A fix for board flipping at last? Good start on recovering some goodwill. Keep going.
Care to provide evidence to back what you claim? Not having to share the servers with every other part of the game means *more* missions & more potential for mission diversity......plus you're getting an increase to payouts that quite frankly aren't required......yet still the whiners whine.
WOW, 10% Extra on 631,096! I'm not sure how I'll spend the extra 63K. But that 10% will total make the 5 trip in my cutter worth it!
Hi Will
In my experience, players don't refresh the mission board to get higher paying missions. They do it to get the mission type that they want (e.g. I want to deliver cargo, but all you've given me are wetwork and planetary scan missions).
You could replace the refresh function with sub categories in the mission board. 'Delivery', 'Mining', 'Massacre' etc. It would mean players can find the mission type they want, and the mission server wouldn't have to generate a load of missions of a type the player is not interested in. (subject to that mission type not being blocked by some game mechanic).
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In 3304 it seems the local plebs in any given station can't seem to get their act together to offer missions RELEVANT to the ship you're in...
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Greetings Commanders,
In the next chapter of Beyond (3.3), we will be implementing and migrating mission data to a new separate server. While this mainly affects the back-end of the game, you will see some changes to missions in-game.
As it currently stands, missions are on a shared server with other elements of the game. This has the risk of problems with missions causing outages and stability issues for the rest of the game if there are technical hiccups.
So, what benefits will we see by moving missions to their own separate server?
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.
- Any issue (generated by missions) which can cause a server outage or stability problems will no longer result in players disconnecting. Instead the missions will be unavailable for a period of time.
- If such issues do occur, the previous servers will be able to act as a back-up, offering better opportunities to recover game content as quickly as possible.
- We may see a slight decrease in mission board loading times.
- Missions will now be consistent across game modes (Solo/Open/Private Group).
Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.
Ultimately, this is a healthy step for our overall servers and game experience.
If you have any questions or would like to share your feedback with us, please post below!
*we found that only 2.8% of daily online players were using the mission system in this way.
Remember that the amount you get on the alternative rewards is based off the credit value of the mission, so increasing the payout by 10% will automatically make all the other options potentially better as well. Not necessarily by very much - 10% isn't very much for credits either - but an extra material here, an extra bit of rep there.As of right now, missions reward the player with 5 different currencies: credits, materials, commodities, influence and reputation. Giving a small bump to just 1 of those 5 rewards won't solve anything, as i'm sure you realize (i refuse to believe Frontier doesn't understand how its own game works).
They tried higher amounts before and it slowed the servers down too much. Without the extra load from board-flipping and with a dedicated server, hopefully this will be able to increase again.1) Increase the number of missions offered by each board (and not just by a ridiculous 10%!!! Make it a 100% bump if you want such measure to have any effect at all).
And a particularly nasty example at that - but this one was caused by players repeatedly saying "we can't find enough massacre missions" over the course of several versions during which the percentage increased slowly. It does need pushing back down a bit, but too much and we'll just get those complaints back again...2) Rebalance the mission thelselves. As of right now there are several types of missions which do nothing but clog the boards: There's no reason why every system in a war state should have more than 2 or 3 massacre missions, so why congesting those boards with 7, 8 massacre missions? all they do is take space!!! And that's just 1 example.
Hands up if you've worked in the logistics industry?
1) Small, urgent, local, one off deliveries - Send it on a bicycle, it's quicker.
2) Medium, urgent, short range deliveries - Use a motorcycle or small car.
3) Larger, more awkward long range loads - Van, small truck or semi trailer.
Urgency, range and how awkward the item is to move, all add premiums to the price the driver, or the courier, common carrier or freight forwarding company they work for are going to charge you to do it. We're part way there with the mission wrinkles asking you to hurry up but finding the types of jobs that are suited to the ship you're in is more difficult than it should be. This is one reason why people board flip. Yes, some do it to spawn a full load of those sweet deal pax missions to remote stations, but not all.
If I'm sitting in any given station, and I know I'm going to the current CG system for example, why is it so difficult to quickly and efficiently fill my hold (if I have any space) and remaining mission stack (of 20) with a bunch of jobs going from here to there or some combination of jobs to be dropped off on the route I've already plotted in the galaxy map?
Lets say I'm at the CG station and I've just parked my bounty hunting ship and switched to my T9. I know exactly where I'm going because I checked eddb.io for quantity of supply, since the galmap trade enhancements still don't show that information. I want to fill my hold with something for the return trip and this station has nothing cheap.
So, do I fly back empty? That seems like a waste, even though that's the only place I'm intent on going. How great would it be to open the mission board and see NPC's that are slightly better at their "sales" job than the current disorganised rabble, falling over each other to utilise my cargo hold to make sure they don't get fired for missing KPI.
FDev have this mission system back to front. The Pilot's Federation are the service providers. We have the tonnage to move urgent goods around the galaxy, the firepower to get the wetworks done and the flexibility to do it now, if the price is right. You want 1000 tons moved, I can move 750. The other 250 really isn't my problem, find another pilot.
If I get back here in half an hour and you still haven't found another pilot to take that 250 tons, I'll take it, but you better find me something to fill the other 500 tons of space as well or it's not worth my time. Flipping the board to try and spawn enough missions to the right place to fill my ship isn't worth it, I may as well just do the return trip empty.
Returning empty is not a thing in logistics. Fill the truck please, in both directions.
In the opposite of this scenario, I'm taking my bounty hunting ship, with no cargo racks to the local hi-res to help the cops kill wanted ships. I don't want any cargo on board to get attacked for, but I don't mind taking a stack of data missions to drop off at the closest system with an IF. I have that system locked in in case I shoot one of the cops and need to run somewhere to pay the fine already and I'll need to go there eventually to collect all the kill warrant bounties.
These examples are win+win. I get to do what I was doing anyway, and I make a few bonus credits / rep / materials / etc at the same time while making the local factions happy getting some of the problems off their overflowing plates without spending hours board flipping to do it.
The mission system should complement gameplay, not hinder it.
They tried higher amounts before and it slowed the servers down too much. Without the extra load from board-flipping and with a dedicated server, hopefully this will be able to increase again.