Imperial Explorer C variant.
If the below items offer too many cheap options, only A variants and more expensive version like the Bi-Weave/Prismatic Shields could be available. Then no cheap solutions can be bought for 9 slots. This could go for everything, especially the Fuel scoop!
Maybe the limpet controllers still get options below A so you can fit them. Unless it's not needed.
Although the lower priced ones give nice options if you use less than a 8AFSD.
9 size slots:
All 9 sized Fuel scoops: (estimates not necessarily accurate)
9A: Cost: 916,265,169; Scoop Rate: 2.181; Power Draw: 1.27mw; Integrity: 204
9B: Cost: 229,066,292; Scoop Rate: 1.869; Power Draw: 1.088571429mw; Integrity: 238
9C: Cost: 57,266,573; Scoop Rate: 1.557; Power Draw: 0.9071428571mw; Integrity: 170
9D: Cost: 14,316,643; Scoop Rate: 1.245; Power Draw: 0.7257142857mw; Integrity: 102
9E: Cost: 3,435,994; Scoop Rate: 0.933; Power Draw: 0.5442857142mw; Integrity: 136
Presumed 9 shield:
9A Prismatic: Cost: 773,098,744.1; Mass: 640; Integrity: 204; Power Draw: 9.45?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 1.8; Broken Regen Rate: 6.66
9D Bi-Weave: Cost: 85,899,860; Mass: 320; Integrity: 170; Power Draw: 4.5?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 7.2(7.29?); Broken Regen Rate: 18(18.225?)
9E: Cost: 6,362,950; Mass: 320; Integrity: 136; Power Draw: 2.7; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9D: Cost: 19,088,860; Mass: 128; Integrity: 102; Power Draw: 3.6; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9C: Cost: 57,266,570; Mass: 320; Integrity: 170; Power Draw: 4.5; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9B: Cost: 171,799,720; Mass: 512; Integrity: 238; Power Draw: 5.4; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A: Cost: 515,399,160; Mass: 320; Integrity: 204; Power Draw: 6.3; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A SCB: Cost: 76,298,292; Mass: 320t; Integrity: 204; Power Draw: 3.86mw; Duration: 20.69s; Shield reinforcement: 73/s; Thermal Load: 880; Max Ammo: 4(approx: 1510.5mjx4; 1745mjx4 max engineered)
AFMU:
9A: Cost: 89,261,676; Integrity: 196; Power Draw: 4.82; Repair Capacity: 12,500
9E Cargo: 12,447,078, Credits 512 cargo.
Estimate of Class 8 FSD:
8A: Cost: 162,586,470; Optimal mass: 3600t; Max fuel per jump: 20.48(20.625or21?); Thermal load: 45?; Power Draw: 1.05mw; Weight: 160t; Integrity: 188
8A(Increase Range+Mass Manager): Cost: 162,586,478.2; Optimal mass: 6670.4t; Max fuel per jump: 20.48?; Thermal load: 45?; Power Draw: 1.2075mw; Weight: 208t; Integrity: 147.016
8A(Fast Boot+Thermal Spread): Cost: 162,586,478.2; Optimal mass: 4140t; Max fuel per jump: 20.48?; Thermal load: 48.6?; Power Draw: 1.05mw; Weight: 160t; Integrity: 159.8
8B: Cost: 54,195,480; Optimal mass: 3600t; Max fuel per jump: 17.066(17.1875or17.5?); Thermal load: 45?; Power Draw: 0.875mw; Weight: 256t; Integrity: 224
8C: Cost: 18,065,160; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.70mw; Weight: 160t; Integrity: 152
8D: Cost: 6,021,720; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.63mw; Weight: 64t; Integrity: 120
8E: Cost: 2007240; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.56mw; Weight: 160t; Integrity: 136
Limpets:
9A Prospector Limpet: Range: 17,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 360t, Cost: 62,985,600
9A Collector Limpet: Range: 3,000, Max Limpets: 5, Power Draw: 1.28mw, Integrity: 232, Weight: 512t, Cost: 62,985,600
9E Decontamination Limpet: Range: 3280, Max Limpets: 5, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: 11,809,800
9A Fuel Tranfer Limpet: Range: 3,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
9A Hatch Breaker Limpet: Active Range: 8,080, Target Range: 7,980, Hack Time: 0s, Max Limpets: 24, Power Draw: 1.26mw, Integrity: 200, Weight: 320t, Cost: 62,985,600
9E Recon Limpet: Range: 2,300-2,400, Hack Time: 8s, Max Limpets: 1, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: ?
