In 20 days we will finally see how the Imperial Cutter is an upscaled smaller ship

The step size ratio of rise/run doesn't look right, very shallow. And it looks like it might change as you go up the stair case. Is the staircase curved? Are these even supposed to be stairs?

The stairs look like they are supposed to fold flat but I can't figure out how the underside of the staircase folds-up flat, Or does the whole staircase slide up into the interior of the ship taking up a crazy amount of space? The bottom half might telescope into the top half and stairs accordion together but I don't see how that mechanically works.

And yes, if the scale of these stairs are correct I would bang my head on the underside of the ship every time I run up them.

To me it looks like the stairs were designed to look cool from a distance, with fancy cool curves. Very artsy without considering actual function.

View attachment 223931

behold... the magnificent "stairs"

H8qb0t3.png
 
Even now, we want them as big as we can possibly make them. The regulations require the crew to be able to "see and avoid":

§ 91.113 Right-of-way rules: Except water operations.
(a) Inapplicability. This section does not apply to the operation of an aircraft on water.

(b) General. When weather conditions permit, regardless of whether an operation is conducted under instrument flight rules or visual flight rules, vigilance shall be maintained by each person operating an aircraft so as to see and avoid other aircraft.
That is what TCAS is for in commercial aviation - "see" doesn't necessarily imply that it has to be with your eyes. And when TCAS says "traffic traffic traffic" the avoidance is in progress already - one plane will climb the other descent. Any intervention of a person messing with this operation can lead to disaster, like it happened with 2 planes, where TCAS was ignored and the instruction of ATC was given priority over TCAS.

But ok this is aviation in controlled air space class A, where just commercial pilots fly planes and several systems support the "see and avoid" requirements.
 
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I've always had this lore in mind that humanity stumbled upon a few of the earlier ships which were actually created by giant aliens. The frame of the ships is part of what gives the ability to 'jump' so they cant actually be changed much. The movie Prometheus is a good example of that sort of thing. These ships could have been discovered after those big generation ships set sail. There is some lore about when ships came out, but maybe those companies just gave the impression they were made by us, but really it's alien tech...like your cell phone? ;-) The bridges clearly were made for more helmsmen but with some development, all control was able to be done from your single seat. As time went on, humanity figures some of the tech out, then you see things like Krait II's and Crusaders, etc, which are almost hacked up earlier ships, but with cockpit components made/sized for us. Maybe they're still out there maybe in another galaxy. So next time you look at those huge steps on the cutter, you get a sense of what we could be up against.
 
I've always had this lore in mind that humanity stumbled upon a few of the earlier ships which were actually created by giant aliens. The frame of the ships is part of what gives the ability to 'jump' so they cant actually be changed much. The movie Prometheus is a good example of that sort of thing. These ships could have been discovered after those big generation ships set sail. There is some lore about when ships came out, but maybe those companies just gave the impression they were made by us, but really it's alien tech...like your cell phone? ;-) The bridges clearly were made for more helmsmen but with some development, all control was able to be done from your single seat. As time went on, humanity figures some of the tech out, then you see things like Krait II's and Crusaders, etc, which are almost hacked up earlier ships, but with cockpit components made/sized for us. Maybe they're still out there maybe in another galaxy. So next time you look at those huge steps on the cutter, you get a sense of what we could be up against.
Nice story, but the truth of the matter is, some humans were just too lazy to craft another ship model with proper dimensions and now they were even too lazy to adapt it to Odyssey. Sometimes I really wonder what those guys doing quality assurance are even paid for.

i mean, ED has just a few ships, not a few hundreds of them - and they cannot make a proper model for another ship?- really?
 
The step size ratio of rise/run doesn't look right, very shallow. And it looks like it might change as you go up the stair case. Is the staircase curved? Are these even supposed to be stairs?

The stairs look like they are supposed to fold flat but I can't figure out how the underside of the staircase folds-up flat, Or does the whole staircase slide up into the interior of the ship taking up a crazy amount of space? The bottom half might telescope into the top half and stairs accordion together but I don't see how that mechanically works.

And yes, if the scale of these stairs are correct I would bang my head on the underside of the ship every time I run up them.

To me it looks like the stairs were designed to look cool from a distance, with fancy cool curves. Very artsy without considering actual function.

View attachment 223931
Ever who built the asset took a pic of Gillette's over designed razors
 
Nice story, but the truth of the matter is, some humans were just too lazy to craft another ship model with proper dimensions and now they were even too lazy to adapt it to Odyssey. Sometimes I really wonder what those guys doing quality assurance are even paid for.

i mean, ED has just a few ships, not a few hundreds of them - and they cannot make a proper model for another ship?- really?

That is the definite "or" to that lore, and most likely how it really is. It's almost lazy, but it's more like a decision that's been made. I'd think any of those folks who created those models would be eager to rescale, and probably even have rescaled versions. Hence the lore :)

Another thing that has to be rescaled, now that we have legs, is ship movement at slow speeds. What used to seem like gradual, momentous (is that the word?) movement, is now quite jumpy, even weightless, when standing near a ship that's landing. At higher speeds, it's not really noticeable, but when using thrusters it can be seen.
 
