Impose A Limit To Tier 1 Outposts In Systems (Outpost Griefing)

Why is this a Problem?
For me personally, this is an issue because it means that my Large Ships don't have anywhere to Land.
I, like many other Players, just want to Refuel at a Station, maybe sell some Cartographic Data, and keep moving.
In the interest of problem solving, how far have you gotten into engineering and/or Guardian tech?
 
Why should a system architect cater for large ships. Pre-colonisation there were plenty of systems that only contained outposts

Also, who knows what will happen in the future, e.g. with Vanguards

Aside from it being in their Best Interests to do so you mean.
In reality, if a Faction, and/or Military Power, wants to Maintain a Territory, even if only to serve as an Enclave way-stop between Major Locations, what do they need?
They have to ensure that anything that they Build in the Middle can support itself to a degree.
They have to ensure that if things go south, that they can hold out long enough for backup to arrive.
They have to ensure that they can Repair Vessels that may be passing by, and possibly Refuel them.
They have to have at least enough of a Functioning Economy to be able to Justify Operating Costs.

Let's think of a Massive Country for a minute, something like America, China, or Australia.
If I wanted to get from one City on one side of the Country, to another City on the opposite side of the same Country, why am I not Travelling in a Strait Line?
Firstly, there is the Roads, there just isn't one Strait Ultra Long Road.
OK, same as how System Stars are not just in one Massive Strait Line.
Then there is the issue of Refuelling, either the Transportation Vehicle, or just oneself (Eventually, you're going to need to take a leek, eat and sleep).
OK, one can argue that you're in a Star Ship, but I'd argue that your Ship will still need Repairs, Maintenance, and Stop to pick up Food and Water, and empty the Bog.
Then there is the Terrain, particularly in Australia, the Terrain is not friendly to Tires, and other parts of the Trucks going across it.
Some System Stars burn much Hotter than others, so, will do more Damage to Equipment as you go by them, same principle, just in Space.

Let's take a break to look at the Panama Cannel.
It's an astonishing feat of engineering, right.
OK, now let's say that they only Built it to handle Small Ships, anything that was 'too big' to fit, would have to take the long way around.
This would then mean that entire Supply Chains would either Collapse, or just not be viable in the first place.
OK, so what pays for the Continued Operation of the Panama Cannel?
Those same Larger Vessels that would have never otherwise have been able to go through it, if they hadn't have provided the infrastructure to support them.

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OK, so what could this mean for Vanguards?
OK, let's look at what it could mean...
Just by the Name, a Vanguard, given the Context of this Game:
"The foremost part of an advancing army or naval force." (Definition 2 listed on Oxford Languages)
So what does this mean?
We could expect another Conflict to arrive on our doorsteps.
A Prelude to yet another Thargoid War maybe, we have been seeing more of those things of late in recent weeks.
Something other than Thargoids?

OK, so, what about all of these Outposts?
OK, so let's say you've placed a Coriolis out from one of these tendrils of Outposts, and you think it's going to be fine.
Let's assume that every single Outpost between you can your Coriolis has just fallen, now what?
You have a Coriolis that is now struggling, OK, it needs Water, it needs Food, where is it getting that from?
Oh, the nearest Location that it can get these things is 200 LY away, OK, you can Jump your Ship over that right?
Wrong, there's an entire Army of something between the Supply Base and the Coriolis you only finished Building last week.
OK, what about Fleet Carriers?
Let's assume for a minute, that there is some problem which maybe is preventing them from making Jumps over these Regions.
Maybe these Mega-Jumps attract the Enemy Ships, and thus, a 200 LY Jump is out of the Picture.

In short, that Coriolis in the middle of nowhere is basically done for.
Congratulations, you've left them out there to die.
However, let's say it's not your Coriolis, you're just the person who placed 100 Outposts between you and that Coriolis.
Not your Problem? Maybe.
Is it your Fault? Yes

Your Actions now, can affect whether or not the Later Updates and DLC's are going to be Fun OR a Nightmare.

