In-Game voice comms has gone really quiet.

My friend and I have been playing most evenings lately. However, this evening, the in-game voice comms is REALLY QUIET and none of the in-game settings make any difference, nor do settings in windows.

For both of us, we've now boosted player voice volume while lowering all other volumes and turning the overall sound up in Windows and even this makes no difference. Until this eve, neither of us had changed anything volume-wise in a while, there was no need to. Yes, this evening, I'm literally having to hold the mic close so my friend can hear me.

To be clear, we've changed nothing before this occurred. We've only tweaked settings since as it's way too quiet.

Edit: We've managed to work-around it by enabling "Night Time" under Optimise for, which enhanced things, but it added a LOT of that horrible artificial voice comms static. We next played with, of all things, NPC voice volume... yes folks, looked like FDev consider us ALL NPC's!

To be clear, we've never played with, nor needed to, any of these settings before this evening.

Btw: is there a way to REMOVE the comms voice static effect?

Any ideas?
 
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I've never used voice chat. I have no ideas. Sorry. :)

No worries. We resolved it in the end by increasing NPC voice volume. Odd how it went quiet vs. the prior session though as we'd changed nothing.

In-game voice chat is generally ok I suppose. The stupid background static effect is annoying though as it's too loud in proportion to the actual voice volume.
 
No worries. We resolved it in the end by increasing NPC voice volume. Odd how it went quiet vs. the prior session though as we'd changed nothing.

In-game voice chat is generally ok I suppose. The stupid background static effect is annoying though as it's too loud in proportion to the actual voice volume.
Was that difference after the 10.01 patch yesterday?
 
In-game voice chat is generally ok I suppose. The stupid background static effect is annoying though as it's too loud in proportion to the actual voice volume.
Wow! the 31st century is truly weird.

Missiles that barely have a 5KM range, radar that doesn't work (don't bother explaining why I've heard it all before and the lore is just - well - silly and wrong) and now radios that don't even have squelch.

One wonders? Idiocracy Rising?

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No worries. We resolved it in the end by increasing NPC voice volume. Odd how it went quiet vs. the prior session though as we'd changed nothing.

In-game voice chat is generally ok I suppose. The stupid background static effect is annoying though as it's too loud in proportion to the actual voice volume.
Perhaps that means that you and your friend are NPCs...
 
No worries. We resolved it in the end by increasing NPC voice volume. Odd how it went quiet vs. the prior session though as we'd changed nothing.

In-game voice chat is generally ok I suppose. The stupid background static effect is annoying though as it's too loud in proportion to the actual voice volume.
Try going into into the fleet carrier screen from the right panel if you want a rude awakening WTH frontier fix this please.
 
Volume is always going wonky in Windows. The only fix I've found is applying Loudness Equalization in your default device properties.

If you don't want to deal with the downsides of Loudness Equalization: in the communications tab, you can also enable; "reduce volume of other sounds by 50%", then put it back to; "Do nothing". Which will temporarily fix low volume problems.
 
We moved to using Steam chat ages ago - he launches ED via Steam anyway. Worked great. However, my friend got a new headset recently and Steam chat doesn't play nice with it. If we initiate comms, he has to take the headset off and reset something manually, as some sort of Steam overlay comes up and cannot be removed while wearing the headset. In the end, I set up a discord server and we chat through that, works well for the most part, though I do get random feedback from his end - i.e. his game audio coming through the chat channel. It was the same on Steam, so I don't know what changed his end as the issue occurred before he got the new headset too.

We did briefly try the in-game voice chat the other day, after Steam dropped the comms - some weird Steam error - but it didn't work. I could hear him very faintly, but he couldn't hear me. He often has audio issues and things never seem to Just Work(TM), like they do for me. I'm old school though, basic Speakers and Sub, basic Mic, both connected via their own 3.5mm jack into the motherboard.

I also disable any unused audio devices. I.e. I have the GPU audio disabled, I have the monitor audio (USB detects it as monitor is also a USB HUB) disabled, leaving just the Motherboard audio so things don't get confused.
 
Wow! the 31st century is truly weird.

Missiles that barely have a 5KM range, radar that doesn't work (don't bother explaining why I've heard it all before and the lore is just - well - silly and wrong) and now radios that don't even have squelch.

And then there's (still) the whole can of worms related to "telepresence" too.

I totally get why this stuff may be required in a video game but please don't insult everybody's intelligence by attempting to explain it in-universe because all you're doing is making the in-game universe seem like a stupider place.

When FDev has come up with various things, my advice is always that it's okay to just leave it as a "game" thing instead of attempting to crowbar it into the "lore" of the universe.
Hopefully, the fiasco with telepresence should have tauught FDev that lesson thoroughly.

Option 1: Here's a feature that allows players to hitch a ride in other player's ships.
Option 2: Here's a universe where it's not allowed to send transmissions between stars, providing economic data, and where clients need to hire ships to transport sensitive data between systems but where people can beam holograms right across the galaxy instantly and those holograms can operate the controls of ships and fly small fighter ships but they can't drive SRVs and real people still pilot ships even though holograms can operate their controls.

Ironically, the explanation that admits "it's a game" ends up requiring far less suspension-of-disbelief than the explanation that attempts to, erm, explain it all.
 
Is there typically system/station voice chat between randos to overhear or join in, the way that we txt chat on an instance "party-line", or is audio heard only by those it is aimed at?

I've never heard other players taking to each other so I'm wondering if it's my settings or if voice is only in private channels
 
Is there typically system/station voice chat between randos to overhear or join in, the way that we txt chat on an instance "party-line", or is audio heard only by those it is aimed at?

I've never heard other players taking to each other so I'm wondering if it's my settings or if voice is only in private channels
No.

Voice chat only between team mates.
 
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