9A Repair Limpet: Range: 3,500, Repair Capacity: 600, Max Limpets: 5, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
All 9 sized Fuel scoops: (estimates not necessarily accurate)
9A: Cost: 916,265,169; Scoop Rate: 2.181; Power Draw: 1.27mw; Integrity: 204
9B: Cost: 229,066,292; Scoop Rate: 1.869; Power Draw: 1.088571429mw; Integrity: 238
9C: Cost: 57,266,573; Scoop Rate: 1.557; Power Draw: 0.9071428571mw; Integrity: 170
9D: Cost: 14,316,643; Scoop Rate: 1.245; Power Draw: 0.7257142857mw; Integrity: 102
9E: Cost: 3,435,994; Scoop Rate: 0.933; Power Draw: 0.5442857142mw; Integrity: 136
Presumed 9 shield:
9A Prismatic: Cost: 773,098,744.1; Mass: 640; Integrity: 204; Power Draw: 9.45?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 1.8; Broken Regen Rate: 6.66
9D Bi-Weave: Cost: 85,899,860; Mass: 320; Integrity: 170; Power Draw: 4.5?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 7.2(7.29?); Broken Regen Rate: 18(18.225?)
9E: Cost: 6,362,950; Mass: 320; Integrity: 136; Power Draw: 2.7; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9D: Cost: 19,088,860; Mass: 128; Integrity: 102; Power Draw: 3.6; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9C: Cost: 57,266,570; Mass: 320; Integrity: 170; Power Draw: 4.5; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9B: Cost: 171,799,720; Mass: 512; Integrity: 238; Power Draw: 5.4; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A: Cost: 515,399,160; Mass: 320; Integrity: 204; Power Draw: 6.3; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A SCB: Cost: 76,298,292; Mass: 320t; Integrity: 204; Power Draw: 3.86mw; Duration: 20.69s; Shield reinforcement: 73/s; Thermal Load: 880; Max Ammo: 4(approx: 1510.5mjx4; 1745mjx4 max engineered)
AFMU:
9A: Cost: 89,261,676; Integrity: 196; Power Draw: 4.82; Repair Capacity: 12,500
9E Cargo: 12,447,078, Credits 512 cargo.
Estimate of Class 8 FSD:
8A: Cost: 162,586,470; Optimal mass: 3600t; Max fuel per jump: 20.48(20.625or21?); Thermal load: 45?; Power Draw: 1.05mw; Weight: 160t; Integrity: 188
8A(Increase Range+Mass Manager): Cost: 162,586,478.2; Optimal mass: 6670.4t; Max fuel per jump: 20.48?; Thermal load: 45?; Power Draw: 1.2075mw; Weight: 208t; Integrity: 147.016
8A(Fast Boot+Thermal Spread): Cost: 162,586,478.2; Optimal mass: 4140t; Max fuel per jump: 20.48?; Thermal load: 48.6?; Power Draw: 1.05mw; Weight: 160t; Integrity: 159.8
8B: Cost: 54,195,480; Optimal mass: 3600t; Max fuel per jump: 17.066(17.1875or17.5?); Thermal load: 45?; Power Draw: 0.875mw; Weight: 256t; Integrity: 224
8C: Cost: 18,065,160; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.70mw; Weight: 160t; Integrity: 152
8D: Cost: 6,021,720; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.63mw; Weight: 64t; Integrity: 120
8E: Cost: 2007240; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.56mw; Weight: 160t; Integrity: 136
Limpets:
9A Prospector Limpet: Range: 17,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 360t, Cost: 62,985,600
9A Collector Limpet: Range: 3,000, Max Limpets: 5, Power Draw: 1.28mw, Integrity: 232, Weight: 512t, Cost: 62,985,600
9E Decontamination Limpet: Range: 3280, Max Limpets: 5, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: 11,809,800
9A Fuel Tranfer Limpet: Range: 3,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
9A Hatch Breaker Limpet: Active Range: 8,080, Target Range: 7,980, Hack Time: 0s, Max Limpets: 24, Power Draw: 1.26mw, Integrity: 200, Weight: 320t, Cost: 62,985,600
9E Recon Limpet: Range: 2,300-2,400, Hack Time: 8s, Max Limpets: 1, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: ?
