Sipping some Wassail and munching some cheese, chilling to ED, when the idea hit me: how could a Nemesis System inside Elite work?
So while doing a data delivery run, and I get interdicted by an Elite Python. It's a tough fight, he's got very decent DPS and is turning hard, the little Cobra is weighed down with cargo, and breaking his shields is requiring furious pip management, and the odd bout offleeing tactical withdrawals to recharge my own shields.
Then the coppers turn up (spoilsports), and the Python says it's charging it's FSD, but never actually tries to jump away, and inevitably he explodes.
We've been there many times before: a little skirmish, and depending on ship disparity, which are all-but meaningless. OK he was a mission generated event, but what if that NPC did run away? Say later on he interdicts me again in a bigger ship with "let's see how you do this time!"?
Frontier have said our CMDRs are small cogs, hence no big individual story arcs, yet there could be much more personal stories.
In case you aren't sure what i'm talking about, the Nemesis System was from an open world fantasy game, whereby enemies you fought were tracked, and would reappear, often upgrading power over time.
Even knowing nothing about the mechanics a player would come to learn names of certain enemies that kept popping up to fight you. Generally well received, this element added a personal touch to the usual bland enemy assignment of such games.
With respect to Elite, tracking NPCs you kill and are killed by, letting them rank up and giving them better ships and upgrades, then subtly making them appear randomly or as part of missions could be quite interesting.
You wouldn't want an in-your-face page listing current nemesis for example, just let the player gradually come know recognise a certain name or ship popping up more than often.
As they'd be tailored to you (and not other CMDRs) it could allow an element of scaling difficulty for experienced players, as your nemesis became A+ and even engineered.
This would also allow different AI which would be annoying if generally implemented (such as running away properly), and just a bit more emergent randomness from the NPCs.
Anyway, just a lazy boxing day thought... fly safe!
tl;dr Nemesis in Elite
So while doing a data delivery run, and I get interdicted by an Elite Python. It's a tough fight, he's got very decent DPS and is turning hard, the little Cobra is weighed down with cargo, and breaking his shields is requiring furious pip management, and the odd bout of
Then the coppers turn up (spoilsports), and the Python says it's charging it's FSD, but never actually tries to jump away, and inevitably he explodes.
We've been there many times before: a little skirmish, and depending on ship disparity, which are all-but meaningless. OK he was a mission generated event, but what if that NPC did run away? Say later on he interdicts me again in a bigger ship with "let's see how you do this time!"?
Frontier have said our CMDRs are small cogs, hence no big individual story arcs, yet there could be much more personal stories.
In case you aren't sure what i'm talking about, the Nemesis System was from an open world fantasy game, whereby enemies you fought were tracked, and would reappear, often upgrading power over time.
Even knowing nothing about the mechanics a player would come to learn names of certain enemies that kept popping up to fight you. Generally well received, this element added a personal touch to the usual bland enemy assignment of such games.
With respect to Elite, tracking NPCs you kill and are killed by, letting them rank up and giving them better ships and upgrades, then subtly making them appear randomly or as part of missions could be quite interesting.
You wouldn't want an in-your-face page listing current nemesis for example, just let the player gradually come know recognise a certain name or ship popping up more than often.
As they'd be tailored to you (and not other CMDRs) it could allow an element of scaling difficulty for experienced players, as your nemesis became A+ and even engineered.
This would also allow different AI which would be annoying if generally implemented (such as running away properly), and just a bit more emergent randomness from the NPCs.
Anyway, just a lazy boxing day thought... fly safe!
tl;dr Nemesis in Elite