News Implementation of a dedicated mission server

This is a great change on all counts, however, I think this will highlight a greater need to have some extra functionality added to the mission board.

I don't mean simply a refresh button.

But one of the reasons people relog to refresh the mission board is to find a mission type they want to do. I know I've done it this way with passenger missions on occasion - see a high paying long range mission when I'm not in the appropriate ship, then I go get the appropriate ship, check the board and lo and behold, not a single high paying long range mission on the board. Board flip, and where there were no long range missions in Open, there is one sitting there in Solo, for instance.

My suggestion therefore is to add some extra filters or tabs to the board that populate a selection of each mission type (dependent on the usual BGS stuff) under each tab.

So the default screen is a quick limited selection of available missions.
Switch to, for example, the "delivery missions" tab, and the selection is expanded to just delivery missions. Not a whole board's worth, but more than was represented in the default view.
Then have tabs that expand like that for all the mission types. See tabs will be empty based on the BGS state and such.

I think that would help people find the mission types they're looking for more often, and feed in the benefits of board flipping into a legitimate and and measured in-game mechanic.
 
To be fair, I don't even like stacking missions... [hehe]

Finding a mission here or there that I might be after is nice though.

Anyway, I think the possibilities this opens up in the game as a whole are a good thing. Maybe the beginnings of a real market where players could buy and sell modules and ships through the market for a bit of a service transaction fee. Not going to hold my breath though.
 
To be fair, I don't even like stacking missions... [hehe]

Finding a mission here or there that I might be after is nice though.

Anyway, I think the possibilities this opens up in the game as a whole are a good thing. Maybe the beginnings of a real market where players could buy and sell modules and ships through the market for a bit of a service transaction fee. Not going to hold my breath though.

I admire your optimism, but how did you extrapolate that result from what we have here?

I'm legitimately not seeing it, would you be able to elaborate?
 
I admire your optimism, but how did you extrapolate that result from what we have here?

I'm legitimately not seeing it, would you be able to elaborate?

Consistency between modes, credit profit balancing, and mitigating the wider effects of gold rushes. It's just one step, but an important one. Of course that sort of end result is most likely just wishful thinking on my part; not something I really expect.
 
Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

I hope you do review were needed, because arbitrarily increasing mission payouts just makes the commodities market (i.e. the heart of Elite as a space trading game) even more superfluous - when mission rewards were already massively out-of-line with commodity costs, IMHO.
 
Ultimately, this is a healthy step for our overall servers and game experience.

was about time! cheers! :)

now, apart from payouts, please note that a consistent mission system should go along with consistent grind requirements. dunno how many cmdrs get their mats/unlock collectibles from misssions (i don't), but you might look into that because they are going to be a bit screwed.
 
Board flipping will be removed? What happened at Frontier, did they started to play their game?

Anyway, it's an excellent news. Keep it up!
 
because of this change,
are you going resolve the with VIP (named) passengers not showing theirs counter-party (target they deal with and it's minor-faction) ?

and what about mission variety and amount per single 'fetch' ? will that increase ?
atm. you can run into dry season of no near missions , no far, no of use missions for several mission-ticks
 
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Greetings Commanders,

In the next chapter of Beyond (3.3), we will be implementing and migrating mission data to a new separate server. While this mainly affects the back-end of the game, you will see some changes to missions in-game.

As it currently stands, missions are on a shared server with other elements of the game. This has the risk of problems with missions causing outages and stability issues for the rest of the game if there are technical hiccups.

So, what benefits will we see by moving missions to their own separate server?

  • Any issue (generated by missions) which can cause a server outage or stability problems will no longer result in players disconnecting. Instead the missions will be unavailable for a period of time.
  • If such issues do occur, the previous servers will be able to act as a back-up, offering better opportunities to recover game content as quickly as possible.
  • We may see a slight decrease in mission board loading times.
  • Missions will now be consistent across game modes (Solo/Open/Private Group).
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.

Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

Ultimately, this is a healthy step for our overall servers and game experience.

If you have any questions or would like to share your feedback with us, please post below!

