Improving the Combat Rank Grind

DISCLAIMER: The following is my own personal view and interpretations pertaining to the game. I am not presuming to speak on behalf of any other individual or group. I am not an influencer, content provider or leader of a group and as such, not after upvotes, donations or any from of recognition.

The Combat Rank, the only true test of endurance left in ED. There are no real shortcuts, no exploits, no gold rushes available, you still have to get your butt out there and kill 1,000's of ships, all the while watching your rank score creep up with the speed of a comatose snail. This thread isn't about some new way I have found to get Combat Elite in 3 hours and 11 and one half seconds from start. It is more an idea of making the climb up the ladder of ED success a little more interesting, and above all FUN.

The one undeniable fact is that the ED engine doesn't care what ship you are in whilst you are single handedly taking on the hordes of wanted ships from every corner of the galaxy. As far as I have been able to ascertain, the only two deciding factors is your Combat Rank and the target's Combat Rank - nothing more. You could be in a stock Hauler or a G5 everything turret sprouting Corvette, the kills still go up at exactly the same rate. The proposal I am about to put before you addresses this anomaly and hopefully encourages more diversity in the use of ships within the game.

The Proposa
l:

Each ship in the game is given a multiplier by FD (we don't need to know it to be honest). This multiplier could be based on:
  • Ships size
  • Total DPS
  • Total shields and/or integrity
  • Or a combination of all three.
This multiplier is then factored in when FD does the calculation re combat rank increase. It doesn't mean it has to be massive, I don't think anyone wants that. For example an G5 Engineered Corvette could end up with a multiplier of 0.1. But an un-engineered Eagle will have a multiplier of 0.5. This might just start to reward those players still want to fly the smaller ships but knows that there is no benefit to do so - well this is their benefit. Lets be realistic here, a player can sit in a HAZ RES in their shield tanked Corvette or Cutter with turrets in every hardpoint and a rubber band holding the trigger down and score far more kills than someone actually flying a Cobra or Courier engaging the same enemy ships. I just think the latter should be rewarded more for their efforts, simple as that.

Please note that I am not advocating that the current rank progression is slowed down for anyone, just slightly increased for those willing to take on more risk. Likewise, I see no need to change the bounties collected, this proposal only concerns one's progression up the Combat Rank ladder.
 
Oh goody
I like to see a rank added above Elite. I should be super elite. Cause I made Elite in a Vulture :) and that is much more work

/me leaves can of worms....
 
While it is very true it's completely unreasonable in terms of time investment, and the reward is meaningless compared, I don't mind if Elite has that "one thing" that all the "immersion" people can hold on to. Nerf combat rank and somebody will complain that the game is "too easy".

I'm doing this with 3 SLF pilots so I don't even know if I'll ever hit Elite before I stop playing.
 
There used to be a Thargoid scavenger exploit, where they counted as elite targets. Their autospawn points made for easy missle farming. I think the best farm now is Thargoid scouts, but their remoteness/accessibility is highly variable. I would like a scaling factor to accelerate the process (small ship vs. more deadly targets), but I would truly like to get a tie in to challenging assasination missions. In other words, incentivize missions over grinding the environment.
 
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