The problem is that any income in the game is down to RNG, there's no stable, decent source of income and so people board flip to earn a bit of cash. Of the 2.8% I'm sure it's a very small % then that exploit the game mechanics. This is not a welcome change unless you make it possible for a decent stable income that we can draw on when we need to. Then there'd be no need for board flipping. I think this is especially true for end-game players.
Instead of a mission board that seems effected somewhat by your ship loadout, and where it's pot luck (I've had weeks of good and weeks of bad at a time), why can't we have a jobs board where we can advertise our capability and have a more positive pick up with at least reasonable pay. At least we'll have some possibility to plan out what we want to do in game.
It's the mechanics that drive the undesired behaviour, people come to the game to play and not to grind/board flip. Exactly the same as hunting USS's for high grade manufactured mats, if you were able to collect these reliably as you go ... well hopefully I've made my point, too much is down to RNG for effort/reward.
Instead of a mission board that seems effected somewhat by your ship loadout, and where it's pot luck (I've had weeks of good and weeks of bad at a time), why can't we have a jobs board where we can advertise our capability and have a more positive pick up with at least reasonable pay. At least we'll have some possibility to plan out what we want to do in game.
It's the mechanics that drive the undesired behaviour, people come to the game to play and not to grind/board flip. Exactly the same as hunting USS's for high grade manufactured mats, if you were able to collect these reliably as you go ... well hopefully I've made my point, too much is down to RNG for effort/reward.