*we found that only 2.8% of daily online players were using the mission system in this way.

Most excellent. Real numbers, and a most needed change.

And only about three percent of the players were causing the storm on the forums. Thank you. I stay in solo-only, and wondered what all the fuss was about. If the missions are bad, they are going to be bad.

Now, about a dedicated Open server...not peer to peer...some hard numbers on the total game time spent in open vs solo by all commander accounts would be nice. :)
 
Most excellent. Real numbers, and a most needed change.

And only about three percent of the players were causing the storm on the forums. Thank you. I stay in solo-only, and wondered what all the fuss was about. If the missions are bad, they are going to be bad.

Now, about a dedicated Open server...not peer to peer...some hard numbers on the total game time spent in open vs solo by all commander accounts would be nice. :)

I believe this is the first steps towards fixing all our problems. Not just missions.
 
Sounds great in theory BUT, players will be crying from the roof tops that the mission board will become a new grind on top of the already existing grind as they are forced to wait the 10-15 minutes for the board to refresh. Unless a refresh button is added. Even increasing the number of missions, will just generate more of the same missions that people don't want. The other option is going to another system. Which could mean a player spending a couple of hours searching for a system with the missions they are seeking, before they can settle down to play the gameplay that they enjoy. For many their entire free time could be taken up just searching. This change has to be more than just change to a new server and keep the same faulty system that has players board flipping. I also don't believe the 2.8% figure. That sounds like some Fdev shenanigans with figures. Without detailed context that figure is utterly meaningless. To be clear I am not calling for board flipping, I just want Fdev to understand that there is more to this than just those here on the forums thinking that people use it just to exploit.
 
Now, about a dedicated Open server...not peer to peer...some hard numbers on the total game time spent in open vs solo by all commander accounts would be nice. :)

indeed, but to put them in context, i play mostly solo but mostly because open is just broken. for me a dedicated open server would be high priority, yet i won't appear on those figures.

about the 2.8%, interesting figure but ... i'll take it with a bit of sodium :D
 
I am curious, Will, as to whether having missions on a different server will also help thr mission designers to implement more "root & branch" changes to how the missions play out? In particular the ways in which missions can be acquired in the game, outside of mission boards?

To be honest, I am not really interested in how much a mission pays out, I am much more interested in how varied & "narrative-like" the missions feel, which requires a much more open ended system for how missions are gained, how they "wrinkle" & how they generate follow-on missions.

Any chance you could get Dale on here to answer those kinds of questions? ;)
 
Greetings Commanders,


It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.

Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

Ultimately, this is a healthy step for our overall servers and game experience.

If you have any questions or would like to share your feedback with us, please post below!

*we found that only 2.8% of daily online players were using the mission system in this way.

What does *we found that only 2.8% of daily online players were using the mission system in this way. mean? Only 2.8% figured out how to get the missions they wanted, while the rest just went away frustrated?
Pardon my tone, but your choices of fixes as of late have not impressed, and now we will ALL HAVE TO WAIT for the missions we want or fly all over hell's half acre to find decent missions with the rewards we want.

Switching the missions to it's own server is great. How about tailoring the missions to the commander so we have stuff to do? Or would that make the game fun, which apparently is not POR.

Why don't you ask us about this stuff instead of just tossing it over the fence?
Sign me unsatisfied.

PS: Just like making us make 4 trips to an engineer with Lavian Brandy, because somehow they only have 12 at a time. Oh, but come right back with an empty hold and viola, another 12 are available. Where I am RIGHT NOW. I have better things to do than this. What a waste of my time. Why not only give us one at a time and make us take 50 trips! Ooh wouldn't that make game-play so much more fun? Such Bull, I can't believe it. BORING! BORING! BORING!

Or the moronic speeding . Go over 100 and get a fine if some idiot hits you. Oh, but use a Docking Computer and it'll take you way over 100 and never hit anyone! Who thought that crap up? More .

I only have a few hours into this game but the more I find about how you run this ship the more I despise your mechanics. No wonder people start ganking in this game.
 
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