No, I'm not talking about how they fight (or not). I'm talking about how they interact with PCs and their general intelligence.
The problem is that almost all verbal interaction with NPCs is one-way and is restricted to a very limited array of canned phrases. The first time a pirate in a RES says "I see all", it's pretty cool. The 500th time its just annoying. And the same goes for every other canned phrase they utter. Another problem is the way the canned phrased are used inappropriately. An NPC pirate that has been stripped of his shields and is 5% of hull away from going "pop" shouldn't still be saying "All this can stop if you just give me X tons of Y"
I do understand that this game isn't all about having realistic chats with AI NPCs, but the current interactions are extremely crude for an AAA game like ED and really need to be addressed.
This leads on to the second problem with NPC AI. They do things that even the stupidest human pilot would never do. A pirate flying a Cobra in a RES would not fly up to a fully armed and armoured Cutter and, on discovering said cutter had no cargo, would say "How do you make a living". It's ruddy obvious how said Cutter pilot makes his living and the Cobra pilot would be disappearing into the distance as fast as his boost would carry him.
So, even if we can't have real, intelligent NPCs that interact with us in a believable way, can we, at least, have NPC's that react realistically to the actual situation. So at least some NPCs who are about to die beg for mercy instead of continuing with the threats, so at least some NPCs, on encountering a much more powerful ship, behave in the way a real pilot might do when they have bitten off more than they can chew.
The problem is that almost all verbal interaction with NPCs is one-way and is restricted to a very limited array of canned phrases. The first time a pirate in a RES says "I see all", it's pretty cool. The 500th time its just annoying. And the same goes for every other canned phrase they utter. Another problem is the way the canned phrased are used inappropriately. An NPC pirate that has been stripped of his shields and is 5% of hull away from going "pop" shouldn't still be saying "All this can stop if you just give me X tons of Y"
I do understand that this game isn't all about having realistic chats with AI NPCs, but the current interactions are extremely crude for an AAA game like ED and really need to be addressed.
This leads on to the second problem with NPC AI. They do things that even the stupidest human pilot would never do. A pirate flying a Cobra in a RES would not fly up to a fully armed and armoured Cutter and, on discovering said cutter had no cargo, would say "How do you make a living". It's ruddy obvious how said Cutter pilot makes his living and the Cobra pilot would be disappearing into the distance as fast as his boost would carry him.
So, even if we can't have real, intelligent NPCs that interact with us in a believable way, can we, at least, have NPC's that react realistically to the actual situation. So at least some NPCs who are about to die beg for mercy instead of continuing with the threats, so at least some NPCs, on encountering a much more powerful ship, behave in the way a real pilot might do when they have bitten off more than they can chew.