Despite lot of mistakes in communication, FD has one big advantage no other competitors have.
Their development and business plan actually work. They deliver product. There's awfully lot to add, but at the core I enjoy ED a lot. I know some of you don't, but I never expected everyone loving or even liking this game.
Reading rather damning Kotaku report on CIG internal gameplay design processes (I won't link here, find it under last posts giant SC thread in offtopic games forum) I can't praise enough hard work by designers Sandro, Mike Evans and producers to get gameplay vetted out and delivered. People will complain for FD aiming low, lacking tailoring. Hardly ever people say thank you, because when they happy they don't care, but when they find something to obsess over, they will blame you and shame you and say your game is worth nothing.
Designing games are very hard. Much harder that crunching code. Much harder than making nice PR videos and sketches of omg nice ships. People speculate how devs could do this or do that, but it is really our wishlist and nothing else. If you want to make judgement on FD delivery, you have to compare to others. Because it is not about you feeling good and justified feeling angry. It is about what in real life can make this plan work.
FD can.
Their development and business plan actually work. They deliver product. There's awfully lot to add, but at the core I enjoy ED a lot. I know some of you don't, but I never expected everyone loving or even liking this game.
Reading rather damning Kotaku report on CIG internal gameplay design processes (I won't link here, find it under last posts giant SC thread in offtopic games forum) I can't praise enough hard work by designers Sandro, Mike Evans and producers to get gameplay vetted out and delivered. People will complain for FD aiming low, lacking tailoring. Hardly ever people say thank you, because when they happy they don't care, but when they find something to obsess over, they will blame you and shame you and say your game is worth nothing.
Designing games are very hard. Much harder that crunching code. Much harder than making nice PR videos and sketches of omg nice ships. People speculate how devs could do this or do that, but it is really our wishlist and nothing else. If you want to make judgement on FD delivery, you have to compare to others. Because it is not about you feeling good and justified feeling angry. It is about what in real life can make this plan work.
FD can.