Blackcompany
Banned
-Faster Acceleration: Get up to speed faster. Accelerate away from gravity wells quicker. This means less time just...waiting.
-Better Deceleration: Quicker, tighter deceleration. GREATLY reduce the range at which forced deceleration begins when approaching a new gravity well. Again, more time spent just...waiting.
-More Responsive and Maneuverable: Make ships as fun to fly in Supercruise as they are in regular flight. Tighter turns, additional thrusters and more maneuvers.
-Cosmic debris/Obstacles: Pieces of asteroids; comets; meteors; debris fields; rendezvousing Wings; solar flares. I dont care what; we need things to keep us on our toes and actually flying during Supercruise, as opposed to waiting. Maybe even some Hydrogen jets from Suns, that if we "ride" them until they taper off, we can scoop fuel as we fly. Some incentive for changing course and actually flying during Supercruise is badly needed.
-Decrease Scan times/Increased Scan ranges. Scanning celestial bodies takes too long. Period. Its needless, artificial inflation of game time. 2-5 seconds per object, period. Greatly increase the distance at which objects are scanned.
-Hyperspace Jump to any Star in any system. Once we know its there, we should be able to jump to it. Sure we should have to Discover it first - maybe through Exploration, maybe through buying info - but if the star is revealed let us jump to it.
I feel the developers need to shrink the scale of the their systems by making Supercruise travel faster and more hands on. Think about it: Very few people actually, genuinely enjoy Supercruise. Its a lynch pin - a foundation pillar - of the game. Miners, Explorers and oh god Traders, all depend on it. Heck everyone does.
And almost no one even enjoys it.
That's going to drive people away. Probably in droves. This idea that travel has to be boring and tedious - more watching than playing - is a mistake the space sim genre has made for decades. Its probably a primary reason the genre vanished for as long as it did. And now, the developers behind space sims are making the same mistake in modern games that they also made in their predecessors.
Make Supercruise fun. Shrink the scale of your systems in terms of the time it takes to travel them. Lets go slalom between planets and stars in Supercruise like we do between Asteroids in a RES. Juke and roll and loop and play in Supercruise like we do dogfighting. No, its not as realistic, perhaps. But perhaps - just perhaps - it might be fun.
And that's something Supercruise currently isn't.
-Better Deceleration: Quicker, tighter deceleration. GREATLY reduce the range at which forced deceleration begins when approaching a new gravity well. Again, more time spent just...waiting.
-More Responsive and Maneuverable: Make ships as fun to fly in Supercruise as they are in regular flight. Tighter turns, additional thrusters and more maneuvers.
-Cosmic debris/Obstacles: Pieces of asteroids; comets; meteors; debris fields; rendezvousing Wings; solar flares. I dont care what; we need things to keep us on our toes and actually flying during Supercruise, as opposed to waiting. Maybe even some Hydrogen jets from Suns, that if we "ride" them until they taper off, we can scoop fuel as we fly. Some incentive for changing course and actually flying during Supercruise is badly needed.
-Decrease Scan times/Increased Scan ranges. Scanning celestial bodies takes too long. Period. Its needless, artificial inflation of game time. 2-5 seconds per object, period. Greatly increase the distance at which objects are scanned.
-Hyperspace Jump to any Star in any system. Once we know its there, we should be able to jump to it. Sure we should have to Discover it first - maybe through Exploration, maybe through buying info - but if the star is revealed let us jump to it.
I feel the developers need to shrink the scale of the their systems by making Supercruise travel faster and more hands on. Think about it: Very few people actually, genuinely enjoy Supercruise. Its a lynch pin - a foundation pillar - of the game. Miners, Explorers and oh god Traders, all depend on it. Heck everyone does.
And almost no one even enjoys it.
That's going to drive people away. Probably in droves. This idea that travel has to be boring and tedious - more watching than playing - is a mistake the space sim genre has made for decades. Its probably a primary reason the genre vanished for as long as it did. And now, the developers behind space sims are making the same mistake in modern games that they also made in their predecessors.
Make Supercruise fun. Shrink the scale of your systems in terms of the time it takes to travel them. Lets go slalom between planets and stars in Supercruise like we do between Asteroids in a RES. Juke and roll and loop and play in Supercruise like we do dogfighting. No, its not as realistic, perhaps. But perhaps - just perhaps - it might be fun.
And that's something Supercruise currently isn't.