At the moment, the collector limpet system its very annoying and it only frustrate people instead of improving the game play. Also, in a time with so much technology its silly to not have a good system to collect things from space (tractor beams anyone?)
So my suggestion is to make limpets to never expire, and the possibility to be called back in cargo hold after use. Its like the fighter system, but without using any npc or player to control it.
You can still loose a limpet by any kind of damage( hit by ship, rocks, enemy/friendly fire etc.)
The price for a limpet could be increased, and the life of a limpet could be replaced with speed of the limpet (on differences between modules)
The other type of limpets could be changed in same way.
So my suggestion is to make limpets to never expire, and the possibility to be called back in cargo hold after use. Its like the fighter system, but without using any npc or player to control it.
You can still loose a limpet by any kind of damage( hit by ship, rocks, enemy/friendly fire etc.)
The price for a limpet could be increased, and the life of a limpet could be replaced with speed of the limpet (on differences between modules)
The other type of limpets could be changed in same way.