I explore completely based off using the non visited system. I crashed into a planet after doing hundreds upon hundreds of systems in order to completely fill out an area. An NGC. Now I can't even go back and recover it because all of those systems are still marked as visited. Normally I would just block visited and then go back and forth along the star cluster. This is now not possible. There is no way for me to make up for the loss of data by back tracking and redoing what I did. I'm sorry, but I give up. This game is completely underdeveloped and does not give and ounce of care to the people playing it. This is so simple. How do you expect people to play a game based on so much time spent doing something to just make them throw it away and not be able to do anything else. I'm exploring for the sake of filling out an area and getting all the scan data. There is no system to reset those systems back to unvisited. It's an extremely simple thing to allow a person to set more parameters and actually use the map to find things. I was almost done and accidental hit one planet on landing and blew up instantly. I'm sorry, but this game is atrociously under developed and in such simple ways. These are basic aspects of the chosen game design. It needs to be filled out. It should not be that hard.
You don't pull people into play a game this much and heavily to just make the never be able to recover from one mistake! I'm not manually going through hundreds of systems to find which ones are are still unexplored. It's too unreasonable to deal with and it should have taken nothing to think this out ahead of time from a design standpoint.
Basics of game design are to consider the frame of the game you implement and stay on top of it.This is not even a hard one to think out. There is no system to support exploration properly at all!
Peoples time and energy are not throw away. Even if that is how it is commonly viewed by so many people these days. It should take no though to make it either dump the visited standpoint or add in a way to see purple on those that are visited but unexplored. And make it so you can only visited those systems just like visited and unvisited. One more tick page in the gal map is all it takes and some minor coding. Until then. I give up. I will not play this game if it does not take the time to even consider it's most basic aspects. Exploration is one of the three things emphasized and it has no proper support or development to allow people to deal with the ins and outs of it. I can take the loss and redoing it but having the game ensure I can't even do that is beyond acceptable!
I was going to land and log off and possibly go into give money to get some rep and get a new ship. Not now. How is it a good idea to have 1 of two ways to safely log out of the game be it's biggest death trap?! I normally stay in space but thought it would be fun to land since I was at a planet around a black hole. 8\
You don't pull people into play a game this much and heavily to just make the never be able to recover from one mistake! I'm not manually going through hundreds of systems to find which ones are are still unexplored. It's too unreasonable to deal with and it should have taken nothing to think this out ahead of time from a design standpoint.
Basics of game design are to consider the frame of the game you implement and stay on top of it.This is not even a hard one to think out. There is no system to support exploration properly at all!
Peoples time and energy are not throw away. Even if that is how it is commonly viewed by so many people these days. It should take no though to make it either dump the visited standpoint or add in a way to see purple on those that are visited but unexplored. And make it so you can only visited those systems just like visited and unvisited. One more tick page in the gal map is all it takes and some minor coding. Until then. I give up. I will not play this game if it does not take the time to even consider it's most basic aspects. Exploration is one of the three things emphasized and it has no proper support or development to allow people to deal with the ins and outs of it. I can take the loss and redoing it but having the game ensure I can't even do that is beyond acceptable!
I was going to land and log off and possibly go into give money to get some rep and get a new ship. Not now. How is it a good idea to have 1 of two ways to safely log out of the game be it's biggest death trap?! I normally stay in space but thought it would be fun to land since I was at a planet around a black hole. 8\
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