That is the definite "or" to that lore, and most likely how it really is. It's almost lazy, but it's more like a decision that's been made. I'd think any of those folks who created those models would be eager to rescale, and probably even have rescaled versions. Hence the lore :)

Another thing that has to be rescaled, now that we have legs, is ship movement at slow speeds. What used to seem like gradual, momentous (is that the word?) movement, is now quite jumpy, even weightless, when standing near a ship that's landing. At higher speeds, it's not really noticeable, but when using thrusters it can be seen.
There are a couple of things like that - in FA on in low pass flight near the ground it is said that the vertical thruster is automatically fired to keep height in level flight. But so far I couldn't recognize an active vertical thruster doing that. In FA off, when the pilot is doing it manually, it is there. These are tiny issues, but recognizable. What you mentioned is eventually because the inertia isn't really calculated - a thruster firing has a pretty immediate effect, not a gradual one, even the achieved gradual increase of speed is there. But i don't mind it, it is a simplification which is in a game acceptable.

Basically the FA on flight model isn't showing the thruster action correctly - think of what would have to be done, when you pitch the space craft down while keeping the speed stable - those firing vertical thrusters would create a forward vector which would lead to increased speed over ground, so horizontal thrusters would have to fire once in a while to counter the speed increase. This isn't shown, instead a simplified flight model is used.
 
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I dont have a problem with the steps on the cutter, ive seen them before. In the Cyclades. Massive steps winding up cliffs, as if designed for giants, or actually: donkey-trains. If you have a horse allergy you get chased up these cliffs by frequent donkey stampedes.

So im looking forward to spaceship internals, I can RP not having a horse allergy as I majestically ride my space-donkey up the steps into my cutter, and then crash that into a tenuous windmill.
 
I've been thinking about the current celebrity cutter cockpit access staircase, and one thing perplexes me, the frikin handrails are at the right height for the current scale of CMDR's as is the clearance from underside of the fuselage to staircase, so what gives with the yo-ho-ho jolly green giant sized stair treads? Were the CMDR the right size for those treads, the hand rails would be down about the buckles on their boots, and they'd need to cossack crawl through the gap between fuselage and stairs.
 
We cannot use these staircases, so they are best removed completely and ships having it closed up. As it is they will just show anytime we see them, how lazy FDev was not to design this in a proper way but give us that blueish board tunnel instead. We will never go up these stairs imo, so let's just remove them and good.
 
looks like a low polygon placeholder to me. Hopefully they will add the proper version when it goes live.
No it's not a placeholder. It was never meant to be seen up close with proper spacelegs scale. The entire ship wasn't meant to be seen with spacelegs.

Anaconda seems to be the only ship that was modeled correctly as a large ship with proper scaling. The Corvette isn't as glaringly obvious as the Cutter with its stairs and cockpit windows as large as a fighter jet but it still has areas that aren't scaled properly.
 
I've been thinking about the current celebrity cutter cockpit access staircase, and one thing perplexes me, the frikin handrails are at the right height for the current scale of CMDR's as is the clearance from underside of the fuselage to staircase, so what gives with the yo-ho-ho jolly green giant sized stair treads? Were the CMDR the right size for those treads, the hand rails would be down about the buckles on their boots, and they'd need to cossack crawl through the gap between fuselage and stairs.
Wait wow, how did I not notice the handrails before? Yes they are correct for spacelegs, and if those weird stairs/platforms/toilet seats were removed I could almost see it being a proper ramp.

This just makes it even weirder.
 
No it's not a placeholder. It was never meant to be seen up close with proper spacelegs scale. The entire ship wasn't meant to be seen with spacelegs.
The rest seems fine. Yes it's not meant to be looked up close because it's a place holder.

Anaconda seems to be the only ship that was modeled correctly as a large ship with proper scaling. The Corvette isn't as glaringly obvious as the Cutter with its stairs and cockpit windows as large as a fighter jet but it still has areas that aren't scaled properly.
Show me please.
 
The rest seems fine. Yes it's not meant to be looked up close because it's a place holder.


Show me please.
I'm at work and even when I'm home I barely dabble in the alpha because my PC's performance is horrendous. It's too old to handle it. I can barely look at my Corvette in the hangar let alone take it to a planet.
 
Wait wow, how did I not notice the handrails before? Yes they are correct for spacelegs, and if those weird stairs/platforms/toilet seats were removed I could almost see it being a proper ramp.

This just makes it even weirder.
The more you look at it, the weirder it gets. Beside the obvious oversize of the stairs :
-the steps seems to be at a weird angle as you get closer to the ground. Even if it was the proper size, it look like it's not a 90° angle, but more like 45°. You'd slide off them
-"Keep clear" is written upside down (why ?)
-the texture seems very low resolution, but that might be the screenshot I saw
-the handrail is weird, it's human sized, but still doesn't go all the way up or down, and follow a different arc than the stairs.
-the outside look like a giant arm rest, and that's all I can see
-the steps really look like toilet seats that want to speak
 
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