Community Event / Creation Implications of zero-G

i wont quote it and fill up the thread but i like the idea of inertial cushions sounding the pilots cabin, you would expect g forces to be limited by safety systems in a trade vessel so it would allow for a larger operational range.
 
- There could be two hulls, with a damping fluid/shock absorbers between the inner hull and the outer hull; this would be like silastoplaston for the whole interior. Maybe the some of the energy in the smashing fluidy bit could go towards powering the ship

I've been thinking about it working like this for years now, but I always thought that the fact that Elite4 will have windows would make it impossible to work like this - how exactly would this work like structurally? the inner hull would have a window just like the outer hull and there would be transparent cushioning material in-between? Would this not distort the view?

In case of high G force maneuvering, these two windows would move at somewhat separate speeds, causing them not to always align properly. The outer hull window would have to be somewhat larger than the inner to compensate...

I can imagine the passengers feeling very sick at some point... :/
 
Fluid cushioning sounds good, but it would probably cause some interesting fine maneuvering complications. Are there any tanker drivers on the forums?
 
I've been thinking about it working like this for years now, but I always thought that the fact that Elite4 will have windows would make it impossible to work like this - how exactly would this work like structurally? the inner hull would have a window just like the outer hull and there would be transparent cushioning material in-between? Would this not distort the view?

In case of high G force maneuvering, these two windows would move at somewhat separate speeds, causing them not to always align properly. The outer hull window would have to be somewhat larger than the inner to compensate...

I can imagine the passengers feeling very sick at some point... :/
That's easy- have no windows, just view screens :)! And as I said before, in the case of a cockpit window, you just need the one window on the outer hull, and have no inner window; the bridge floor would be separate from the walls, and move with the inner hull. This will result in a gap of some sort between the walls and the floor, but every spacer will know not to stick anything down there :p!

As for the manouvering implications of this fluid, that's what fly-by-wire is for: the computer works out how much thrust to put out of each engine to make you do what you want it to do :)
 
Last edited:
'Silastoplaston' basically sounds like a utility fog to me. Of course, if Elite ships are full of utility fog, good luck with boarding actions and the like, not to mention what that level of technological skill would imply for the setting in general. :p

The problem with high-G maneuvering is that, with thrust-based engines, they push the ship and not its contents. So either you have to limit your acceleration, mitigate its effects, or handwave some means of accelerating the entire volume of the ship as one unit instead of pushing it from the back. Or, of course, the pilots could be modified so as not to really be bothered by ridiculous accelerations. :)

For my part I'm kind of sad to see Elite: Dangerous moving away from the slightly-grungy pulp sci-fi of the original, with the wacky aliens everywhere. Ah well. :)
 
Last edited:
Man, I truly don't envy writers and movie makers about the big problem with zero-G and 'advanced' space flight like we see it in most SF productions.

I remember so may discussions in the role-playing scene but also about movies and other media about the balancing act of realism and fun.
As much as I also like realism for an immersive feeling, there is a point where realism starts to get in the way. Well, that point is more of a range as it varies on the ability to make a compromise between immersive realism and keeping the fun level of the game, movie, novel, etc. up

Bless the suspension of disbelief :)

No worries about degrading bones and muscles by spending hours in zero-G,
no banging against walls by every course corrections,
no turning into pulp when I hit the accelerator,
no obnoxious ‘click,click,click’ or ‘rip.rip,rip’ sounds from magnetic or velcro shoes,
no floating liquids or dust endangering the ships interior,
no material fatigue and fried electronics through cosmic radiation,
no zero-G sickness and choking on the effects in a suit,
no worries about artificial gravity and it’s problems of up and down , spinning impulses and varying gravity depending on your position.
etc..etc…etc

Just me and my PC in my ship, protected through force fields, exotic materials and still unknown technologies from unfriendly space in this comfy cocoon I will call my space ship :)

Writers and movie makers will not have that luxury of course and are forced to make up some fender benders with reality. On the other side they can use the hostile but for us adventurous side of zero-G, in moderation, as dramaturgical instrument.
As so can and will future game add-ons as well so we can enjoy all our claustrophobic 2001 space capsule ride as well as our Alluminum..sorry..Millennium Falcon moments and everything in-between, depending on personal taste :)

As far as I am concerned, I will enjoy the game despite all compromises and bending of scientific laws necessary to create an enjoyable experience.
Maybe people should see 'suspension of disbelief' not as an enemy but more as a 'lawyer' for our imagination to indulge and grow wings against the merciless laws of physics :)

Let ‘realism’ work for us to increase immersion, drama and adventure to create an enticing atmosphere and not let realism dictate us everything.
Even it’s called a Space-Sim, balance and moderation is everything folks.

See you in Space :)
 
Back
Top Bottom