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Just about anyone who owns an Electric Car will know the pain of not having anywhere to Park.
Sure, you can bring your own Solar Panels, and try to Charge your Car with those, but who does that really?
If you can't Park anywhere, you're not likely to make the Trip unless you can make it one, right?
 
I'm using the ARX Version of the Type-9, so it comes with Pre-Engineered Equipment, and a Guardian FSD Booster.
The class 4 Guardian FSD booster is a little underwhelming. I'm glad you have something, though.

While I understand your concerns about Trailblazers, not everyone is going to have the same level of detail, care or interest as others.

I've taken a look at your systems, and Col 285 Sector HV-Q b20-2 is only 195~ LY from HR 5333, my home colony. It has nearly everything you need. I realize its not the closest system, but its available for you to use your Type 9 in.
 
Aside from it being in their Best Interests to do so you mean.
Are you overthinking this. A large ship in Elite Dangerous can generally travel between systems that have large pads available unless you fail to plan. It was never possible to refuel in every system and the fuel scoop is one answer to this, while megaships and fleet carriers provide additional capability

Massive country. You won't get such services in every location, only cities and larger towns where population or through-traffic justifies it. In the UK for example many petrol stations closed down in my lifetime as economies of scale bit

Panama canal doesn't feel like a comparable citation. Those huge ships don't have to stop at every port between say China and the USA to refuel. If you really want to compare the Panama canal to something in-game, how about the Colonia Connection Highway covering a specific purpose, which has suitable stations for large ships

Electric cars. Consider Tesla, which built Supercharger networks in North America initially and then other continents. Highly selective on what was built where and in which order. e.g. Highest density of use first, size of station matching anticipated need, lower use spaced out to suit distance that could be travelled without needing to recharge. Looking at their map of the USA the west and east costs have closely-located stations but these spread out as you head to the centre of the country
 
I hope outpost chaining gets removed too, but on the road analogy:

Most megaships, including our cargo carriers, jump at about 500LY maximum.
If i wanted to start building a station 1kly out from my source region, that will DOUBLE my fuel costs.
1.5Kly? Triple
These systems shouldnt all be major cities yet. You only see major cities, proper supply hubs, every now and then on major roads. Not every tiny hamlet is self-sustaining. These outposts are more akin to the small towns off the side of the highway, and the major cities or military bases defend them.

Also uh... I'm curious how your ships are getting damaged every jump. Are you using something that runs hot like the Type-7? that thing always tried to cook itself for me
If there's a system in particular you wish had a large landing pad you can probably poke the Architect to put down a construction site for something. Those offer refuel/repair/restock. Bonus points if they can put down a large surface site/coriolis since even if that site is completed you'll keep the large pad
 
Honestly with the range limit removed, i could see a carrier owner being the pseudo-pioneer who makes and builds a major system out in the black, that can then be used to source and build in the surrounding area by everyone who cant/doesnt want to use a fleet carrier. The carrier owner would want to make things like Refineries anyways to save on the gas costs once they get their first few buildings down, and the nearby builders could fill out missing extra bits like Micro controllers etc
 
Let's think of a Massive Country for a minute, something like America, China, or Australia.
If I wanted to get from one City on one side of the Country, to another City on the opposite side of the same Country, why am I not Travelling in a Strait Line?
Firstly, there is the Roads, there just isn't one Strait Ultra Long Road.....
You can get a direct flight from New York to Seattle.

Unlike an airplane, our spaceships can scoop fuel during the journey. So a spaceship can travel to Beagle Point 65,279 Ly from the bubble without intermediate stops for refuel. And with an AFMU they can repair along the way too. Thousands of ED cmdrs have done this. Before Fleet Carriers existed. Including myself.

A journey of 500Ly in a large ship beside the bubble definitely does not require intermediate stations for refuel and repair. Certainly not every 15Ly. I do see the value of excellent colonies with Shipyard and commodity markets spaced out every 200-500Ly. This makes remote colony building much easier. But that isn't what you are discussing.
 
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