9A Repair Limpet: Range: 3,500, Repair Capacity: 600, Max Limpets: 5, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
Presumed 9 shield:
9A Prismatic: Cost: 773,098,744.1; Mass: 640; Integrity: 204; Power Draw: 9.45?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 1.8; Broken Regen Rate: 6.66
9D Bi-Weave: Cost: 85,899,860; Mass: 320; Integrity: 170; Power Draw: 4.5?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 7.2(7.29?); Broken Regen Rate: 18(18.225?)
9E: Cost: 6,362,950; Mass: 320; Integrity: 136; Power Draw: 2.7; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9D: Cost: 19,088,860; Mass: 128; Integrity: 102; Power Draw: 3.6; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9C: Cost: 57,266,570; Mass: 320; Integrity: 170; Power Draw: 4.5; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9B: Cost: 171,799,720; Mass: 512; Integrity: 238; Power Draw: 5.4; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A: Cost: 515,399,160; Mass: 320; Integrity: 204; Power Draw: 6.3; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
Jump range:
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1769.03 = 49.0852171345645 ly <- No boost
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1770.33 = 59.5491725653175 ly <- Boost
Imperial Explorer Max Jump 1500t <- Above Formulas
Imperial Explorer Cargo 1500t <- 37.88ly @6.25jumps
Imperial Explorer combat 1500t <- 38.15ly @6.25jumps; Minimum Thrust: 209-211m/s; Top Speed: 289-293m/s; Boost speed: 417-422m/s; Shields: 3029.84; SEHP: 24k/28k; Armor: 3075.48; AEHP: 4768; Cost: 2.50 billion; Rebuy: 125 million
Imperial Explorer Combat 1500t Armored Monstered <- 27.65-28.38ly
Imperial Explorer:
Cost: 522,423,625 (2.5x a cutter)
Base Hull: 1500t
Base Integrity: 1440?
Max Cargo: 1500 (equipped: 1184; assuming: 7AFS , 7DShields, 5GFSD, SA, ADC, +4slot, +3 slot(module/hull enhancements?)
Base Shield: 900
Base Hull: 800
Boost: 27mj
Top Speed: 200 m/s
Boost Speed: 288 m/s
Minimum Thrust: 72%
Pitch: 22 d/s
Yaw: 8 d/s
Roll: 42 d/s
Min Pitch: 18 d/s
Heat Capacity: 360 EDSY(540 according to Detailed Heat Mechanics)
Fuel Reserve: 1.44t or 1.5t
Core Internals:
Armor: 1
PP: 8
Thrusters: 8
FSD: 8
Life Support: 8
PD: 8
Sensors: 8
Fuel: 7
Optional Internals: (1500/1184)
9
9
7
7
7
5
5
5 reserve
5 reserve
4
3
1
1
Or if no 9's exist: (1184/1492)
8
8
8
8
7
7
7
5
5
5 reserve
4
1
1
Hardpoints:*** (XL is a new type with access to 4 size turreted or gimbaled where not available previously.)
H or XL
H or XL
L
L
M
M
Alternatively also add:
S
S
Or:
M
M
Utilities: 8?
*** Layout could determine usefulness. Two H would be top and back center with 2 L on top centered on the nose like the corvettes two small hardpoints but different if needed. M's are Wherever. Maybe on the bottom centred or on the side like the mediums on the corvette. You could mix positions from both the cutter and corvette. Fixed weapons should mix in a way to combine HHLL + MM. HHLL as one combo and MM as a second combo if desired.
Or:

Or:
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