Improved Priority Pass

I love how that we have a priority pass system in game, however I noticed that is not challenging as Peeps do no to buy it normally. No matter I feel it's free, people don't seem that interested in buying one, so my suggestion is to make the system more sensible to prices, this will make it more interesting and challenging. For example, if you set the price to $0, everyone will rush to get one and your priority queue would get busy, causing major dissatisfaction. In the other hand, higher prices means less people are willing to buy, hence you need to find the right balance to keep people happy and the system profitable.
 
You can also adjust priority on the priority queue on the rides.

Higher priority enables to skip more time than regular, thus making them a lot more interesting to buy.
It's more than just placing a path and a information kiosk. If there is no real time to gain on a ride, then they don't bother buying
 
It's weird cause I have priority pass in all my rides and all have high priority. The wait times are high for the most part > 60 min and priority pass is always < 5 min. I always lose money on the information kiosks :(
 
In all 3 of my parks even with 8,000 guests, queues all full & high priority enabled, fast pass is still barely sold. A few dozen a month with most fast past lines empty even with full queues everywhere. Guests complain about them not being worth it even if they're free. [ugh]

I still waste my time making the priority queues just hoping they'll fix this one day because I really like the idea of them, it's a fun feature.
 
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What if they added a slider to adjust how popular are priority passes in the scenario editor? This could be awesome a step we will be able to determine how difficult is t sell them. PLEASE FRONTIER!![yesnod]

Priority passé said have so much potential for improving the management aspect of the game if they were more popular with Guess. Guest could even get mad I feel there were lot a of poeple with one. It would become a balancing act between profit and guest satisfaction.

Please Devs!!!![cry]
 
Timed Priority Passes

I think it makes sense that the Priority Pass queues are not used very much. Especially since guests have to buy a pass for each member of their group. That adds up. To me it seems even less likely a group will buy priority passes when they also have to pay a price for each and every ride. That said, I think it would be a nice addition to be able to adjust the desire for Priority Passes within each scenario. Another nice feature would be an option to offer free priority passes but create a limit to how many can be used per hour or within a day.
 
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I think it makes sense that the Priority Pass queues are not used very much. Especially since guests have to buy a pass for each member of their group. That adds up. To me it seems even less likely a group will buy priority passes when they also have to pay a price for each and every ride. That said, I think it would be a nice addition to be able to adjust the desire for Priority Passes within each scenario. Another nice feature would be an option to offer free priority passes but create a limit to how many can be used per hour or within a day.

I must disagree. Whenever I go in a group, we all buy the fastpass. In my opinion, it doesn´t make sense for individuals (they could have single-rider line instead).

I also see another problem. If they make it more popular, it means player will earn more money. And I think earning money is already way too easy.
 
Improve it by making it so you don't have to empty the entire ride/line to add it onto an existing ride. I don't understand why you're forced to lose a mountain of time, money and sit and wait for you to doll out refunds and wait for the tiny amount of money needed to finish the path for the queue for the ride you had to close... to add Priority Passes in order to make more money.
 

HeatherG

Volunteer Moderator
They definitely don’t buy them. I havn’t used them in a year. In scenarios I would loose a lot of money on them. Between running costs and salary it’s a lot.
 
I don't know. I make them cheap and make sure they get higher priority and make money on them when I actually play rather than just build.
 
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