News Implementation of a dedicated mission server

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*we found that only 2.8% of daily online players were using the mission system in this way.

That sounds about right. That's predominantly BGS players, who pick missions only for specific factions.

Please move to an on-demand mission generation model. Pick faction, pick mission type, generate.
 
So nerf incoming on missions.

10% increase in payouts, but a 90% reduction on the number of missions one can get at any time.

How is one expected to make any money in this game so we can do what we want rather than work a second job just to keep ourselves flying??....is the premium content going to be "credit packs"?

Board flipping exists as a remedy for slow mission spawns. We've already been limited to 20 missions through an arbitrary cap so if the "acceptable" number of simultaneous missions is 20 LET MISSIONS SPAWN FAST ENOUGH SO WE CAN TAKE 20 rather than an arbitrary 10% payout bump with the same pitiful spawn rate which would just be a fix for a fix for a fix.

Why don't you figure out how many missions you WANT us taking, and set the spawn rate appropriately. Remove the arbitrary 20 mission cap and make the system work!

P.S. when you say 2.8% of players...is that 2.8% of ACTIVE players or 2.8% of ALL players....which is probably close to 100% of active players.

While I do think this is a step in the right direction, I think it's only the right direction IF AND ONLY IF the mission system isn't in the broken unbalanced state it is today.
 
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An additional thought for you to consider. Since you are making mission boards changes anyways, would you consider making mission browsing and availability query or view based. With propper filters so we can easily select the missions we are looking for and not have to look all the unwanted missions? And a Sorting system as well. That would be a big quality of life improvement.

And while you are it, make the mission generation based partly off of those queries, demand generated. Would make a lot of people happy. Then people will get wing missions when they want them, and solo missions when they want them.

I'm sure anyone with any moderate level of programming knowledge can do this in 2 or 3 days so you still have plenty of time to do QC on it.
 
Will there be any tweaks to the distribution of mission destinations? Getting it to generate clusters headed to roughly the same destination would help make larger ships actually worth taking.

If I can't find three or four passengers that are at least headed in roughly the same direction then running a beluga is overkill.
 
This is actually good news, to be honest. I hope that this dedicated server would mean a greater number of missions and greater variability too, accordingly to factors like government and alligeance of the different minor factions, any possible state of that particular faction in that moment, and maybe the security of the systems involved in the mission too (rewards should be higher for riskier missions, of course).

This would be better for immersion of course, it's not just a matter of numbers of missions, but of quality too.

I would love to have longer, multi-step missions, with the possibility to change ship to complete the different tasks that particular missions request, or even better to have multiple ways to solve them.

I wrote a thread in the suggestions forum some times ago, I hope you devs read that. Here's the link, if you'd like to give it a look again. ;)

https://forums.frontier.co.uk/showthread.php/439479-Missions-revamp-connections-to-lore-codex-etc
 
An additional thought for you to consider. Since you are making mission boards changes anyways, would you consider making mission browsing and availability query or view based. With propper filters so we can easily select the missions we are looking for and not have to look all the unwanted missions? And a Sorting system as well. That would be a big quality of life improvement.

And while you are it, make the mission generation based partly off of those queries, demand generated. Would make a lot of people happy. Then people will get wing missions when they want them, and solo missions when they want them.

I'm sure anyone with any moderate level of programming knowledge can do this in 2 or 3 days so you still have plenty of time to do QC on it.

+1

And no problem.

A few SQL queries and it's won

:)
 
Ok, positive changes all around. Since this clears mode-hopping (a positive thing) will you, besides augmenting rewards, be increasing the amount of available missions as well?
After all it's mission availability that's always been the problem that led to mode-hopping. Otherwise you're just going to have another unhappy community. Think about the consequences. Hope you are reading this.

Well, they'll have 2.8% of the community unhappy over the fact they can no longer cheat, hardly a big deal.
 
Greetings Commanders,

In the next chapter of Beyond (3.3), we will be implementing and migrating mission data to a new separate server. While this mainly affects the back-end of the game, you will see some changes to missions in-game.

As it currently stands, missions are on a shared server with other elements of the game. This has the risk of problems with missions causing outages and stability issues for the rest of the game if there are technical hiccups.

So, what benefits will we see by moving missions to their own separate server?

  • Any issue (generated by missions) which can cause a server outage or stability problems will no longer result in players disconnecting. Instead the missions will be unavailable for a period of time.
  • If such issues do occur, the previous servers will be able to act as a back-up, offering better opportunities to recover game content as quickly as possible.
  • We may see a slight decrease in mission board loading times.
  • Missions will now be consistent across game modes (Solo/Open/Private Group).
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.

Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

Ultimately, this is a healthy step for our overall servers and game experience.

If you have any questions or would like to share your feedback with us, please post below!

*we found that only 2.8% of daily online players were using the mission system in this way.

A reduction in the ability to board flip will make BGS harder for folks.
 
waiting on some new mission types and added multiplayer gameplay, player factions should be able to make missions etc. maybe in squadrons?
 
Well, they'll have 2.8% of the community unhappy over the fact they can no longer cheat, hardly a big deal.

Cheat? BGS players just have different goals. We don't pick from all factions for cash. We play for influence for a single faction in the system.

If I can get as many missions for one faction as others can get for all factions combined (because they don't care which faction it is for), I am fine with it.

But there is a reason for board flipping. It's not to get rich. It's to have BGS game play at all. My credit balance actually goes down from mission running since the influence option was introduced, not up.
 
Will the missions have ANY kind of refreshing feature, either player-controlled or a timed one? Will the missions change if I leave the station, visit another one and come back?
E.g. if I see a Fed rank-up mission on my mission board that is of a type I don't want to do (due to not having a ship for it or the mission type being bugged etc.), I have no option but to do it? Atm, I could board flip it from assassination mission to a data run etc.

This 2.8% of board flippers were only in the mission panel or does this account for material grind sites like Dav's Hope too? I.e. every feature Fdev promotes relogging for by not designing the systems properly. I guess only the prior one since it's relating to missions.
 
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